[1.2.1.5] Thor, but not an Avenger v1.9 - Melee & Ranged Druid | Ravager 1:09 | Callagadra 1:32 | HC Viable (SWITCH BUG JUST GOT FIXED!)

GOOD NEWS! THE BUG JUST GOT FIXED!!!


Summon hurricanes and then swap weapons again, Thor! The bug just got fixed!
The what?

Build v1.9 (Grimtools)

Crucible “naked” 150-170 5:40 (inexperienced pilot)
Ravager 1:09, face tanked 1 Sunder burst
Callagadra 1:32
Callagadra 1:44, no max Arcane Will

This build was intended to replicate the Hardcore survivability (and damage) of the top 1 Avenger Warder while having the option to switch to ranged on the fly.

Compared to the top 1 Warder, here are its pros and cons:
(+) Ranged & Melee option (Left 4 Druid Thor) that is super fun
(+) High uptime Arcane Will (8s duration, ~3.4s cd)
(+) Higher effective DA due to above and Korvaak proc
(+) Mirror & Nullification
(+) ~9% higher Physical Resistance
(+) Much higher regens (5803 often, 11526 on Giant’s Blood, and Ghoulish Hunger as backup)
(+) Much much higher base and effective OA with +119% Crit Damage
(+) Flashy lightning graphics and skills, you wouldn’t fall asleep while farming SR (I did with Avenger Warder)
(-) 1 less dash skill
(-) 16% less Damage Reduction (War Cry vs peak Mythical Open Hand of Mercy)
(-) No Menhir’s Will
(-) No 100+ Armor procs
(-) Slightly less Attack Speed (except on Arcane Will or Ghoul proc)

Sample stats on full buffs (except Ghoul proc):

Alt ranged weapon:
GRIMTOOLS
(+) Stronger Rifle (needs more cunning) albeit Double Rare.
Mythical Champion of the Light, albeit with a weaker dps, was a tanky melee alternative used before the Ultos’ axe bug was fixed.
Ravager 1:10 face tanked with rifle (but can’t reliably tank Sunder)

LEVELING GUIDE (catered for newer players, both HC and SC)

Required DLCs

Ashes of Malmouth, Forgotten Gods

Here’s a beginner’s leveling guide I used to use pre-level 100 by S.E.P_Ralf.
Below are my notes for my build that are not in the guide:

Devotion Path
  1. Green Crossroads
  2. Scholar’s Light
  3. Hawk
  4. Remove Crossroads via Spirit Guide
  5. Blue Crossroads
  6. Lizard
  7. Remove Crossroads via Spirit Guide
  8. Widow (assign skill to Primal Strike)
  9. Kraken
  10. Ghoul (assign skill to a “permanent” passive)
  11. Behemoth (assign skill to a “permanent” passive, to Arcane Will post Veilkeeper)
  12. Ultos excluding the left node (assign skill to Wind Devil)
  13. Sailor’s Guide
  14. Eel
  15. Spear of the Heavens (assign skill to a “permanent” passive)
  16. Korvaak (see #2 and #3 of the Elite+ section in the “NOTES” below about assigning this skill)
Attribute Points Allocation

Attributes: Put all points to Physique and Cunning by a ratio of about 3:1, having a final of 28 points to Cunning in total. Cunning is needed to equip 2H ranged early and Ugdenbog Sparkthrower in the late.

NOTES

General

  1. We use mutated Primal Strike (Thunderous Strike) first to level up instead of Savagery as Savagery without Upheaval or a decent OA would be too slow in the early to mid game.
  2. Farming for Korvan Storm Halberd early is not necessary as any 2H weapon with lightning bonus affixes would do good enough in the early game. Plus, Korvan Halberd is tedious to farm and is annoying to weapon switch with (switching using weapons that give flat health bonus drains Constitution for some reason).
  3. Do not sell any Scrap or Chilled Steel as you’d need a ton of them for your end game pants
  4. I strongly recommend kiting with your ranged weapon in Hardcore if you feel unsafe, i.e. boss seems hard hitting, but watch out for their ranged attacks too

