Helm, off-hand, gloves and pistol - BiS here, as they give -3,5 sec cd to our main damaging skill.
Note that afiixes on the pistol may be any (although these are the best, actually), what we really need is the mod to DB.
Belt - important conversions, spirit and OA bonuses, cool proc.
Shoulders - have chosen these because of bonuses to Hellfire Mine and DB.
Conduit - for some extra toughness and for boosting our regen, which is the main source of sustain.
Rings - both with -%RR to chaos, which is important.
PROS AND CONS OF THE BUILD
PROS
Very nice solo-damage and tankiness.
Fun gameplay - just raining down DB to vaporise your enemies.
High RR - up to -132%.
CONS
Though energy regen is high, in deep SR you still need to use potions sometimes.
Getting the proper affixes on green items may take a long time.
Note: this is not pros/cons point but just a fact: the build needs some skill and practice to realise its full potential.
VIDS
LOKARR
CRUCIBLE
SR
CREDITS
@sir_spanksalot for helping with the build and giving some nice ideas of how to improve it, also for making the spam DB sentinel, Dementia and mad_lee for helping with the build and all Safarel Discord community.
Nice. I also am glad to see a Pyro. I was getting fatigued by Occultist often relying on OK cd, energy regen, and Ascension. Also nice to see MI weapon in use (and it looks like the MIs will do just fine with average affixes). And finally, nice to see the chaos version of DB.
I expect that with the next patch and the expected chaos resist tweaks to monsters, this build should perform even better.
Thanks!
I’m also waiting for the chaos res reduction.
But in comparison with spam vitality DB sentinel, pyro is a bit weaker/slower (more slower than weaker) probably because of chaos DB has less AoE
Sorry for the noob question, but why the main skills is only level 1? I know it’s buffed beyond reason from itens… Is it this way to have “low” energy cost?