[1.1.7.1] Conjurer of the Dark Arts - 6:30m Crucible 150-170, "naked" Crucible, SR 85+, all Celestials, no greens immortal Conjurer

It’s a huge QoL in my book to have maximum CoF radius and duration. It means less casts and more mobs get debuffed instantly + higher chance of of Wendigo proccing.

The thing about duration is that you don’t even need those extra seconds on mobs, and how impactful is it really when taking on nems?

But ignore me. We’ve had this back and forth a bajillion times, and it’s not like it’s going to make or break the build one way or the other. :stuck_out_tongue:

Pilot’s preference > trivial details

EDIT: My OCD and love for phys res is bugging me though :rofl:

2nd EDIT: @mad_lee - I know it’s probably worse for the build, but I’m kinda curious how the new and improved boneweave girdle would work on this guy (22/12 sigil!). If you ever get around to testing it, lmk. <3

Hey mad_lee,

I am running a somewhat simular build but still a bit different.
https://www.grimtools.com/calc/gZwLJ6zN

I have focused both on vitality and bleed…is this wise? I am not a min maxer so if you have any advice how to improve my build I am all ears. Maybe I should scrap it right away and respecc into yours?

I have some mana problems but drinking potions and think before I spam all my skills.

Thanks,
Bear

I’m clearly not mad_lee, but if I may be so bold:

  1. Possession is going to do way more for you than primal bond
  2. Like it or not, the bulk of your damage is coming from vit, so that’s where the emphasis should be.
  3. Bleeding damage is like a side salad to that big ass prime rib which is wildblood’s set.

So your forum name is “Grillz” and you sing your post with “Bear”? What is it in those potions that you are drinking? :smile:

But anyway. Your build is different. If you want to play Wildblood and Grasping Vines, check @Valinov’s Conjurer, it’s hella strong. If you want to play mine and you have all the items, respec into it and try it out.

About mixing two damages: almost ALWAYS bad, there are very few builds that can pull it off efficiently. Being a Conjurer you should focus on Vitality.

Didn’t see changes to it, sexy! Up to 6% physical resist! But I need that +1 to those skills (and casting speed isn’t bad either). I guess performance would be more or less the same.

Why would I need more physical res? To kill Ravager without buff potions?

That’s like asking why anyone would need more joy. :stuck_out_tongue:

Thanks for the reply!

I did think about that but ended up with primal bond to even out the score between bleed and vit. I also figured 21% less damage from beasts would count for something since i dont need the chaos res from possession. I also manage to squeeze a few more % absorb but maybe the damage boost from possession will beat that?

I will give it a shot, thanks for the tips.

@Grillz: If your OA/DA can take the hit, use valguur’s gloves instead. It has chaos/vit conversion on it. With your dark one’s set, you can convert the bulk of possession’s chaos damage to vit. You also have 100% disrupt resist with possession, and valuable %vit damage.

All of which will help to take your build to the next level.

Happy slaying :slight_smile:

EDIT: I would also do my utmost best to bring both solael’s witchfire and second rite as high up as they can go.

Build that clear 170ex naked with fevered rage?
It began to take damage only after 90 :smile:

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Strong build, guess that instant monster OA shred, damage reduction from pox+healing power of Wendigo acts like a buffer against damage, right?

It’s the mad synergy of all the things alligning for this build. Great offensive, huge sustain from adtch and double wendigo totems, respectable defensive stats, double damage absorption, etc.

Unfortunately, Mogdrogen could only be killed with changing armor augments pre-fight.

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If you try to fit Rend, I think you’ll fall short of having enough points for DG. That’s one of the problems for hybrid damage type builds, to get RR constellations, you need to make sacrifices.

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All of it + 15% dmg reduction mod.

Oh, this is a wonderfully powerful build. GJ!
However, it looks like there is a danger of receiving a nerf hammer, is this okay?

Yeah… 420 oa shred… easy 15k health… 15% dmg redux… equivalent of 1,000,000 health regen… That is crazy. Probably gonna get the Mogdrogen’s Pact line nerfed… and Dying God nerf to 25% crit dmg still pending!

Quick question: why is nothing bound to Wendigo Totem? Double Totems = double ticks, no?

Why is Moggrogen ’s Pact line a problem? 15k health?
As far as I can see, there seems to be a problem with the huge amount of ADtoH recovery from each skill.
Personally, I don’t hate these crazy builds, so there is no problem.
I would rather buff the other weak builds as much than to beat the strong builds.

Why are we talking about nerfing vit casters? They were always designed to be immortal. Cleartimes aren’t even impressive compared to what others we have seen. And whatever the performance on high shards don’t matter cause Z doesn’t balance at that part of the game.

I think it’s because deploying two takes some time (if only Soulbearer didn’t suck in terms of damage) and they don’t work when you are not in their radius.

I was joking. Every time a strong build pops up everyone wants to nerf something.

However, I don’t know if I’m counting it right but (11% x 15k + 1350) x 2 [totems] x 2 [0.5s heal cooldown] = equivalent of 12k health regen. I’m not saying nerf. I’m just wondering, when the idea was to double the totems why push it and go for extra 3% on the heal? :thinking:

because they do decent damage actually. Look at how much damage set gives them.