[1.1.9.4] The Whirling Devil - Vitality EoR Sentinel [SR 95+] [Ravager 1:31, Mogdrogen 2:00, Crate of Entertainment 1:11] [lightning-quick SR 75-76 farm]

taz

:japanese_goblin: :japanese_goblin: :japanese_goblin: GT Link :dagger: :dagger: :dagger:

Stats with permabuffs only, DPS for Eye of Reckoning

First of all, I swear to Korvaak I came up with this independently of @fordprefect’s 2H Vitality EoR build he posted before me. I had been working on this myself for a while, as I really wanted to make a good build out of the Mythical Death’s Reach weapon, but he beat me to the punch. However, this build came with some personal benchmarks for me-- it’s my fastest Ravager kill to date, as well as my first Crate kill with a squishy melee character-- so I didn’t have the heart to just scrap it all. More to the point, some of my gear and devotion choices are different from his, so I want to talk about those.

Hopefully all that makes it different enough that I am not stepping on toes with this! Or more accurately- spinning on toes, I guess.

Features

Pros

  • Extremely good damage and leech
  • Ridiculously fun and simple spin2win playstyle. Spin through every act of the campaign, dungeons, and superbosses
  • Not that many buttons with cast time to press. After all, you don’t want to interrupt your spinning too much
Cons
  • Relies almost 100% on leech to stay alive. Prone to one-shots from extremely strong enemies
  • Has rather low attack speed for EoR, but it turns out that barely matters; damage is still top-notch
Gameplay

Debuff with Curse of Frailty and Bloody Pox, your two active RR spells. Ascension is there as a powerup. Then, just spin to win! The Bloodthirster ability from the Haunted Steel component is an excellent circuit breaker, kind of like an extra Ghoul, so keep that on your bar as well.

Gear and Devotions

Note: No craftables in this setup!

  • Weapon - Build-defining weapon. Basically enables 2H vitality EoR, and gives Bloody Pox its RR.
  • Chest and Shoulders - I went with 2-piece Rotgheist, because altogether with the belt, these three pieces are guaranteed to give you 100% lightning-to-vit conversion for Soulfire. 2 pieces of Rotgheist also give a 120% vitality damage set bonus.
  • Helm - I chose the Dark One's Hood for +1 to Occultist as well as partial chaos to vitality conversion, since we have some flat chaos damage from Occultist passives and the Consecrated Wrappings component.
  • Gloves - They aren’t vitality gloves sadly, but Mythical Sandreaver Bracers are a fantastic option here for the attack speed, points to EoR, and flat physical bonus to EoR, which we convert thanks to the weapon.
  • Belt - +1 to Occultist and important elemental-to-vitality conversion, as mentioned. The Dread Lord’s prefix is nice but not necessary.
  • Pants - Soulfire points. I find it rather funny that Ford and I went for the exact same affixes here, Aggressive/of the Void Harbinger. :smiley: of the Void Harbinger gives freeze res, which otherwise the build is a bit low on, so it’s great to have.
  • Boots - Also Soulfire points. Stellar boots here with the vitality damage and DA, it’s just too bad they don’t have phys res.
  • Necklace - Bolvar's Pendant gives extra RR to the Guardians, very nice. It’s subjectively a better option here than say, Mythical Pestilence of Dreeg, which gives +1 to both classes and could also provide RR with the right prefix, because you don’t really want yet another button to press with this build.
  • Rings - Mythical Signet of the Fallen is for vitality RR, used in pretty much all vitality builds. The Mythical Deathlord's Band gives attack speed, more flat damage, and a proc.
  • Medal - There aren’t really many must-have choices here. I chose the Mythical Undying Oath, as a slightly faster heal and more flat damage isn’t bad.
  • Relic - Meditation gives a metric crapton of damage, and raises total speed as well.

Devotions
Devotions are basically the standard vitality setup with Dying God and Rattosh. Kraken is standard for 2H. I chose Revenant as my flat RR devotion for more life leech, and the attack speed node. Also, Bat bound to Eye of Reckoning adds some ludicrous sustain since it will proc continuously from its low cooldown, It’s simply amazing here.

Performance

As I mentioned, this is the fastest Ravager kill so far that I’ve achieved with a build I that made, so I’m pretty happy with that. I also technically climbed SR all the way to 100, and even killed some bosses in the end room (Shattered Outcast and Valdaran) but any physical hitters just hit too hard. :grinning_face_with_smiling_eyes: Not too surprising.

