∼Empyrion’s Judgment∼
This was the most fun I’ve had with an Oathkeeper build. Both versions of this build explained below are simple to play and by mastering them you won’t need any sort of lifesteal sustain, bat, or other silliness.
All you need is positioning and being active all the time. These builds melt anything due to extremely good and far reaching RR. Each and every one of you Burn skills are extremely potent. I’ve never played a build wehere Blazing Ends rune for example, melts so fast.
On a personal note, they perfectly embody what the magical warrior, Paladin archetype means. But that’s me being an Oathkeeper fanboy. So here they are:
1. Judgment main + Empyrion sunspot + Volcanic Stride: https://www.grimtools.com/calc/gZwGQGbZ
Video Crucible: https://www.youtube.com/watch?v=yX5k_QYz4II - 4:42 - very good mutators, only reason why it’s the faster one
DPS Video Crucible: https://www.youtube.com/watch?v=qaeN0K3dgSo - 4:26 - a more damage oriented version of my favorite iteration of this Paladin. Increased %dmg and maxed Empyr Guardians.
Pros:
- More offensive potential than Vire version (Sun spot, great OA and DA shred with more avialable points for Verdict)
- More skill points to throw around
- Major style Empyrion points
Cons:
- Arguably more squishy due to less physical resist on off hand and having to cast Sun spot (the build doesn’t want to stand still)
- Gameplay is more demanding due to having more to cast and aim and more Cd on vire demands better positioning.
But don’t let this deter you. Once you get it it’s so much fun. Start with version 2 to get the hang of the play style.
2. Judgement main + Vire/stride: https://www.grimtools.com/calc/RZRP6YK2
Video Crucible: https://www.youtube.com/watch?v=otfaVaZI9tU - 4:52
SR 80 Video : https://www.youtube.com/watch?v=V-v9csKfT3Y - Only difference is Titan palate in chest and the augment. See description
Pros:
- More mobility. This version will allow you to learn how the build likes to be played. You have really solid mobility both for offense and dodging away.
- Less demanding gameplay. Damage sources are more tightly packed and almost just as potent as version 1.
- More tanky due to more phys res on off-hand
Cons:
- Less Empyrion style points, but he will forgive you
- A bit less offensive potential
- Less freedom with skill points
In closing, I’d just like to point out again that this build, in either form, survives so well by:
- Doing massive flat/burn damage and RR debuff in huge AoE + Always doing it on the move
- Dependable Absorb sources: Acension with mods and CDR, Phoenix + good CDR, Diamond and, last but not least Medal component and Boots proc Absorb. They absolutely matter and add up
- This allows you to survive purely on your skill in a fair and fun way, an aspect that I love about this build
Cheers…