[1.1.9.4] Budget Physical Melee Dual-Wield Righteous Fervor Oppressor

Hey! Just wanted to say thanks for the build, re-visiting Grim Dawn again (didn’t get too far on my previous playthrough) and been cruising along with this build, died quite a bit early but now I’m crushing Elite, got some pretty lucky drops along the way too

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If i am not mistaken, there is no up to date end game build, so you are free to develop the character in the direction you prefer. A potential route likely is to get a new relic, and use a belt or medal to be able to dual wield weapons.

There are also certain gear slots where non faction gear / legendary gear are direct upgrade (e.g. head armor, gloves and boots) - but than you have also to take care that still all resistances are maxed.

That sounds good! Got any suggestions? The GrimTools database is doing my head in, lol!

I do not claim any expertise regarding end game builds, therefore I cannot really help you. The old dual wield build still seems somehow possible (converting all the elemental and vitality and most aether damage Necromancer provides to physical damage), a more direct improvement of the budget concept (without Soul Harvest) could e.g. look like: Oppressor, Level 100 (GD 1.1.9.5) - Grim Dawn Build Calculator

That does look good (as far as I can tell, I’m awful at the theorycrafting parts of the game, hence why I’m always scouting for good guides). After studying the Necromancer and Oathkeeper tree for a bit, there does not seem to be much overlap in types of Elemental damage. The only thing I can think of my small brain is take Dreeg’s Reproach for the vitality and acid conversion, and turn into a dual wield vitality build (perhaps with some more Necromancer passives instead of Oathkeeper ones) .

Thoughts? ^^

A dw melee vitality damage build is already made - >1.1.9.0< Mannoroth - DW Melee Vitality Oppressor SR 85/Ravager of Flesh/Mogdrogen - if you want to use Dreeg’s Reproach will depend on the gear - if you need more physical damage converted to vitality - it might be counterproductive

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Do you think my character needs the faction gear before moving to Ultimate?I wanna say I got pretty lucky with some drops and getting the faction gear would require me to fix resistances

If you don’t want/need, you don’t have to do it - the faction gear setup mostly works as a guranteed baseline - but it is nothing you have to use if you have found better gear. In this case, the real faction gear move also only happened at level 94. And your build looks good for the current level.

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Hey The_Coyote loving the guide so far. I was just wondering if there’s any reason to not upgrade to Severed Claws over Chipped Claws when they become available? Should we be using the double Slams every cooldown WHILE holding righteous fervor down? (slam weaving I guess??)

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You are likely right - I just missed that upgrade path.

I used the skills especially in boss fights (and then on cooldown - and I can’t remember to stop pressing the left mouse button for RF) - or if I had the right mood for it, it is nice extra damage, but nothing build defining.

Another question couldn’t you bind Assassins Mark to the Guardians of Empyrion or do they not crit enough?

you try it - if the OA bonus is high enough, they should crit (I used them Oleron - Blind Fury which is on crit in other builds)

Some endgame build idea for this: Oppressor, Level 100 (GD 1.1.9.6). Not tested yet.
Always wanted to do some full Myrmidon build but I somehow ended up with Warborn.

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If I would try a Myrmidon S&B build, I would like end by something like this - Oppressor, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator

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Thanks for linking, looks great. I’m not doing it myself then. Funny how similar these 2 builds are.
Could get to 190% attack speed if needed by making some very subtle changes to comps, augs and devo.

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I said “if”, so feel free to optimize the build. :slight_smile:

I currently level a dw ranged Warlord (and than have an idea for a S&B shieldbreaker which I likely test afterwards) - and have some fun with the missing build workshop

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You did it so fast I thought you had it prepared before :thinking:

Beginner Compendium would benefit from such a build for sure. Warlords are popular.

Interesting.

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This one was only made for the reply :slight_smile:

So far, rather strong (but visual a bit boring - ranged Cadence needs more visual “boom”, smite looks imho better than Cadence). Had however a longer break to wait for the 1.1.9.6 changes - but only ended with minor adjustments (Zolhan vs Markovian WPS)

currently status is Warlord, Level 73 (GD 1.1.9.6) - Grim Dawn Build Calculator
should go into this direction Warlord, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator

that is the target build - Shieldbreaker, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator (not looking forward farming two good Gargabol’s)

you’re gimping your damage by not maxing out retribution. the trauma part is a dot applied to your attacks.

A build has only a limited number of points to invest - one pointing retribution does not yield that much, and was skipped therefore here. The focus here was on other aspects (e.g. maxing Rebuke) - and internal trauma damage is always a double sided sword - without high reflected damage reduction, it is rather easy to bring oneself in a rather uncomfortable situation (and a high value can typically only reached rather late)

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