Early campaign

  1. Once you have access, I recommend farming (main menu to reset) Warden’s Lab for a decent amount of Aether Crystals before reaching too high of a level, as a big level gap would mean 0 drops and there’s no unlimited level scaling in Normal. Aether Crystals are almost always used for crafting which is crucial for capping your resistances.
  2. Skeleton Key dungeons when you’re not yet level 100 are optional. They are time consuming, but if you’re lucky, you could get good mid-game items such as Falcon’s Claw, Wildcaller’s Decapitator, Salt-core Bolter, and Sparkbolt Arbalest, which I personally got in my first Druid playthrough.
  3. In Homestead, feel free to side with either faction you want. Personally I’m biased towards the ones that are philomath leaning, and in my opinion they have the better armor augments, and the other side’s elemental mace is not so good for the build anyways.

Mid campaign

  1. Once you meet the Avatar of Mogdrogen, don’t foolishly fight him in Hardcore. I’d recommend completing your full endgame build first and overcapping (increasing beyond max) Lightning and Cold resistances by +80% via augments and potions if you wanna fight him, as he has an 80% elemental resistance reduction debuff (fortunately he and his pets have no fire attacks).
  2. In Fort Ikon, siding with the Outcasts gives good augments and is the moral choice in my opinion. But if you wanna get the Black Legion’s armor augments asap, you may skip the Outcasts quests temporarily as they reduce Black Legion’s rep. There’s no need to sweat over Black Legion’s lightning sword because of the next point…
  3. Once you hit level 50, I recommend finishing the base game campaign (big boss that starts with L only, not necessarily the DLC’s) to unlock Elite/Ultimate difficulty. This is so that you can farm the easy to get level 50 Hevill’s Greatsword with a decent affix from the same spot in Devil’s Crossing. It can only have 1 affix, but it’s lightning-biased, so it’s likely you’ll get a decent one quickly. I recommend going back to Normal to finish the DLC campaigns and unlock the rest of the factions to passively increase your reputations with them while playing Elite and/or Ultimate.
  4. Said Hevill’s Greatsword has a level 70 version as well, so feel free to farm it again at this level.

Late campaign

  1. To farm Ugdenbog Sparkthrower, bring a Skeleton Key and go to Ancient Grove to find Vinelton (head northwest from the start of Feral Thicket). It sells 1 to 2 Sparkthrowers per refresh. A refresh trick I learned from RektByProtoss is to go to a different area with loading, wait 5 seconds, then go back. The area you’ll use to refresh is just at the northeast called Tainted Wood. For late game purposes (level 100), out of 38 Ugdenbog Sparkthrowers from continuous refreshing, I got 1 with a “Skyfallen” and 1 with a “of Ferocity”, separately. Mythical Evoker of Elgoloth is stronger without both of these 2 affixes.
  2. For gameplay purposes, I recommend allying with Barrowholm (but not necessarily committing murder in one of their quests), as they’re the only faction with the % Health armor augment which is really good for the endgame build. Allying with them gives access to the Ravager superboss battle as well (don’t fight him in Hardcore without completing your endgame build!).
  3. If you can’t stomach them, you may side with them at first (Normal diff), max the rep, buy tons of their augments and all their equipment and blueprints, and then kill them on your next difficulty playthroughs (Elite and/or Ultimate). Alternatively, you may kill them at first in Normal and/or Elite, and then side with them in Ultimate for the end game augments and superboss.

