[1.0.6.1] Spellbinder, Bane of Celestials

I have neither interest nor time to do that, my spellbinder gear is just collecting dust at the moment. And, again, it was not me that asked for the char-file, it was someone else.

What is funny is that you call GDstash creation of items and chars cheating, but playing with macro is not?

Drop I’ll omen? RE have dmg reduction too. Or what else are you using I’ll omen for? So, yes - you are correct there.

Well it is easy, but at least I, do not even want to touch GDstash (imagine the temptation of having any item, any char in the game by a couple of mouse clicks). Or perhaps the dude who asked for the char file do not have time to respec, changing gear, components etc. People have shared their characters before here, just to let people try them out and give suggestions for improvements and alternations (it is one thing to see the char in GrimTools, but another thing to play it). I mean you don’t have any green MI with double rare affixes or anything crazy…

And yeah one can tell if a video is edited or not, but it requires that one has the source file and some analysis tool that I think most of us don’t have - on the contrary video editing tools that can make such videos are free to download by anyone.

Building a fresh char from zero takes about hour to assemble and much more time to level the constellations.
It’s always easier to simply ask for a savefile. If someone asks me, I send my savefiles.
You have such high self-conceit to say that your gear deserves hiding?
When I see such mocking replies it makes me sad. And your behavior makes me and probably any experienced player think that you have something to hide, because every single piece of gear is available, and rare items are easily GDstashed.

1% is not even difference. It’s a value of one or two lucky/unlucky Devastation meteors. Just be a man and say it - there’s no valuable statistical difference. Not like this:

I’m naturally curious. And I killed ravager too with few builds, but I don’t have fun of grinding it.
Don’t try to change the direction. You said all I want is your gear. It’s ridiculous. Any crucible farmer including me already has all required gear.

You didn’t ask. After all, you could open my profile and look at my activity on this forum.
But you prefer to hide under shitty jokes and toxic replies.

I’m out

Why is it so hard to believe that it’s easy to cheat items in single player game??

Check out this mod and you’ll see: GDStash

You do realize that having someone verify your claims with your exact char backs you up? Because so far, you haven’t got much support in this thread and managed to turn those few against you willing to give you the benefit of the doubt.

I still wonder why are you so obsessed with manticore - it’s just another absolute RR item, you can not have more than one of them anyway… and it’s WAY easier to get it from Sacred than from an extra devotion + extra activator.

  1. Transmuted CT does really small damage. You get basic damage improved x2,75, but you cast it 10x less often. Heck, half of my total dps is unmodified CT!
  2. BH is not “nuke” (at least, not against a single target) - it’s some weird thing which does 22k Aether damage (using my eq) + some Vitality and other minor damage (which is absorbed completely by Ravager’s 100%+ resists) every 1,7s, while my unmodified CT does 18k Aether damage (plus other damage which can be ignored) every goddamn 250ms, LOL.
  3. … which miss 60% of its meteors anyway when it goes for a single target. Yes, his build does really boost Dev (in my build Dev is just about 16% of total damage); but then again - at the price of 60 flat Aether +195% to Aether. I have no idea how can it be better…
  4. … which I’ve got to a WAY higher level! He has about 40% Chaos to Aether, while I’ve got about 90% (which means lots and LOTS of damage from Fiend and Fabric).
  5. … which, again, boosts just Dev (not quite top damage skill).

What “consistency” you are talking about? 2 absorb skills which grant 8s of total protection, but require a proc with 9,3s cd? No, sorry - my build has WAY more consistency - with my 14s absorb rotation with 14,2s cd. As for “power”… I’ve said everything just above, step by step. I don’t understand it’s source of power. At least, math is on my side. There has to be something else… Either some feature we miss, or modified mechanics due to another game version, or some kind of cheat.

shrug As I’ve said before, I’m ok with being second best [arcanist, at least], I just want to understand how the heck I was beaten.

