Hello and Greetings to all hunters.
It would be an honour for me to introduce you the build of Blackholesun, my old Pyromancer, who was taking dust in Devil’s Crossing prison with his couple of Exterminus. Since it is the first build that I post and i’m not very found of theorycrafting, i hope i will make it clear and pleasant enough to read . Also, i’m sorry for not posting videos.
Before all, i will say that the concept of this build is not only mine ; i want to thank Superfluff for the suggestions in his Sorcerer Ulzuin Full Set build http://www.grimdawn.com/forums/showthread.php?t=53362
** Concept for this Pyromancer build **
- Tankiness and great survability even without shield.
- No sacrified resist.
- Heavy RR and huge AoE DpS
** Skill points allocation **
- Without +skills :
Demolitionist skills
Occultist skills
- With +skills / Devotion / Gear :
http://www.grimtools.com/calc/a2EQqb2d
(Aether resist is wrong : overcapped +4)
** Gameplay **
- Thermite mine (45% Fire and Lightning RR ; 21% Chaos RR)
- Blackwater Cocktail with High potency transmutor : linked to Elemental Storm (because of his radius and duration, BWC is by far more effective to trigger Elemental Storm than Thermite mines)
- Curse of Fragility + Vulnerability (30% Elemental RR)
- Flashbang : link to Eldritch fire
- Firestrike
- Meteor Shower : linked to Shar’Zul’s Wrath
- Ghoulish Hunger : link to any permanent buff.
Notes :
- Brimstone at only 12 is enough ; more valuable to reach 18 in Explosive Strike as you have a good Physical to fire conversion. Also, AoE damage are mostly provided by Shar’Zul’s Wrath. Not by Brimstone
- 10-15% of ADcTH is really enough
** Gear options and discussions **
Helm : Faceguard of Justice + Component Prismatic Diamond
Shoulders : Shoulderguard of Justice + Component Mutated Scale
Chest : Chestguard of Justice + Component Kilrian’s Shattered Soul
Gloves : Handguards of Justice + Component Unholy Inscription
Belt : (Defensive option) Hamerfall Girdle + Component Antivenom Salve
or : (Offensive option) Ulzuin’s Torment + Component Antivenom Salve
Pants : Warding Solael-Sect Legguards + Components Mutated Scale
Boots : Golemborn Greaves + Component Mark of Mogdrogen
Weapon : Shar’Zul’s Worldeater + Component Enchanted Flint + Augment Potent Solar Radiance
Ring 1 : Sapphire of Elemental Balance + Component Mark of Illusions + Augment Survivor’s Ingenuity
Ring 2 : Ruby of Elemental Balance + Component Mark of Illusions + Augment Survivor’s Ingenuity
Amulet : Empowered Essence of Beronath + Component Wardstone + Augment Survivor’s Ingenuity
Medal : Mark of Divinity + Component Aether Soul
Relic : Ulzuin’s Pyroclasm
Armor items augments :
3 Mankind’s Vigil, 3 Venomguard Powder, 1 Outcast’s Warding Powder
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I won’t say that it is an easy gearing or a newplayer friendly build, but it has 5-6 crafted items (depends on the belt’s choice). The longer could be to farm Shar’Zul for his precious legendary 2H mace, and a good Warding Solael-Sect Legguards to reach 80% Aether Resist.
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The Helmet’s augment choice : you have 3 viable possibilities. Runestone, Leathery Hide or Prismatic Diamond. I’ve choosen the last as BiS …
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The Belt choice. Ulzuin’s Torment is BiS i think, the most powerfull option. 70k dps with Blood of Dreeg active ; 75k with Burning Justice. I’m currently playing with Hamerfall Girdle for the gain in Armor and Armor Absorbsion … still have 65k Dps that is more than enough to clear all the content with security. A very confortable option for farming sessions.
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The armor set choice. Maybe not the taste of everybody, but for this concept Justicar Armor set is BiS for many reasons (flat fire damage, armor, resist, defense and so on), its granted skills is perfect. Near to become a permanent add damage.
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Ulzuin’s Pyroclasm relic has a very powerfull granted skill. Note that you’ll incruise your DpS with Annihilation relic but with an higher energy consumption
** Character informations **
So … for this price what kind of Pyromancer do you have ?
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Ulzuin’s Torment choice (With BoD and Burning Justice) :
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Hamerfall Girdle choice (With BoD and Burning Justice) :
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Damage per hit / physical and magical data (BoD active) :
** Pros **
High aoe and 1vs1 damage potency with great survability. Don’t fear to let mobs hit you they will trigger Kilrian’s flame proc or Ghoulish hanger. Don’t fear ranged caster they will quickly refresh your energy pool.
- 65k dps is not so bad with the Defensive option … More than 75k with the Ulzuin’s Torment Belt.
- Very safe build : 12% ADcTH / 12% damage absorbion / about 50% Damage Reflection / +90% Armor Absorbsion / +2190 total Armor with Golemborn proc.
- All resists are overcapped.
- Blastshield maxed + Divine Light security + Prismatic rage proc + Kilrian’s Flame + Ghoulish Hunger : security.
- High % of RR with Thermite mines, CoF + Vulnerability, Eldritch Fire, Elemental storm, Blackwater Cocktail.
- You are able to play like a bulldozer and facetank most of the vanilla content. Crucible viable.
** Cons **
- Not so good OA for a Pyromancer with Blood of Dreeg at 16/16 … but do this build really need more ? Yes i know, we always need more OA
- Not so good DA only about 2k … No constitution Bonus. A good reason to choose the defensive belt to incruise.
- Poor Stun time Reduction … but it’s definitely not a problem
- Could be difficult to drop needed items, especially concerning Shar’Zul’s Worldeater 2H mace.
** About bosses / nemesis **
This character don’t have real problems. No difficulty at all against Moosilauke (hoarfrost ointment is your friend), Valdaran, Bennjahr, Fabius ; even with a crowd of mobs around you. Farm Port Valbury and Aldritch is a real and safe pleasure with this pyromancer. SoT and BoC are easily farmed. Because of his fire resists, Shar’Zul is a little longer to kill but not particularly difficult. Madqueen ? She doesn’t give any problem and is not long to kill, just have a good use of the Blastshield and Divine Light proc times.
** Closing words **
I won’t pretend anything about this build. But i find this Pyromancer tanky, dynamic, with a powerfull damage potency and great cleaning speed. It allows to farm safely all the content of the game without too much difficulties … as long as you have a good gestion of your Blastshield / Divine light times (doesn’t activate so much times …). And the most important : he is very fun to play
It’s a crucible viable build, have done Challenger without any difficulty. Will maybe test it in Gladiator but i’m confident it will past this test.
That said, the choice of the best class that can have a good use of this weapon between Pyromancer/Sorcerer/Commando is another dilemma …
I will be very pleased if you can give me your impression and possible improvements. Thanks
Attachment: Demolitionist tree.jpg
Attachment: Occultist tree.jpg
Attachment: Character infos.jpg
Attachment: Ulzuin’s Torment.jpg
Attachment: Hammerfall.jpg