Elite+ and DLCs, transition to Savagery

  1. Around levels 74+, look out for random drop Champion of the Light (epic item) or Ultos’ Stormseeker (legendary, much rarer). Malmouth’s Greatsword (level 84) is more reliable to get (just farm Malmouth faction rep), but the bonus flat health is annoying for weapon switching due to constitution drain.
  2. Once you’ve obtained the final devotion skill (Korvaak), you’ll realize that you don’t have 1 more skill to assign it to (Wendigo Totem doesn’t work as such Crit strike devo procs trigger from %weapon damage or Wind Devil-like fake-pet skills). To level it, you can re-spec (or prematurely allocate) to full the Savagery node as well as max Upheaval, and remove the cd-removal mutator that weakens Primal Strike (Thunderous Strike). You’ll probably be short in skill points, so minimize Torrent and Storm Surge to level 1. The Primal Strike base skill itself has the highest impact to damage (with diminishing returns beyond level 16), so don’t prioritize lowering it.
  3. …This way, your main attack would be Savagery, while Primal Strike would become your support AoE burst skill with a cooldown (alternatively, remove Primal Strike if you somehow managed to get ~3000 OA with a good build this quick). Assign Savagery and Upheaval to the Widow and Ultos devo skills respectively, while Wind Devil goes to Korvaak.

Post-campaigns, farming for end game

  1. Once you’ve reached level 100 and have obtained most or all of of the bonus skill and attribute points from quests, you may proceed to end game gear (and component Blueprint) farming in Ultimate. You may check this guide, by RektByProtoss (Shattered Realm shard numbers are roughly halved in the current version). He also said that Veilkeeper’s items randomly drop from Shattered Realm chests, which is confirmed by the v1.1.9.0 patch notes:
  1. Note that Mythical Ultos’ Stormseeker and Mythical Evoker of Elgoloth are your end game weapons, with Skyfallen/Thunderstruck Ugdenbog Sparkthrower of Ferocity as a ranged alternative albeit super rare. Your melee weapon can be easily farmed once you get the Blueprint for Mythical Ultos’ Hood, which you can transmute.
  2. Once you’re confident that your OA is enough for Savagery + Upheaval alone, Primal Strike would have fulfilled its purpose. Re-spec its entire node to something else.
  3. Look out for Rimeguard Chausses Blueprint as it’s your end game pants. Once you get it, put your stockpiled Scraps and Chilled Steel to use by crafting a ton of them until you get the following affix combination: Prefix can be anything with decent Offensive Ability (“Aggresive” being the best and most practical, “Menacing”, “Renegade’s”, and “Resonant” are great as well), while Suffix can be “of Maiven’s Wit”, “of Destruction”, or “of Squalls”, from great to best.
  4. It’s likely you’ll complete Mythical Ultos’ set first before Veilkeeper’s because the former has a Blueprint and Transmuting exists. If you do, you can refer to the levelling guide for the Ultos’ build setup and maybe tweak it here and there (but still use Savagery as main for the Korvaak devotion).
  5. Feel free to try riskier ways to hunt gear, such as deep Shattered Realm 30-31 (a.k.a. the old 75-76) and Crucible 150-170 once you’re super confident. But without the full Veilkeeper’s or Mythical Ultos’ set at the very least, they are suicidal in Hardcore. Still normally risky regardless, especially vs enemies like Grava’Thul with nullify projectiles and very high lightning res and Zantarin with his popular 1-hit shotgun.
  6. Once you’ve completed the set, congratulations! I’d strongly recommend setting Giant’s Blood to Arcane Will. Refer to the Ravager and Callagadra fight vids for how to do them 100% safely with this build.

Build Updates:
v1.1: Added cheap Primal Strike to make room Korvaak’s proc in Wind Devil for the juicy indirect 130+ OA & DA, more OA from Seal of Corruption and Stormcage Legguards, and Spellward Powder. All thanks to @mad_lee :slight_smile:
v1.2: Now has 2 versions, the first having higher dps and high level Primal Strike and the second without Primal Strike and Elemental Storm but being a lot tankier with lots of DA and Ghoul devo, reliable vs Ravager and Calla
v1.3: Combined into just 1 version, as turned out 88 more Spirit allowed the Hardcore version to match the earlier version in damage while still being very reliable vs Calla & Ravager.