Whose skill I’ve been using then - yours? It was my math skill to perform theorycraft, my patience skill to farm lots of eq and my programming skill to set up macro’s. And it’s not like I have any problems with other people using other set of skills. Still, I’ve got a quite decent skill set - you can’t just deny it.

Well, I’m new here, that’s true… so I don’t know what is normal here and what is not. To me, to lend someone my char which I was polishing for a month is almost like… dunno, to lend someone my underpants or my gun - i.e. a complete no-no.

Then you just fail to see my fear that someone just takes 99% of my work, adds just a bit of his own modifications, beats me by several seconds and pretends that it’s just his own achievement.

It’s not like I’m ready to accuse him of something already. Still, at this moment I simply fail to understand a) how does he provide more damage output than me, and the main part b) how the hell does he survive with just 8s out of 9,3s+ covered with absorb AND with just mere 4% pitiful ADCtH (compared to my 29%, potions included). Yes I know he has Ghoul (which I do not - at least, not in anti-Ravager build); but still, is has incredible cd of 30s, which simply can NOT save him every combat cycle, even with -42% cd and Hourglass.

My offer still stays: go to Homestead and try it yourself on a lone dummy - you won’t notice much difference between Ill Omen and RE. Another way: I can create a mod where Ravager can not move, for example - just stand several steps from him and test RE on him. It’s not like RE has some kind of “special” mechanics I don’t know about, really…

Oh, I don’t say I’ve got 100% knowledge already. I just say that my build kills Ravager in less than 3s, while your ones do not :slight_smile: REYM’s one does, though… so I kind of jumped in my chair when Mercymaker came here - until I realized he’s not REYM. I mean no offense, but I’d really like to talk to REYM about this BH/Reaper stuff, than continue this endless “Omen vs RE” discussion…

Your math skills, is knowledge of multiplication xD There are no differential equations to solve in GD, no Abstract Algebra, no differential geometry, no … :wink:

The dude who asked for it did not do it to steal away anything, but (I guess) simply to see how it performs without scripts (heck, you are the first dude I see posting builds here that brags about their performance using a macro!)

One reason why we post builds here is to motivate and inspire others. Like if you have this builds and perform it well, you can do this thing with it. But you said that you want to eliminate as many human skills/actions as possible. But then it just boils down to how well one can program and set up a macro. And the vast majority here do not play with macros. Hence, from a forum/community perspective - your build is a rather poor contribution.

Just as your underwear and your gun, those are pretty easy to obtain - but it would save some time if you just send it over (what color do your underpants have btw, I prefer dark blue)

I have no idea of GDstash abilities. Though, I’ve seen people in Titan Quest (which I played before) putting relics on blue items using some editor… so yes, it IS cheating because it allows you to have stuff 100% unobtainable in the vanilla game. Moreover, you can probably create green items with two rare affixes (which is not 100% impossible, yet highly unlikely anyway), and then just pretend that you were very very very lucky?

Macro, on the other hand, does not provide any skills which do not exist in the game. The only thing it does help with is to let you press a single mouse button instead of numerous keyboard buttons.

I know I’m correct: dropping Ill Omen would mean 3 more skill points spent + 1,4s less duration. This is exactly the reason why I chose Ill Omen.

Then he’s not really interested in tests. Why bother, then?

Look, when I want to improve my build, I do all the job needed (respec, farm gear etc), so credits go to me as well. When someone wants to prove that he can create a better build, and receive some credits for it - maybe he has to move his arse himself, eh?

With marks like “campaign/mod” 100% on screen it should be extremely hard to modify every frame of video… I wonder if I should ask developers for it in the corresponding section.

Still, the funny part is: somehow you trust that REYM dude by default, without asking him for any proof (his char, for example), yet you suspect me, and want my char (not you personally, but you = my opponents here). I wonder why?

