[1.1.5.2] The Tank One | Melee 2H Conjurer (Vitality) | Effectively Unkillable | Facetank Callagadra (no pots) < 4m40s kill | 1 or no greens | Easily high SR and Crucible viable

I know right? :rofl:

In all seriousness, Bysmiel’s Set has 8% Physical Resistance (for players not pets) on it’s 3 piece set bonus, I use it to cap + overcap my Physical Resistance. In fact, it’s somehow the only jewelry that has physical resistance at all :man_shrugging:

Otherwise, it has respectable OA/DA and damage bonuses - inb4 pet set becomes BiS for tanks :joy_cat:

Well, that’s arguable. You’re gimping a lot of dmg and therefore sustain. More than 8% worth of phys res. Also, gimping your other resistances as Bysmiel jewelry only got one res per piece and very low. No ranks, no procs, no mods.

Unless ofc that’s exclusively for Calladagra, then yeah, phys res. But honestly 60% would do just as well. Should get that armor absorption, too, not Ugdenleather on the pants with 60% overcap on both bleed and acid res already.

No Dying God on vitality is criminal, though.

I get what you are saying but the whole point of this build is to go heavy on the side of survivability, to the far extremes.

By extremes, I mean the ability to facetank any and all the content in the game -> including Callagadra, anything below that would be compromising the core theme and motivating idea for the build.

I think the changes you propose would boost my general damage and non-Celestial clear speeds, but it wouldn’t let me facetank Callagadra or super crazy SR waves w/ punishing modifiers - especially the changes to losing Physical Resistance. You gotta remember, Callagadra has stuff like: -18% Physical Resistance, 24% Reduced Resists (like Viper and Ultos), and 25 flat Reduced Resistance.

If you have something like 60% Physical Resistance to start with that quickly plummets:

editted x 3: jumped around between correct and incorrect results, credits to @Nery for correcting me and @klasperstanze :rofl:

a) 60 -18 = 42
b) 42 * (1 - 0.24) = 31.92
c) 31.92 - 25 = 6.92

Also frankly, armor absorption is really low-value for this build. The Dark One’s set has such low armor, that each increase in armor absorption % gives so little total armor back and it’s inherently tough to stack armor with that set.

And remember the whole point of armor, it’s to buffer you against many low and medium hits of Physical damage - it’s a flat reduction at the very beginning of the damage reduction formula, meaning it’s very effective for small hits but very in-effective for huge hits (I’m talking 10k+ pre-enraged Callagadra, let alone post-enrage, and even her summons can do 8k physical dmg).

For really big hits like 10k or 15k hits from things like Ravager and Callagadra, it’s much better to rely on Physical Resistance - which you can’t skimp on - because that 60% is effectively only ~7% when debuffed.

You’re gimping a lot of dmg and therefore sustain.

If the build relied on a different source of sustain, rather than Wendigo Totem heals, I might be inclined to agree with you - but frankly the majority of your sustain is Wendigo Totem healing and not lifesteal/ADCTH - of which is super in-effective vs most big bosses.

For example many Celestials have 90% life leech resistance, which you can reduce to 82% with Rattosh - but that still means each point of ADTCH is only at 18% effectiveness … which is definitely not enough to sustain you vs the damage you take vs the big Celestials.

Meanwhile the The Dark One’s has 2 totems that each heal you for 11% + 1350 at 1.5x a second - thats an average of 33% + 4050 health sustain. At that point, the best way to increase sustain is to increase your max HP rather than try and get ADCTH. In this build, ADCTH is supplemental sustain because frankly it’s not good enough of a sustain mechanic to invest more into…

No Dying God on vitality is criminal, though.

I wish I could take Dying God but it’s all about the trade-offs - unless someone has an ingenious way to get it while keeping the same level of tankiness, I simply can’t afford the trade-offs in both physical resistance and OA (blue affinity is heavy on the DA but very sparse on the OA).

To get to the crazy levels of physical resistance this build achieves, I have to get it via devotions and outside of Sailor’s Guide - there’s nothing else in Blue affinity that gives it. Additionally I’m already low on the OA compared to most builds I run, and moving away from Green affinity devotions would lower that even further.

edit:
But yeah I might change around the resists (mainly in the form of augments, but maybe components) since I honestly have a bit more resists in certain areas than I need and less in others @ya1

/end long post, LOL I wasn’t expecting to write this much - hope this pile of text isn’t off-putting @ya1 - I enjoy the conversation and discourse lol

Flat RR comes first.

Oh snap, can you elaborate? I thought it comes last after both -% and %. I’m using Ceno’s cheat sheet as reference?

Not sure about the rest, but Flat RR comes first - for enemies and players.
Otherwise the -RR outcome would be far too extreme.