SR 95 Boss Room One death to Shattered Outcast at the beginning. She died RIGHT as an aether meteor shower hit me, so nothing to leech from anymore lol
Crate of Entertainment

This took a few tries, would not really recommend using an EoR build to kill Crate :laughing:

Ravager of Minds
Mogdrogen

Again, requisite shoutout to Ford for also building on the same concept. I recommend you go and check out his version of the build as well. :slight_smile:

I think at the very least, it’s safe to say that 2H vitality EoR is alive and well now, lol :wine_glass:

17 Likes

Nice build, I really like it!

I can suggest more points in spirit for even more damage and energy regen (although it’s probably fine). And I would fit Sanctified bone, racial against chtonics and undead. These bastards tend to be crazy resistant against vitality damage. Btw sheet damage is really nice.

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Damnit, I really am literally “out of love” right now :rofl: Tried to like your post just now but RIP.

And yeah for sure, spirit dump is always an option- especially for those in the “DA is optional” camp :grinning_face_with_smiling_eyes: I chose to boost physique though, as health was a bit low for my comfort. Energy regen is adequate, I have one Arcanum Dust augment as well that helps with that. The Runestone was primarily for resists (it was a bit hard to find elemental/aether elsewhere) but you are certainly right, Sanctified Bone would be the preferred option for vit-resistant enemies alone.

2 Likes

nice build as always!
what do you think of the biggest difference with your build compared to ford’s, in terms of performance.

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Nice, an offensive version and good job killing Crate with it, I can’t manage that combat :frowning:

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It was… an interesting challenge on this one, that’s for sure :rofl: Each spin kills like, 50 little crates per second :skull_and_crossbones:

As Ford alluded to, mine will kill quicker but his has better phys res and health (and also the better build name, but you didn’t hear that from me :rofl:), so just pick the version that you like best :star2:

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Just found that Helmet on HC and were looking for some Build to fit it in.
Might this work or do I need the Chaos → Vitality converison?
Armor on that build looks quite low but would get buffed with my helmet and phys res looks very decent anyways.
Should I give it a try and level a Sentinel for HC?
Getting bored with my Warder these days and are looking for some new and fun Char to build.

You’ll still be fine without the chaos > vit conversion, it’s just a nice damage bonus and nothing more.

I am not a HC player, but theoretically this build should be totally fine for HC campaign, as long as you can do decent damage with your gear. I wouldn’t recommend trying anything harder than Ravager though, unless you enjoy living on the wild side with risk of dying. You are correct that armor is low, so physical hitters may be scary. :grinning_face_with_smiling_eyes:

Spin2win characters are fun for sure, if that’s a style you’re looking for.

Had a lot of fun with 2H Cyclone in PoE years ago until my Char died offscreen like all my HC chars in PoE.
Spinning around is definitely a funny playstyle, still have to look for a bunch of gear pieces with my warder first and get the other Lokarr pieces for the Sentinel.
I enjoyed living on the wild side far too often which led to a little more careful playstyle but one never gets rid of good old habits xD

hi. Thanks for wonderful build.
I have a experience that complete whole campaign just once.
And I just decide to start fresh new game with this build.
I have no items for damage conversion, so I’m gonna convert my damages to acid first.
After farming some items, I’ll change my skills for vitality.

in your opinion, would that work?

1 Like

When you say that, do you mean you have the gear for acid EoR, e.g. Dunefiend? If so, then I there would be no problem with that at all- acid EoR builds are well tried-and-tested. This build will really only be possible once you have the weapon, so feel free to use what you have the gear for.

1 Like

In Malmouth on Normal you can start playing Vitality EoR if you farm these two weapons: Blugrug They get Fire / Lightning conversion covered and Phys you get from prefixes and components.

2 Likes

wow, great build
can u pls give a noobie a leveling guide which skills to pick first?

If you are fairly new to the game I would check if you can access the mentioned gear or think of some substitutes first.
Some of the Items are pretty Endgame, as the Hood which you have to go for Lokarr’s secret quest and Farm the Hero Mobs inside the dungeon with medium drop chance.
The green items seem to be rolled as best fitting prefix/suffix combination, which makes it really hard to get all of the three mentioned with the given stats, although they are no double rares.
Keep in mind you have to be hostile with Barrowholm to be able to farm the Nemesis Boss for the trousers.
So I’d advice to think about if you can get most of the gear or good substitutes before leveling and then realizing you wont get to the end.

1 Like

I saw this build and decided to try it out.
I’m in the middle of going through SR in order to farm for better gear.

I really like all the procs from my gear, but i don’t realy know much they help with dps and survival.
I know i must change medal and helmet.

What do you think about Voidwalker Footpads? Ill omens is probably better, but im curious.

Wow, this build looks absolutely fantastic!

Have you had the chance to take it into crucible?

If so how did it perform?