You are weird… Maybe some day I learn not to care that much about my chars, but I’m not sure. Heck, I still keep my Diablo saves (the very first one, which we were playing during the end of previous century), because they are kind of… dear to me? “My precious” :smiley: :stuck_out_tongue:

And finally… I know it’s easy to ask. Though, is it as easy to just accept denial, without getting upset or starting to suspect?

There’s no valuable statistical difference, but I still keep Ill Omen - because of this exact reason. After all, every extra skill point wasted elsewhere is 1 skill point taken from Blood Boil (i.e. 12 more OA to Ravager per point).

Are you happy now? Can we move to more important matters?

Use it, then. Or forget about it.

Ughm, it’s not kind of proof I want. “Activity on this forum” is but words… I’d rather want to see you killing Ravager (with RE or anything else) faster than me.

Well :slight_smile: I believe, actually. I just don’t want to check it because I’m afraid of getting used to it, thus spoiling any future gameplay.

My opponents, on the other hand, have nothing to lose, it seems. That’s why I want them to do it themselves. After all, why should I help them to prove THEIR ideas, using my char as a test dummy?

I mean, if you say its not fair that some people are better and faster players, the solution is not to go and make a macro script and then go around and pretend that YOU played the char, and then think that you can compare it with other peoples builds and gameplay xD it is just so incredibly silly.

Grim Dawn is an ACTION-RPG, thus the human element of actually pressing those skill-buttons is an integral part of the game. Some people have the other approach, that items are just what comes naturally after playing the game for a few hundred or thousand hours and that what matters is the human performance of any build.

If you wanna brag and compare, find a place where the default gameplay is macros.

And what kind of credits are you talking about, this is a small game, a small forum (like 10 people post here on a daily or regular basis) who cares? The person just wanted to play with it and post about it in this thread. That person already have numerous dope builds posted on this forum so he/she has nothing to prove to neither us who know this dude or to him/herself. It was more like “hey dude can I try this build, I wanna see how it performs in the hands of an actual player and not a semi-bot”

And I am not an opponent, I am just a dude giving perspectives on the matter of videos about gameplay is not an actual proof but should always be taken by a grain of salt. I did not even said that I trusted that chinese/japanese video either so what are you talking about? Do you have Alzheimer disease? You seem to confuse me for someone else all the time

And, finally, this is a COMMUNITY, that means that we share ideas with each other and give credit to one another. Look on all the different builds posted here, people are sharing advises and giving each other cred in almost all of them. I repeat, this is a COMMUNITY

Oh really? Tsk tsk :wink: If you think it’s THAT easy, then tell me: what’s better for a Spellbinder like mine (who has, let’s say, +3000% Aether and 3000 OA already): 100 more OA or 100% more Aether? And prove it with math, indeed… if you can.

I sure know that what I’m doing here is not some rocket science. Still, that’s helluva lot of calculations which 99,9% players never do. And it’s kind of bad habit to just devaluate the work done by someone else like this.

I didn’t have anything to do with bragging. The only thing I’ve said initially was: Ravager + macro’s = 100% precise, human-error-free test of a build. Then someone came and started to tell me that scripting is nothing, while clicking buttons is everything. What did I have to reply him, eh?

… I fail to grasp this logic :rolleyes: Yes, I’d rather play a game with 100% skill abstraction, I won’t deny it. On the other hand, I know that 99% other players are better with clicking than with scripting. Did I deny them their way to play? Never. How can I, after all?

You can take my build and play it manually (or rather, anyone else can). From this PoV my build is even better contribution than REYM’s: I use just 9 skills, while he uses 11. Don’t use potions if you don’t want to - they merely improve my final time and/or let me have less failed tries, thus saving my time. Besides, REYM’s build is not 100% fail-proof either, taking into account its unstable protection cycle.

Mmm, such familiar words :cool: So there is my preferred answer: come and take it, from my cold hands.

I’ve never said that. Life is unfair by definition of it… what is silly, actually, is to deny this fact. Yes, we are not equal, and it’s not that bad, if you ask me (being Russian doesn’t imply being a Commie, you know?) Use your strong sides, just don’t deny me using my ones, ok?

