Hi everyone, while testing FW on keyboard/mouse difference, I said why shouldn’t I utilize the Worldeaters sitting in my stash and didn’t want to level a commando for it. I’m also a caster noob, so I kinda made this like any other melee build, and used FW on lmb
Images from the game with perma buffs
GRIMTOOLS
Why should I play this instead Commando with Sunherald?
- Actually, with a good rolled MI, commando might provide better weapon damage plus it has Menhir’s Bulwark as extra defense. So this is just people who get bored with their Warlords.
Nevertheless, this setup provides you freedom to play more hit&run when needed due to 2x Mobility + Judgment.
Gears
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Justicar Set and Shar’Zul’s Worldeater are core of the build.
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Combustion Band is for RR and Time-Flux Band is for Slow Resist/good stats mainly so both are BiS.
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Shard of the Eternal Flame is also BiS, good FW and VM mods plus very good stats.
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Mythical Hellforged Legplates choice is mainly based %7 physical resistance but any other pants can fit. Proc is also useful.
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Earthshatter Treads is BiS, good stats and good skill bonusses. I also utilized granted skill as main DR source.
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Infernal Knight’s Girde also fits perfectly to the build, Oathkeeper MI belt also can be used but resistances/crit damage and good % damage shouldn’t be ignored.
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Mark of Ulzuin, actually why? It reduces Judgment’s cooldown to 3,4 which makes it same with Meteor Shower. It’s a perfect match and very QoL, whenever you cast Judgment, you cast meteor Shower. And I must say other alternatives for the slot lack OA which builds needs to utilize those crit damages.
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Serenity, it’s hard to balance resistances without it.
Devotions & Skills
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Classic Torch + Elemental Storm path except Chariot of the Dead.
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I initially get invest 4 point revenant and 4 to Raven, then I feel like lifesteal doesn’t enough for this build. Somehow it felt like really hard to leech. So I decided to get CotD and bind to Resilience which worked a lot better. I didn’t even feel %6 lifesteal loss, maybe something I don’t know about FW makes it hard to leech.
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By the same sustain problem, I invested extra points (which were originally on Judgment line) into Menhir’s Will to make it’s CD very low. It worked perfectly, suddenly you revive from death no matter what happens thanks to 3 circuit breaker, which allowed this build to reach SR 85 and repeat the success without dying.
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I also re-spec some points from VM line and softcapped Fighting Spirit which compensated the mediocre OA.
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The rest is usual, extra Scars of Battle points to cap CC resists.
Playstyle
It’s very smooth actually. You charge with fully converted Blitz, Judgment+Ground Smash+Shar’Zul’s Wrath(for OA shred) and spam FW; repeat. When facing strong enemies escape with VM(it has 1,7 sec CD), reposition yourself, repeat. The only worse part you need to be more close than usual FW builds to reduce damage with Ground Smash. DoT stacking is not extraordinary but still helps you to hit&run time to time.
SR 85 with okish mutators
As I told you build is not very tanky, can’t sustain much but very much a survivor. AoE is great! But single target damage is mediocre so Boss Rooms takes longer than Chunks. Hardest boss I encountered was obviously IM. With bad mutators that bitch can hurt you. Grava is easier due to 2x Sanctified Bone. Gargabol was also another PITA, harder than Gargaban…
It’s very reliable in farming range. Fun to play, very versatile but as I said Commando might perform better(or not since I didn’t play such build yet)
Thanks for reading, any comment is welcome.