v1.4: Added Arcanist Mastery to get level 3 Conversion (Slow Res capped), minimized Oak Skin, put Giant’s Blood proc on Arcane Will
v1.5: Maxed Arcane Will, minimized Nullification, Oak Skin up to 7
v1.6: -4 Storm Touched, +3 Oak Skin, +1 Nullification, replaced 1 Dreeg’s Omen with Mankind’s Vigil to overcap Aether & Chaos res
v1.7: replaced 1 more Dreeg’s Omen with Mankind’s Vigil
v1.8: replaced all (4) Dreeg’s Omen’s with +16% Health total augments, +4 Storm Touched, -4 Oak Skin, changed ranged component to Hell Bane’s Ammo, added alt build with stronger ranged weapon (double rare)
v1.9: replaced three 4% Health augments with Dreeg’s Omen’s, 5 points of Spirit turned into Physique (no more accidental armor unequip unable to re-equip), now close to flat 17k HP

7 Likes

Matching Avenger’s damage shouldn’t be too hard but I don’t think this build can match Warder’s tankiness. Difference will be lack of consistent high value dr (War Cry) and consistent direct leech (higher weapon damage, consistent wps proccing instead of reliance on Upheaval crits, more weapon damage).

But your spec with Ultos Axe can be a valid build for sure especially if you scale that OA some more (Korvaak’s proc should be mandatory here).

And weapon switches will always be funky in GD I am afraid.

3 Likes

Considering that it requires a crit anyway, you should bind Hand of Ultos to upheaval and arcane bomb to savagery instead of the other way around.

Cool build BTW :slight_smile:

1 Like

consistent wps proccing instead of reliance on Upheaval crits

True. I felt this. With how wide of a range the randomness of Upheaval’s dps is, sometimes I feel like a Celestial with all those heavenly crits, while sometimes I question myself for even making such a build.

(Korvaak’s proc should be mandatory here).

I thought of this too, but there were 2 problems, or so I thought:

  1. I already use 3 of my most reliable skills for the 3 RR procs. The only one left is Wendigo Totem which is slow and unreliable as heck (but perhaps Korvaak’s skill proc is so easy to hit with anyways to compensate).
  2. All the other devotion points were too juicy or outright impossible to remove, such as the +Aether Resist & Offensive ability from Spear of Heavens, and everything else which is all required for others. But on second thought, perhaps Korvaak’s skill is absolutely 5x better (or more) than +5% OA and + Aether Resist?

Anyways, I really appreciate the insights and constructive criticism. I learned a lot. You have my thanks.

And weapon switches will always be funky in GD I am afraid.

I really wish they fix such bugs/engine jank. Roleplaying Left 4 Druid with a melee and a ranged weapon that mesh so well together (soften enemies up with the ranged and get to 9 Savagery charges with it, then go for the kill with the painful Axe of tankiness) is too good to miss, at least for me personally.

unironically, because of upheaval mechanics ultos on sav and arcane bomb on upheaval is actually/probably better :sweat_smile:

1 Like

Thanks for the tip and the appreciation.

Hmm I did some tests on this. Surprisingly, Upheaval, even though requires crits to work, somehow procs Arcane Bomb WITHOUT CRITS, and it felt like 25% of the time. Seems like the Upheaval check is considered a skill execution despite not proccing, and therefore procs Arcane Bomb even without crits.

1 Like

Really ? Why ?

Omfg I was 1 minute late hahaha. Thanks for the unintended validation (or I’m the one who validated coz my reply sent later, lol) hahaha

1 Like

upheaval triggering doesn’t actually mean upheaval is critting, and upheaval would need to crit to trigger Ultos
meanwhile, since widow is just a hit requirement, every sav hit has chance to trigger widow, because every non wps hit is counted as upheaval initiated despite upheaval not having actually been triggered
(basically as long as no other wps occurs upheaval acts like cadence/just like how cadence can trigger devos on the first 2 hits)

3 Likes

Well, forget I said anything then :sweat_smile:

1 Like

I think you’re misinterpreting the conclusions of that thread. Upheaval behaves as if it’s slapped onto every basic attack or replacer, it just “doesn’t do anything” unless you crit. So, if you bind an on-crit devotion to Upheaval, every time Upheaval procs, it triggers the on-crit devotion. Upheaval’s damage itself doesn’t have to crit for the on-crit devotion to trigger, it’s not double layering the proc chance like that. So putting Ultos on Upheaval gives you guaranteed Ultos proc with every crit of your attack. Deputy is right, putting them the other way around is better.