Yes he wanted to play with someone else’s toy; and yes the owner denied it. Why can’t it be just end of story? It’s not like you should just ask for something and receive it in 100% cases.

No I do not have Alzheimer; but yes, I have hard times remembering other people’s nicks (especially when I fail to grasp their meanings and associate some kind of object or creature with it). Sorry in advance.

That’s why I came and shared my build as well. TBH, I didn’t expect such approach as “hey, I have an idea - replace skill A with skill B in your build, it should start to perform way better!” Geez, guys, that’s your ideas, after all, so you should test them yourselves, no? :slight_smile: All ideas I’ve got (RE including, btw) I’ve tested already… now I’m happily level up a Death Knight and a Ritualist, so I don’t quite feel like returning to Spellbinder and test random ideas of other people, hehe.

Then you can not compare your build with “ours” because we do not play with scrips…

Now if +100% aether dmg or 100 more OA results in more damage depends on the DA of the defending monster, its resistances, how many of your RR debuffs is on and your +% crit cmg. I am pretty sure that you have this diagram

(I have not done the color plot here, just the graph in the lower right corner and there might some typing errors in the table, I have to go over them at some point since I am planning a video guide on this matter).

Just so you know, I have PhD in theoretical physics… (link to PhD thesis http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-240617 if you want to read the actual research articles, I can try to give you access to those too). If you are interested in mathematics in computer games, I actually have a whole video series on my YouTube (for Diablo II, I think you mention that you played it too? or was it just the first Diablo game) here it is: https://www.youtube.com/watch?v=KtqJecx4Mx4&list=PLBTx32nCTZ2DLgBFBxg-mDFb_GNbo-jSl

So, are you seriously bragging about your math skills now? xD Dude, show me your PhD thesis! Unless you can show me your PhD thesis in theoretical physics I will not discuss math with you (that is, I basically used your “if you can’t show video of 3 min Ravager kill then I wont discuss Grim Dawn with you”)

It is nothing fundamentally wrong in denying letting someone else play and test your build, but it is pretty standard procedure here (extraordinary claims need extraordinary proofs you know). And most of us who posts builds and stuff here already have all the legendary items and a pretty big pool of rare items - so you should not assume that “we” just want your precious Albrecht rings ( LOL )

You should mention in the first post in the thread that you did play the build with macros so that you are not fooling anyone (I hate when the GDstashers can’t admit that already in the first post and propose alternative gear options for those godly greens they used)

Just of curiosity, what kind of feedback did you expect? I assume that you have read build threads before you posted yours, right? The main difference here is that YOU are acting superior (like you say you only know math, I always LOL at such claims) and are using a script to play. People are giving you suggestions and want to help out with making the build better and see how it performs in the hands of a human. It is very rare to see this kind of behavior from the build author, most of them just say “thanks I’ll see if I can find time to test it and thus update the build” (tbh not all of us regulars here have been very nice to you either, like the first reply by mad_lee was pretty harsh I have to admit and I was trying to defend you for a while but when you start to confuse me with others, then I actually lost interest in defending you)

btw this a strong candidate of a GDstashed build, 5 greens with double rare affixes https://www.grimtools.com/calc/4NOprBK2
builds that have 99% purples are “easy” to obtain gear for.

Sure thing I can compare builds - build as it is does not care about the way people use it: manually or no.

I do not, to be honest - though, now I can draw it myself, as everything needed was explained to me already, at this exact forum. Well, yes - it does depend on target’s DA, but we can assume that DA is about 2500 (most nemesis) to 3000 (Ravager). At this range dependence is pretty much linear, so you don’t actually need exact number… but, if you want it, let’s say it’s 2500. Also - mea culpa - it does certaily depend on crit damage bonus… so let’s say it’s +90% (i.e. common crit does double damage).

