Stats shown are with passives only
Grimtools
http://www.grimtools.com/calc/dVbnL3VJ
1.0.2.1 Fire/Burn/Aether Caster - http://www.grimtools.com/calc/eVLJQw9N
This is what I predict will be this build’s update for now. This is not tested and as such, I have (likely) gone overkill on defense based on some experiences with the new AoM content (and playing the character pre-expansion) and will likely be toning it down a bit if I find it to be much.
I have also tried to put it together with a minimum of MIs or tough to acquire affixes so keep in mind that better boots and legs would improve things by a good amount.
Chthon’s Fire/Lightning Caster - http://www.grimtools.com/calc/lV7p5zvZ
This is an unoptimised and untested build for Fire/Lightning Callidor’s Tempest that makes use of Mythical Stormseer Sapphire and Cindertouch’s conversion.
This was put together by Chthon and added with his permission so all credit for it goes to him.
Build Concept
- So, the basic idea for this came when I realised that Callidor’s Tempest has a higher amount of base Fire than Aether, and with the Burn damage from the modifier, surely a character geared for Fire should be easy.
- Well, a big issue is that almost every piece of gear that supports Callidor’s is mainly Aether or more Aether than Fire, flat Aether is everywhere and abundant.
- Therefore, we use a pair of Invoker Burning Hands to convert around 30% of all Aether to Fire - that means Aether on skills and flat Aether damage now becomes an additional source of Fire to funnel through Callidor’s. Noticeably, this also converts some of the flat Aether already on Callidor’s to more Fire.
- The conversion is a start but we need more. So, we stack flat fire from various sources to amplify Callidor’s fire damage potential. Flame Touched is a big and main source.
Resist Reduction
Resist reduction boils down to these sources:
Thermite Mine: -40% Fire Resistance.
Blackwater Cocktail (Eldritch Fire): -25 to all through Agonizing Flames. -20% Fire Resistance through Eldritch Fire.
Ulzuin’s Flame: -15% Fire Resistance.
Warpfire: -20% Fire and Aether.
Chaos Strike (Viper): 20% Reduced target’s Elemental Resistances through Viper applied at 100% potency.
Besides Viper’s reduction, This leaves us at -120% Fire Resistance and -45% Aether Resistance.
Abilities
Callidor’s Tempest: Our main single target and AoE.
Mirror of Ereoctes: Lifesaver and enables us to facetank for it’s duration.
Nullification: Removes enemy buffs and debuffs on you. Also lowers enemy Elemental Damage. Use it to strip enemy auras or get nasty DoTs or resist lowering debuffs off of you. It will make your life easier.
Blackwater Cocktail: Provides -18% physical damage taken in addition to it’s resist reduction.
Flashbang: Provides crowd control and reduction to enemy OA.
Thermite Mine: Debuffer via resist reduction.
Blast Shield: Damage absorber.
Chaos Strike: Used for entering and leaving melee range or crowds at will. Also procs Meteor Storm.
Iskandra’s Elemental Exchange: Source of +% Critical Damage.
Reckless Power: %pFire/Burn, Casting Speed, additional flat Fire through Aether conversion. All around good.
Maiven’s Sphere of Protection: Mainly for it’s modifier - Conversion. Provides a nice chunk of stun resistance to cap it off for us, some other nice resistances to crowd control effects like freeze or slow and a bit of damage absorption from the skill itself.
Flame Touched: Provides OA, flat Fire Damage and % Fire Damage.
Vindictive Flame: Provides some % Total Speed.
Void-Ward Aura: Provides needed Bleed/Chaos resistance.
Gear
Fire is the main focus here, while levelling Aether isn’t bad either. It isn’t a bad idea to look for health, DA or resists either to keep yourself alive.
There arn’t any important pieces that are crucial to the final build except perhaps Warpfire and the Peerless Eye and even then, only because they allow more points to be placed.
Attributes
This should be obvious. Enough points to equip the focus and the rest into Physique. The final build in the grimtools above has all points into Physqiue as our gear/devotion provides just enough.
Playstyle
Chaos Strike to start Meteors, throw out Flashbang and Cocktail for packs and heroes and spam Callidor’s. Use Thermite Mine and Chaos Strike as it’s on cooldown to speed up Hero or Boss kills and keep an eye on your health. Mirror if you drop low or alternatively, use it offensively.
Build Concepts/Extension
Some other similar ideas for Callidor’s builds will go into this section that might bare mentioning.
The original concept for this build was to use Temporal Tempest and the Aetherstorm Amulet to convert a significant portion of all Aether to Lightning and now, with the change in 1.0.1.0, a pair of Invoker’s Shocking Touch in addition to the aforementioned items will allow 100% Aether to Lightning.
Lightning goes well with Fire due to several resist reductions we use also effecting Lightning - Agonizing Flames, Thermite Mine, Ulzuin’s Flame all do. Throw in Arcane Bomb for another source and you could easily have resist reduction for Lightning on par with your Fire. Some of the problems i encountered planning this were that the build needs pretty good MIs to keep up with capping resistances and that i was point starved on devotions when it came to picking up constellations for offence and defence, in fact, i was exactly 5 points short. Maybe it’ll be worth coming to this idea at a later date…
Keeping in line the idea this build uses of using conversion and stacking flat damage to change and empower Callidor’s. There is also the possibility of using the Black Flame Mantle to convert a chunk of Aether to Chaos and the Blood Orb of Ch’thon to convert Callidor’s Fire to Chaos as well. Occultist also has a large amount of flat Chaos through Solael’s Witchfire, Possession, Storm Spirit’s Elemental (to my knowledge) can also be converted to Chaos and there is more to be found and converted on the Arcanist side through Iskandra’s Elemental Exchange and Fabric of Reality - plenty of opportunities. Though, you don’t gain much from the Burn on Inferno and i’de say it’s overall outclassed by Aether as 100% Chaos to Aether and 50% Elemental to Aether gets better returns. Gearing for Chaos damage also does not support Callidor’s very well, it may be mandatory to use a +5 Badge of Mastery for example to reach high levels of Callidor’s on a Chaos build.
Rashalga Kill