I’ll try to make it short because obviously i’m not inventing anything here.
Chaos has few viable melee setups. DW Witch Hunter is one of them - it combines two chaos sets and strong 1h weapons living together to produce unparalleled levels of flat dmg.
You can find the [22.214.171.124] version of the build done by @afanasenkov26 in the Compendium. The latest attempt with ditching the 'binger part was done by @AlexGoldFish_322 not long ago. There were many other versions but for older patches.
As any other builder, i’m not a fan of repeating someone but in this case i wanted to make a more user-friendly and up-to-date version of the classic build, with no green items or pharma, with few buttons to press and minimal frustration from dying in Crucible (the issue of many DW builds rn).
(dps in autoattack, all buffs are active)
So what’s new? A couple of things.
The main is - the combination of the Abominable Might and the Hungering Void with the pierce relic. It allows you to have 90%+ uptime on these two monstrous buffs.
Another somewhat unobvious decision is two movement skills linked to a target. Here is why you need them. You have 4 skills with low chance to proc but you need to be able to proc them all the time and that is not smth easy to come by on a DW left-clicker. And this is where the movement skills with a target come to the rescue - they hit with both hands bumping your proc chances. The AM has 68% chance to proc on a SS hit but as you hit twice the chance is in fact 90%.
As a bonus, it results in a stylish gameplay where you jump between the targets at 600% speed.
The arbitrary decisions i made were the medal and hard cap on the Second Rite. Not sure Direwolf Crest’s WPS can justify giving up %dmg and 18% to humans given we already have 92% WPS and the seals are kinda out of question. Also you could probably squeeze in a skull or two but that would require some changes and i was too lazy to test it.
The variation linked above is offensive. There are two ways to significantly increase the defense if you feel uncomfortable:
- hard cap Wasting at a cost of Second Rite and WPS dmg
- Bind the autoattack to the Bat which has lots of relevant converted dmg
With both of these changes the gameplay is safe - probably as safe as a non-SRset DW build can get.
Perhaps, one tricky part in building this thing legit is stun res - you have 4 crafts to get ok levels of it.
The best time i had was 6:08 (pretty lucky mutators). Seems like a good result for a single target oriented build.
But when it comes to the single target… Dummy killtime is 14 secs (with some luck can hit 13, probably one of the fastest among the legit no green builds?)
SR is a piece of cake up until the shards when you start getting oneshotted.
That’s all folks.
P.S. buff chaos