Impressive physical resist for sure. And its surely more valuable when taking big hits.
Did you already test your build on CRATE as well? How is clear speed when enemy count is big (deep sr e.g.) ?

I agree, but granted I am explicitly expressing my goal is to ‘facetank’ stuff like Celestials.

Mad_lee’s build can kill them but it still requires kiting and definitely can’t facetank Callagadra (I know, since I’ve played his build and his guide was one of the inspirations for why I like The Dark One’s set so much)

I haven’t unlocked Crate on this character yet, but I’ll be sure to post updates when I do. I expect Crate to be fairly simple, since I’ve had less trouble with Crate than Callagadra in the past (moves are more telegraphed, can be lured away from most of his pets, and on builds that have high single target damage but less AoE - I don’t make as many clones of his crates)

edit: forgot to answer your second question @klasperstanze

Clear speeds for large enemy counts is not really impressive due to lower amounts of AoE, but it’s decent since Dark One’s Wendigo Totem is a good AoE skill and the procs from Nightbringer/Eldritch Pact contribute a lot. It’s overall still good if you can pilot well with the debuffs and keep Savagery stacks up in between packs but it would definitely benefit from having a strong vitality damage movement skill (like the SR augment recipes) and maybe moving points off of Second Rite and investing into Sigil of Consumption to team up with Wendigo Totem.

edit 2: Oooh, but the caster variant of this build has great pack clearing speeds - it’s similar to most Dark One Conjurers (just tankier but less damage) and has plenty of AoE skills like Storm Totem and Sigil of Consumption

To go back: unless Viper and Ultos type % resist reduction comes last (in which case 60% resist becomes 13% -> 60 -25 = 35, 35 -18 = 17, 17 * 0.76 = 13) wouldn’t a person with 60% physical resistance still end up with ~7% to those 3x debuffs?

Yep, this order is correct (reduced % comes last).
So starting with 60% physical resist, you´ll end up with 13% instead of 7%.

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Thanks, but damnit even Ceno’s cheatsheet is wrong?!!! My good’ ol reliable source I used when I first started :sob:

But I’m glad I have the right information moving forward :+1:

I´m really very very sure that FLAT rr come 1st in order and “% reduced” come last… So yes. I´m unfamiliar with said spread sheet.

Thats why I thought for a long time, that “% reduced” do not make much of a difference, since by “-% FLAT” most enemy resistance is at zero already. And “% reduced” cannot make things negative - whereas the latter became unsure in recent discussions…

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That’s it. I’m calling Hague. This is Crime Against Vitality.

Blue got Viper with 3% oa, and DG itself has most oa of all devotions. You’re losing oa here, too.

You could afford dropping ~10% phys res from Dryad, Manticore and such nonsense and still full facetank Calla, no problem. You’d get 550% dmg, more oa, 30% crit, 10% speed from DG alone. That would heal you way better than the dmg that would leak through that a few % lower phys res.

And ofc Sigil is a must. You even got Sigil conduit, and you’re not using it.

Check out my Dark One for reference. Search “Darker One.” It won’t full facetank Calla but (with some adjustments to pierce res) with some movement will kill her much faster than this.

:rofl: OH MY GOD LOL - You’ve just killed me.

About Dying God and OA:
Yeah Dying God has OA but there’s almost no OA on the way there besides Viper - which is a relatively bad constellation for this build since the other 2/3 nodes don’t really have relevant stats.

About Dryad and Manticore:
You’re always getting Rattosh, thats way more crucial than Dying God - it’s 10 green, 6 yellow/white, and 6 red - which is bridged by both Dryad and Manticore and has it’s requirements satisfied by Rattosh (unlike stuff like Revenant). Dying God requires 15 blue - absolutely no overlap with Rattosh.

As for whether or not I can facetank Callagadra without those:

I could MAYBE still facetank Callagadra without those.
You don’t know, and I don’t know - I’ve never tested that and I bet you’ve never tested that.

As for your build:
You have less: OA/DA, overall resists (especially physical), health, auxillary resists (like stun, slow, leech).

That doesn’t look like a direction I want to go for at all, just in exchange for more damage.

Remind me, what is stuff like 30% more crit damage going to do when you have less OA than me and my OA is not enough to crit on Callagadra? Nothing.

Also, this isn’t Crucible - if you want to handle all content or even tank it - it’s not about how much damage bonus you have, even if you have 600% or 800% more damage bonus it’s really not as useful in practice if you have to consitently run and kite Callagadra and you’re not consitently DPSing them/not a DoT build. The challenge does not involve killing waves and waves of relatively medium strength enemies. Celestials are in general, different and sometimes more challenging content than Crucible because it changes the dynamic from ‘how fast can I kill these medium difficulty enemies’ to ‘can I finish this without messing up/dying?’