Apart from that, it does not depend on resistances and RRs at all (assuming that we don’t have [much] items which trigger RR on crit). With 100%+ monster resistance all your damage goes down the drain (crit or no), at -100% it’s doubled (both normal hits and crits, equally). All you need to calculate is exact increase of crit chance and exact increase of pure damage. Not even close to rocket science, yet impossible task for most players, hehe (not saying that it’s impossible for you personally, though).

Of course :slight_smile: Just look at most builds of other people, and you realize how badly optimized they are. Admit it: skills like mine or - especially - your are not quite common. Or rather many players are too lazy to recall and use school / uni knowledge, or don’t care to… Result is the same anyway: chars built without math show rather poor performance in most cases.

Well… let’s say I stay here for some time and learn what is standard and what is not. Because, heck, nobody shares chars at our local forum… Sharing builds via grimtools is common, but nobody lets you to touch his char, hehe.

I had no idea, actually. Yes I’ve read some other topics (SB-related only, though), but there were no real benchmarks mentioned. It was more like: soo, another build… how good it is? can it kill Ravager, or at least do glad 170? Some topics contained video of going up to 150 - I chuckled and closed these instantly (not quite an achievement, you know). I didn’t find a single build that manages to kill celestials in the Compendium, so there was no real example.

Yeah, always the usual story… everyone has lots of suggestions, yet nobody wants to spend his time and actually PROVE that his idea is worthy. Not even bring up some math and/or probability theory to show quickly that it’s actually improvement rather than random brainstorm. Do you see why I’m sick of it already? hehe

Ehhehehe yeah, I’d say even more: this is a 100% cheated build :slight_smile: 5 DOUBLE-RARE greens is absolutely impossible, especially when one of them is from nemesis! Well, sometimes you actually receive some double-green nemesis piece, but in most cases it’s total crap - one affix for physical melee, another for ranged caster or smth. Though, are you really going to say that Formidable … of Attack is impossible? Well yes Formidable is rare, appears like one per 40 items… but still, Attack is more or less common yellow suffix.

P.S. Oh, and btw: thanks for feedback! I understand that I’m not really used to habits of this forum, but it takes quite some time to realize what exactly is wrong with my answers…

I won’t talk about anything else anymore cause i don’t really have much time arguing and glenn’s doing the job pretty well. I’ll just explain how REYM’s build is potentially better (potentially cause I didn’t test both builds side by side) than yours.

  1. % aether - you seem to be holding this in very high regard but in reality, if we compare your % aether in your build to his, including all procs and spirit bonuses, you only have 3% more aether modifier. That’s really nothing significant.

  2. CT - transmuted CT is probably around 2.6-2.7 cooldown before eternity proc. Now with eternity proc (1.7s cookdown) you’re only casting around 6x more than him BEFORE the clairvoyant cdr procs. Now clairvoyant is pretty notorious for allowing you to cast 5x OF THE SAME SKILL IN A ROW, yes 5x consecutive transmuted CTs. Idk how exactly the RNG in this game works but I tell you, it’s not uncommon to see those procs.

  3. BH - look at the numbers, it’s not as weak as you think. It’s only a bit weaker than transmuted CT. 265% weapon damage isn’t nothing to laugh at. This also has 10% chance to reset cool down from clairvoyant.

  4. CDR - this serves to make the reset procs more consistent. Pretty self explanatory.

  5. Devastation - you’re right that not everything hits, but his devastations are still stronger than yours

  6. Mirror+Mark - you have around 1.9s downtime for this (MoT cooldown at 45% cdr is 9.9, subtract 8s combo uptime) IF YOU USE THEM CONSECUTIVELY. But think of the following scenario: ravager hits you. Nothing threatening for now. After a few seconds you finally think you need Mark, so you activate it. 5 seconds later you’re still not in danger for maybe 1s, that’s when you activate mirror, meaning you only effectively have 0.9s downtime and Mark is on again. And that’s not factoring in TD. And also, Mark of Torment is affected by the 10% chance of reset by clairvoyant. His build also has ghoul to keep him alive for like 5s should he mess up.

