If you nerf Pyran, then wisely. Pyran now lives thanks to huge damage. If he deals much damage and does not increase survivability. That set will not be needed by anyone. Therefore, you need to lower the damage and raise all the survivability parameters of this set
Mines are normal now. For 16 points 40 RR is a rational exchange. Here you need to lower the Piran set itself in terms of damage, but at the same time increase its survivability. Otherwise, nobody will need the kit. I hope @Zantai correctly understands these words, and not just kill the Pyran
Mines are completely fine.
If you nerf RR, you need to lower it by a small margin, like 5% at most to accomodate it to the similar skills, like Veil, which doesn’t even need casting. 5% max.
The main culprit is the damage here. Alex used Mortars on steroids, buffed them with enormous crits. We should search there. On the set, not on the skill itself, which was already nerfed.
Also, yeah, more survivability in exchange is much needed. Pyran is very glassy.
I think so, too; especially in the context of the masteries it supports (OK & Arcanist esp.) and the gear it can use (medal & rings already give crazy amounts of OA).
Yeah I meant small numbers… Like 4-6% less at 16/16 then continuing to scale at +1% per level with a bonus of 2%at 26…
Also why I suggested removal of the phys to fire mod… It was not until that medal was added that mortars became an outlier. I mean even before pyran I had a build that could drop sub 6mins just using piecemeal purples and the mi offhand.
Before we start with the conversion, I would simply suggest gutting down OA increase on Pyran, as well as damage…
No other mortar build is strong as Pyran, even with this medal. I still think the culprit is enormous crit damage, Alex had like 4800 OA there.
Then we’ll see.
I am in no way an expert on Fire builds but his devotion setup looks like a logical choice for me. And with Viper, Ulzuin´s Torch, Hawk and Hydra there is more than enough OA.
So changing this for more defense would be a logical choice for me, starting with Physical Resistance.
On the topic of nerf crusade, please do not nerf mines. A lot of weaker Demolitionists like Sabouter for example really depend on that RR. It’s Pyran set and Mortars that are overperforming. I mean look at Mortar skil - it doesn’t even have a single point in its third nod.