Died at 79 HC on Log. The death still kinda confuses me since I was over capped on all res, with over 20% phys res, over 10k health overguard and obelisk, a crap ton of leech from ADCtH, wendigo, bat. Died in a space of less then 2 secs for sure. Not even enough time to pot. Was during his second stage. From memory it look as if I got 2 hit while rolling a string of fumbles at a bad time.
Takes a long time to level now a days from burn out and life.
The only plus side was I didnāt die with any of the gear (which isnāt much since I only recently started HC again after 2 years).
On the fence if I will try again or another character for that matter.
Hey @Ulvar1 pretty cool build. Iām very curious about a physical ravenous earth build and this one looks awesome.
Although, I did some theorycrafting myself and came up with this Death Knight version of it that seems to be more durable, but with difficult items to get (especially the shield), less energy and less OA.
It has decent armor, blocking, damage blocked, DA, unbuffed 51% physical damage reduction, damage absorption and it utilizes the Maul devotion skill which reduces targetās armor for -30% - pair this with the physical resistance reduction of War Cryās Break Moral and the resistance reduction from Ravenous Earth Foul Eruption and we can get a maximum of 66 physical resistance reduction. Sum that to the awesome -29% Physical Resistance from Spectral Binding and -32% Physical Resistance from Assassinās Mark (devotion skill) and thatās a total of -61% Physical Resistance. The blocking also plays a steady role on dealing raw physical damage from skills like Targoās Hammer (devotion skill) which has 33% chance to cast on each block; 15% chance on block to cast Counterblow (medal slot); 30% chance on block to cast Seismic Blast (shield) and finally 15% chance on block to cast Stone Form (devotion skill) that provides solid damage absorption. Block recovery is at 59% unbuffed (98% buffed) which is insane, that will mitigate damage faster and cast Targoās Hammer like crazy.
Cadence is still giving me mixed feelings and considered removing it, but the Maul skill is so strong now with the -30% armor to targetās that I really didnāt want to miss that. The gameplay will rely on alternating with Ravenous Earth and Cadence. The build attack speed is terrible, so procing cadence is somewhat difficult vs single targetās like Bosses.
I havenāt tested this myself, but working on that. As far as any build goes, this one has quite some flaws I can antecipate - hope you can help me identify more flaws and figure out some solutions:
Energy - this build seems quite energy intensive with the constant spam of Ravenous Earth. It has only -10% Skill Energy Cost, which can lead to energy troubles
I am unsure if the conversion of Aether Damage to Acid Damage (provided by the belt) will then translate into 60% of aether damage dealt by Ravenous Earth being converted into Acid Damage, which then our weapon Corruption Axe converts this Acid Damage to Physical Damage. Does this sequential conversion works? Does this mean that 60% of the total aether damage % and the flat aether damage seen in Foul Eruption skill will be converted? Not sure about this.
OA - offensive ability feels low, but I am not sure if itās that important
Crit damage is not amazing
Items that can be replaced:
Boots could be replaced with a green Seraphim Stoneplate Graves of Blades for extra armor % and a big chunk of retaliation damage that synergies well with Stone Form at the cost of less offensive ability
Could change Serenity relic for Reckoning for more physical reduction debuff, damage blocked and insane retaliation
Deathstalker relic also is worth mentioning as not only for the physical reduction debuff it provides but it could also be assigned to Maul (devotion Skill) and completely eliminate the need to attack with Cadence
Pants could be replaced, but I really like the physical resistance % and the solid retaliation buff - break morale will disrupt from casting spells for 6 seconds and force enemy casters to attack in melee range so having retaliation is another good source of damage
Armor + Helm + Shoulders + Amulet - I went with the Shattered Realm set but itās pretty hard to get the full set and also Iām not sure if it is the optimal choice. Although the extra +2 to all skills is pretty juicy.
Hi dude! If you read thread there was one idea that was similar to yours by shadowpast.
your low OA will not make you crit and cast assassin mark. Even with fight spirit you will not have oa to crit. Also your physical % bonus is only 1400% which is very low.
Foul erruption not worth it because only happens if monsters die. Good for aoe but you have good aoe in ravenous already.
Cadence will deal so small damage that you will not heal.
Yours is a hybrid build, I remember someone made one viable. Warcry + Decay dmg reduction are not stack, so you have to choose 1, I prefer Warcry. Max Cadence and dualwield or 1handed + tome for CDR are much better than S&B.
Not as offensive as yours and uses many wonky green items. But I am sure one can get those cc resists else where. I just thought fun with many green items on green damage build lol
Yes I saw that GD stash anthem build and it made my laugh hard I almost pee myself
my character I used for [1.1.8.1] MIra - Desolator Savagery Vindicator (SR80) was designed for making similar build but legit but ā¦ I gave up now with better drop rates perhaps possible again?
that looks better
but ring proc can not stack (only chance for cast stacks)
do you have those green items? they look sick.
I very suggest gladiator belt so you can steal life with vitality spells like bat, tip of scales and siphon soul
seal of blades life steal will not work if used in axe and you slam with shield.
resistance over cap is thrash you will die if debuffed - perhaps a nice gargabol ring for covering resistance ?