  7. I understand if you can’t see the math about it. I can’t see it too. 5x CT consecutively should only happen with 10^-5 probability, yet as far as my experience can tell me RNG is always on the player’s side in this matter. I played clairvoyant cabalist (with aether doom bolt) and I tell you I get 4-5x doombolts at least twice in a 3 min run. I t seems rigged, but that’s what it is. This has been how clairvoyant has been even before AoM and spellbinders.

Edit: I have to add. 30% more crit damage from dying god. And a straight 15% damage increase during mirror fron amulet.

LOL I expected something like the Navy seal copypasta and then you link a thesis with you name on it. I was prepared for memes.

Do you mean this his build, which is in the description of his video? As you can see, he lies: this is not the build he actually uses to kill Ravager. There is clearly visible Star Pact in the video, which doesn’t exist in the build. Drop Reckless Power from his build and replace it with Star pact - you realize that he actually has 160% Aether and 60 flat Aether less than me; also half of Chaos damage from Fiend and Fabric is not converted either.

Also, it’s not just about %damage - its all about RRs. He has wasted Haunt for the sake of Eternity (-15% RR), Reaper as offhand instead of Agrivix (-10 RR) and Seal of Corruption instead of Blessed Steel (8 RR vs 18 RR). Lack of 35 total RR - that’s a REAL LOT.

First, Eternity has 4.5s its own cd, which can’t be reduced with -%cdr (because it’s an item)… so you can’t count on it reducing CT cd every time. Second and most important: you seem to forget that I’ve got full Clairvoyant too. And no, I’ve never seen it allowing me to cast 5 of the same spell in a row - probability theory clearly disagrees here :slight_smile: Well, maybe GD has broken RNG, but I just can’t believe it’s THAT broken so you can actually create a build which relies on such a bug.

Ok, let’s compare two possible scenarios:

  1. my current build: 26/16 CT and 17/12 Inferno - that’s 18844 pure Aether damage (w/o taking any resists or RR into account) every 250ms;
  2. I take 11 points from Inferno plus 5 from something else and put them into BH: that would be 260% weapon damage, or 24202 Aether dmg every 2,25s or so; but then again my CT is going to do just 18334 dmg with just the last point left in Inferno. As each unmodified CT is 250ms, I’ll have 18334 * 8 + 24202 every 2,25s, or 18986 per 250ms at average, or 0,75% dps increase. So you think it does really worth 5 skill points taken from some another skill AND waste of a quickslot?

Oh, no :slight_smile: All my spells are stronger than his, actually, if you take into account my 35% more RR, bonus %Aether and flat Aether! Basically, each my spell is about 40% stronger than his (except for CT, which is another matter). So he has to land 40% more spells than me… and I fail to understand how the heck can it be possible, even using TD.

I did. One of my first anti-ravager builds had just 25% cdr. I was like “what the heck, it’s 6s Ishtak + 3s Mirror + 5s Mark, while cd of the former two is just 15s - I’ll survive for 1 extra second for sure!” Well, I survived… for some 10-30-50s after enrage, but sooner or later ravager was getting me anyway. Ishtak does not proc instantly once cd is off, you know… neither does TD. I had to gather 29% cdr to survive, finally.

Now, he has even bigger problem: I need to receive just 4 hits from ravager (at average) for Ishtak to proc (that’s real quick), while he has to deal with TIMINGS. Let’s say he presses his transmuted CT just before [invisible!] cd of TD wears off. This means he will have to wait for 2,9s until next one triggers TD! 2,9s (plus 1,9s downtime) is certain death. Even if we assume that there are no such luck and no such misfortune, but rather he presses CT in the middle of TD cd - that’s still 1,9s + 1,4s = 2,3s without absorbs, which is extremely hard to survive.

