@OP:
Wouldn’t this technically work with a 2H as well? This concept was what I had in mind, shying away from the elemental aspects of inquisitor and focused of phy and pierce dmg with Gutripper. The Mythical version has very scary dmg stats.
I just avoided the dual-wield route, since I already had a Physical dual pistol Commando.
I adjusted grim tools, In original build I have squad tactic 12/12 and lower lvl on scars of battle, word of renewal/vigor and still im not on 200% atc. Thought it was my gear rolls.
Depends how you want to lvl it up, Im not in the lvling guides to much.
I was hoping for stonehide of the kings, but even this ones are more than ok
Tbh didnt measured, but its comfortably under 25 mins. First run was something like 23 mins (100-150 wave), later, when got into it bit better, was even faster, but noting stellar cuz lets face it, its DW gunner
For now I did ~15 runs with it, not a single fail.
Cadence 100% chance to pierce, bursting round, blind furry and I find that enough. If you need more you can invest in storm spread, tho its not worth it imho.
I wouldn’t change components it doesn’t pay of that early. What you are missing is ADCTH to have more sustain. With that goal I changed your devo setup so you can get it from devotions. Also changed some skill points allocation, there is no need to invest that heavily in FF on start.
Advance slowly towards deadly momentum and max it when you reach it, on the way pick up war cry and break morale, than move to inquisitor and go for steel resolve. Devotion vise move toward oleron and pick blind fury ass soon as you can. If you feel some weakens, compensate with devo or skill points change, also there is absolutely no need to invest in cunning that early on.
You can bind it on bursting round, it works like that.