Frankly, I’m not sure how feasible it is to kill Callagadra consistently with your build (have you tested it yet?) - with all the kiting you’d have to do - I’d be surprised if you got a kill in the 7 min ballpark let alone something around 5 min ballpark.

Also you stand more chance to have random deaths by being either crit (since your DA is well below 3k) and/or shotgunned by her and her summons (especially when she’s under 50% hp) and having to restart. Although increasing Pierce resistance will help, you’re still going to have problems with getting shotgunned even if you way over cap it (due to physical damage).

And for potential modifications to your build to help with that issue, I’d be surprised if it involved staying with Dying God instead of moving to get more stuff like physical resistance … To be honest, the end product would probably be closer to my type of build than yours.

As for Sigil :
Agreed, depending on what content you’re doing you can always swap your skills around and that’s exactly why I have the Sigil conduit. E.g. you’re doing Crucible, SR, or farming campaign -> shuffle skill points into Sigil vs. you’re killing Celestials -> shuffle skill points into passives like Second Rite.

Hey, nice build ! Can the weapon be temporarily replaced with something else while I farm Nightbringer?

% RR is not good at all, it can’t bring resistances to the negative, yup. But it was changed in the order.

First are all sources of -RR.
Second % RR from VIper or Ultos, can’t bring them to negative.
Last is flat RR from Revenant, Storm etc.

About build, physical resistance is unreal :smile:

And it’s important for both Calla and Ravager. But strength of vitality builds is inbuilt life steal. I just reached SR 90 with my Nightbringer Oppressor and can face tank Ravager with offensive setup, beauty of vitality builds! :slightly_smiling_face:

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You’re not factoring another Dark One no-brainer - maxed Wasting which is -320 oa shred and another bunch of passive dmg.

Well, let’s see about your build with these devotions (and weapon augment) https://www.grimtools.com/calc/4Vx7yXb2.

  • 12% phys res less (but still 77% so come on…).
  • less slow and freeze res (but not by much, and it’s ok, most dmg and sustain is passive and unaffected by cc)
  • Oa, da, health, stun res, armor - more or less equal
  • dmg at quite decent 3.2k% (not the 2.4k% like it’s 1.0.4.0)
  • crit at respectable 58% (not the - sorry - laughable 15% which actually gets you to negative crit with -% crit dmg mutator)
  • you can switch back to Potent Rav Eye for 120da on top of what you had

This is obviously better in EVERY POSSIBLE situation. Even Calla, I think, 77% phys res is enough with sustain bumped this much. Maybe Moosilauke in SR100+. But then 18% freeze res more won’t help you much since you’re one-two-shot by his Blizzards anyway).

Nobody drops DG on vit, man. It’s set in stone.

I agree but with the idea but you chose a terrible example here. Second Rite? Second Rite is strictly flat dmg, nothing else. Even Blood Pact is better than Second Rite. Second Rite is 1p tops if you wanna have a nice vit res overcap.

Sigil is useful in every challenge.

All the above is my opinion ofc, your build is none of my business, sorry if it comes out strong… Full facetank of Calla is still a hell of an achievement on a (mostly) caster.

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Absolutely, Nightbringer does have a hefty 16% Physical Resistance to it - but you can swap it out for Wildblood Crusher, Death’s Reach or greens like Spectral Warmaul or Korvan Reaping Halberd and still effectively facetank everything.

With 16% lower Physical Resistane you might have trouble with facetanking Crate of Entertainment, if you accidentally spawn too many boxes - they do physical, or Callagadra - but everything else including Mogdrogen and Ravager are easy to faceroll.

If you lack Nightbringer though, it may be better to go just for the caster (1h +shield) route/variant of this build (it’s easier to gear, just needs to target farm Krieg’s MI green shield, and has better AoE at the cost of less single target DPS).

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Those changes actually look pretty solid, I’ll check it out - I’ll probably make a more offensive variant with some of those changes - credits @ya1

As for Second Rite, I’ve tried it on dummies - Second Rite is more single target DPS added than putting points into Wasting, or Blood Rite. But it’s a mainly a filler skill, I’m sure the skill setup can be improved and I’ll probably use the points elsewhere in the future (like maybe reallocate the points back to Sigil to get improved AoE even if it’s more active skills and generally less single target DPS).

One thing I ignored about Sigil is that for bosses, you can stack up to two at the same time - with only 1, it’s less slightly DPS than Second Rite but with 2, it’s definitely more.

edit: man, that’s a really solid devotion map to port over to this set of items and skill configuration