To make it short, I’ve tried to kill Ravager using his build (almost: I’ve got no Krieg’s gloves, tho my gloves as rather good too - way more cast speed, at least) like 12-15 times or so. Once I managed it, and it was like 3:20. The rest I’ve died miserably. Maybe pro Hourglass-users can do it better, I dunno… did someone try already? OTOH, my build is like 90% guaranteed kill, so…

Well at least the math/physics dick measuring contest is over. :rolleyes:

Edit: Or not.

Well I can agree to some extent that some builds can be more mathematically optimized, but in the end of the day it might not change a thing because there is a difference in making the build and playing it (like most of us do, we play it). For instance even if you do 2% more damage, you could gain nothing because it could still require the same amount of hits to kill a certain monster (the so called “overkill” threshould).

Your math skills is nothing to brag about, what you could “brag” about is your willingness to take theorycrafting to a higher level. Some builds do not require any optimization either, just get as much damage and attack speed and possible and it is just fine.

No I am not saying that your Formidable of attack is impossible, it was you that said to me that you do not believe that I have your items. When I said “yes I do” you asked “even the boots?” and I replied once again “not of attack, I have of readiness which is almost the same shit”.

And recommendations should of course be taken by a grain of salt, they are more of ideas presented to you rather than formal mathematical proofs. And a person who present such idea are in general not willing to spend more than say 5 min - so in the end of the day it is up to the build poster to decide what to do with the advice. So it is natural that the replies to builds are based on the vast experience of the community rather than one guy writing a bachelor thesis about it. At the end of the day, it is in the interest of the build poster to make the build “better”. If I give advice to someone - I do not actually give a dime if that person accepts my suggestion and try it. But is an integral part of a community that we trust each other that we only have good intentions in our suggestions. Like why should I spend 20 min proving that it is not worth overcapping Dread in the Bone Harvest line and that those 4 extra skill points could be spent on overcapping harbinger of souls instead?

Builds are not posted here primary to show achievements either, but rather to share what we have created. I see ARPGs as an act of creativity, like art (partial art, partial math: The math required in Grim Dawn is at such low level for me that I do not even count it as math xD ). So it is also matter of showing each other what paintings we did - rather than what kind of mathematical theorem I have proved. Most players are not even interested in killing Ravager or doing gladiator crucible. So it is desirable with diversity (I am mostly interested in making budget builds, builds that can be made without basically any farming, and then see what they can do and compare them with BiS versions of the same build structure). Like some prefer to have some kind of theme and are thus sacrificing performance in order to stay close to the chosen theme (the R in ARPG).

Remember, a Single Player game community is not about competition, but about collaboration. There are so many ways one can “cheat” in this game so at the end of the day you are only competing against yourself with your own consciousness and moral compass as the referee.

I am still very interested to see how your build performs in the hands of a skilled player.

I CHALLENGE ANYONE ON THIS FORUM ON A MATH EPEEN DUEL! :rolleyes:

Challenge accepted!

PhD in Decision Science here. The field includes: statistics (Bayesian, Markovian, MC, etc.), game theory (incl. the very tricky cooperative side of it), social choice theory, probabilities in universes sharing stochastic and epistemic components, neurosciences and obviously the maths that bind the whole thing together.
Also, I have a good 20cm… of thesis thickness.

Lucky you, I am still only getting familiar with the mechanics of the game, so I mostly consume. :stuck_out_tongue:

Stastitics :frowning: c’mon I meant like String Theory and shit like complex analysis and differential topology

Differenrial topology? String theory? How many dimensions are you working in? 11?
I’m talking about real maths, man. Neuron networks in uncertain universes, mathematisation of heuristics and human brains, now that’s what I am talking about. By definition, there is no maths more complicated to humans than modelling our brain in the most extreme circumstances, i.e. in decision in uncertain universes.

Sorry man… Come back to me when you have successfully passed teenagehood of mathematics.