1.1.5.2 Update
Ignore everything I said about cold AAR in my original version, this build is broken. The last patch gave cold AAR some new tools to play with, as well as a conduit buff and some refinements to the build. It results in an extremely strong version of AAR second only to full glass cannon Aether.
Thanks to @ya1 and @mad_lee for help optimising the build.
Details
BiS GT: https://www.grimtools.com/calc/M2g14pYZ
Realistic GT: https://www.grimtools.com/calc/b28d3Az2
Full glass cannon GT: https://www.grimtools.com/calc/r2BWOJrV
Physique crafts cover the missing physique requirements. The DA may look a bit low, but the build is incredibly reliable, I haven’t died with it. If you want more DA, feel free to invest more into physique. Of Rituals is an alternative on the off hand if you prefer the extra seal points.
The realistic version is about 20 seconds slower than the BiS version but it still works completely fine. Don’t be afraid of chains of anguish, it’s not nearly as dangerous as it looks. That said, chains of anguihs will be nerfed next patch, so if it becomes unusable you can swap to arcanoweave cord or phantom-thread girdle.
The glass cannon is for insane people and its only use is to speed run crucible while being extremely fragile.
Screenshots with permanent buffs and Word of Renewal up.
Performance
A lucky and smooth 4:30 run. I think there is potential for 4:20 or under with a full glass version but I haven’t managed to do that yet.
My only run with the realistic version just as a proof of concept. I’m pretty sure I didn’t even have revenant bound to my movement skill so it should have been even faster.
This is the fastest I could get with the glass cannon version, I think it can be a bit faster but I ran out of patience
Feedback
AAR is still overpowered in all its forms. These little lovetaps to pieces of AAR gear aren’t working because there’s so many options and the skill is just too powerful. Aether, cold and chaos are all too strong in my experience. Fire and lightning probably are too, but I haven’t personally played them. It’s too varied to target items to nerf it, as I think the only unifying piece of gear is Aethereach.
I think the skill itself needs to be toned down by at least 10%, maybe more. As for cold AAR reverting the conduit buff would probably be fine.
Old Version
Introduction
Cold AAR is the red-headed step child of the AAR family. It’s widely considered by the community to be the weakest playable version, and they’re right. But what if it’s not as bad as people thought?
Details
BiS GT: https://www.grimtools.com/calc/a2d4dz82
More reasonable GT: https://www.grimtools.com/calc/lNkOlRBN
Itemisation for Cold AAR is pretty bad so I had to rely on impossible to attain greens to cover all my resists. The cheaper version is an alternative if you don’t want to GD Stash greens. It’s a fair bit weaker but it should still function.
Character sheet with permanent buffs and Word of Renewal.
Performance
https://www.youtube.com/watch?v=34VyJlMieqE&feature=youtu.be
5:21 is by far my best run and was very lucky. The average time is probably a bit over 6 minutes which is still pretty decent.
Feedback
I know AAR will be getting nerfed next patch, I just hope it’s done in a way that doesn’t murder cold AAR by collateral. I think it’s performing fairly decently and doesn’t deserve a nerf.