2 Likes

what i am saying/what the thread is saying is
with widow on upheaval you have 25% chance to trigger widow, “just like if it was on sav”, because the non wps hits are counted as upheaval

since upheaval, when triggered, deals 2 separate hits, a sav hit and an upheaval hit, that’s where the potential mixup can happen for crits
but with upheaval on widow 0 mixup can happen

at most it would literally be identical chance :smile:

*but since an actual upheaval hit separates in 2 (ie one can crit while the other doesn’t), i’m rolling with the other

Actually in this case it is literally identical :smiley: So I was wrong that Deputy was correct, it doesn’t matter which way you assign them, it works out the exact same way. Just the way you were interpreting the thread was wrong, or at least the way you wrote it was wrong:

This part was incorrect.

what i mean is
when sav hits, and doen’t crit/no upheaval is triggered, you get 1 hit/1 instance of dmg
when upheaval is triggered, you get 2 instance of dmg, 2 separate instances of hits, one being the sav hit the other being the upheaval hit
(this is super noticeable on dmg conversion the way upheaval works)
and you’re not guaranteed that both separate/individual hits crit

so when ultos is on Upheaval, it would need both the 2 instances to crit, teh way i’ve understood the separate dmg application hits atleast, since otherwise Upheaval itself isn’t actually critting

1 Like

That’s not how it works. Whether or not Upheaval deals damage is irrelevant.

Think of it like this. You have your attack, in this case Savagery, and you have Upheaval. When you fire, your projectile carries Savagery on it, and it carries the potential Upheaval proc on it as well, the moment it is fired, regardless of whether a crit will end up happening or not. When that shot lands, it counts as both a Savagery landing and as an Upheaval attack landing, so it has a chance to proc stuff tied to Upheaval.

If you bind Widow onto Upheaval, and you fire your Savagery, and it doesn’t crit and therefore doesn’t proc Upheaval, an attack that has Upheaval tied to it will have still landed, even if Upheaval itself did nothing. No damage, no explosion, nothing. But Widow will still trigger with it’s usual 20 % chance or whatever it is. Go try it in-game, I just tested it. Arcane Bomb was proccing on dummy even though no Upheaval triggered.

1 Like

So when you make a critical hit and upheaval does damage, it can hit a crit or not separately?

because it’s a regular hit trigger, so upheaval doesnt’ need to do anything
but ultos is a special condition/“requires more than just a hit”, it requires an actual crit to trigger first

yes
it’s sorta like explosive strike works on fire strike, just in pseudo wps form

you hit target, that’s sav, if upheaval is activated because sav critted you then get like an “extra” hit from that hit on the target

similar in effect/interaction to how you see explosive strike happen on single target using fire strike
(also similar reason upheaval requires special conversion and isn’t converted through just AA conversion unlike normal wps)

1 Like

No, just go and try it. Bind Ultos onto Upheaval and go plink away at a dummy. Every time Upheaval procs, it will trigger Ultos. The only times it won’t is if it’s on cooldown. I have a character built on this shit, she has literally no AoE and just relies on crits to get it. Her Ultos is NOT triggering only when Upheaval crits. It triggers when my Savagery crits. Like I said, Upheaval essentially latches onto all your basic attacks, whether it itself ends up triggering or not is irrelevant for its ability to proc devotions. This applies to both on-hit and on-crit stuff. Binding an on-crit devo to Upheaval gets you a devo proc any time Upheaval triggers.

4 Likes

Sorcery! You’re reading my reply as I was typing. :smiley: (I was going to ask exactly this)