*Uncle Ray about to unleash his physical ray
So, the other day I was scrolling through the grimtools looking at item that convert damage to physical and got an idea what if I convert AAR to deal physical damage? I have no experience in playing caster in Grim Dawn as I much more prefer an auto attack build, so this also my first time making a caster build. From reading threads about AAR I got the conclusion that the bane of this type of skill is the high energy cost, so my first goal was to get high energy regen to be able comfortably casting it without worry that my energy depleted. Skill, devotion, and item may not be optimal since I mostly focus on energy regen, but in the end here is the build that I made:
GRIMTOOLS: Physical Ray ( ͡° ͜ʖ ͡°)
Update hit the build a bit, dps got reduced by about 6k so it perform similarly with the 22.214.171.124 version.
I decided to remade the build from scratch, changing equipment, devotion path, and the focus of the build and still maintaining full 100% Aether and Elemental converted to Phsyical. In the end compared to previous build this one offer greater survivability, damage, and critical while still providing tolerable energy regen (must use energy potion once it reach half bar). This recreated build actually already done in 126.96.36.199 but I decided to postponed it after 188.8.131.52 released. Thankfully the change to Inashkor off hand in 184.108.40.206 actually increase the DPS by about 8k, so it get buffed in this patch.
Physical Ray DPS
Physical Ray Damage
% Physical Damage and Stats
Compared to previous version build have much more easier time clearing SR 65-66 without death and within time limit. I don’t playing crucible mode so no clear time included. Build is capable of doing SR 80 . Kupa and Reaper with lifesteal still an *ss though.
MI obviously GDStashed
No Green Setup with Krieg sets
- New update increase DPS to 141k while physical AAR damage increased by 1k from new mod on offhand
- Ray now yellow and it actually beautiful
- Slight increase for OA/DA
- Resist and Defense are unchanged
This build convert 100% Aether and Elemental damage to Physical damage, with the amulet provide as the source of life sustain, it have no problem with energy regen (previously it reach as high as 400 energy regen), it can nonstop channeling 24/17 AAR for full 53 second with 293 regen, and have reasonable armor as a caster, but weak RR with only -42% for physical. The only time I struggle are vs Rylok, Obsidian, and other construct/golem type of enemy that can’t be lifestealed.
Character Sheet (only with toggle buff)
AAR Physical Damage
% Physical Damage, Casting, Cost Reduction
Build can do MC but not yet tried with Mogdrogen or Callagdria. Since I’m not a Crucible or SR player and have bad piloting skill, I don’t know the full potential of this build in those mode. SR can do 65-66 struggling with neutral mod. On the Crucible died in 160 vs Aleksander + Kupacabra and other purple boss spawn, but I think others might be able to push the number to reach and finish 170.