[1.2.1.6] 💥 Upheaval Druid | 12s dummy | 6-14k hp/s

Wanted to try build something off retal meta

Features:

  • 1 button gameplay
  • 2.8-3.5k DA / 2.8k armor / 19k hp / 5.5-14k hp/s / 35% phys res / 26% absorption / 5% ADtH /
  • 4.2-5.0k OA / 100-120% crit

Itemization:

  • First focus on getting resistances 80+, then on stacking OA
  • Required only Poison & Aether res affixes
  • Craft gear with freeze resistances (you can have 4 pieces of those)
Dummy ~ 12s
Callagadra ~ 2m + Old setup savefile

Old setup

Savefile _Druid.zip (177.5 KB)

with savagery & arcane will buffs*

2 Likes

reserved*

this build should be slightly buffed in 1.3

I don’t agree. You are doing a Fire Upheaval build with less than 2000% to Fire damage, Spirit accounted. Wearing a Lightning set, Cold gloves, no damage on boots, belt or rings.

You are also missing important skill points that deserve at least one point, like Mirror, Nullification, Conversion and Maelstrom.

If anything you are the one who could buff it by tweaking gear/skills/devotions.

2 Likes

This not pure fire, aound 40% of damage come from DOT

It doesn’t work like this, set provides damage to upheval & huge sustain

This one needed to cap overload

I don’t agree.

You don’t agree that Veil set will add 30% more damage to upheaveal in next patch ?

You are doing a Fire Upheaval build with less than 2000% to Fire damage

Should i care if calla kill time roughly same as pure fire elementalist (you can download my old savefile and check or build new version which could be faster than 2m, but this build used different multipliers than pure fire damage)

DoTs don’t really do much in a build like this because they don’t scale with attack speed or with % weapon damage instances.

His concept is simple, casual friendly, 1-2 button builds where damage is not prioritized. It is what it is. I think it can be useful to some players.

That not the case for this build, check video or i could explain math…

I’d use DPYes which shows damage brakedown. You’ll see what % of your damage are dots.

There is no math , you have average 1000% multies on all dots I mean I have Battlemage that ticks for 1 million trauma , also you don’t have enough applications sources to ramp up this dots but even if you have it’s still low multipliers

i don’t understand why people hestinate download save file and check… dot tick is 200k on dummy thats it on calla this is rougly ~70-80k (for 2 minutes kill this is roughly 8.4m)

I even recorded video lol, and there also pure fire elementalist link for comparison

Not that it matters for anything or this build, but I’ll be playing tommorrow and can check the build in DPYes to see the the participation of DoTs in it.

1 Like

Well your biggest weapon damage multiplier is Upheaval which is pure Fire. Which means your biggest DoT damage come from Burn which is also Fire.

That’s not a big dot at all I am afraid.

I am not sure what you are trying to defend here. You are maining Fire damage and most of your items don’t have any Fire damage bonuses. Sure, set is great for sustain, but you are handicapping your build greatly by choosing not to boost %Fire damage enough.

Agree to disagree. I think casual friendly Druids at the very least include Mirror into their arsenal.

I never argue that this is *big number, i just tried to sad that this DOT damage contribute roughly 30-40% in calla fight

I am not sure what you are trying to defend here. You are maining Fire damage and most of your items don’t have any Fire damage bonuses. Sure, set is great for sustain, but you are handicapping your build greatly by choosing not to boost %Fire damage enough.

I not defened anything, i just pointed that increasing fire damage (by dropping set or using rings with conversion) not change output of this build by a lot, i have elementalist version with 2.2k% it do less damage (this is what i strated with at the end)

Agree to disagree. I think casual friendly Druids at the very least include Mirror into their arsenal.

well anyone can add mirror if they needed it, i never tell people that shouldn’t do that

DPS optimized Elementalist will kill Calla twice as fast as your build. Not hating or anything, just saying where the dps limit is.

true, i could image this since all good calla kills is roguhly 1m, i can optimize this build to ~1.5m, but not more

I think even if you stick to the gimmicky concept of using a Lightning set on a Fire build you can still benefit a lot from having % damage on rings, belt and boots. Like if you get ~300% to Fire damage it’s going to be more than 10% increase.

Optimised Blazerush Elementalist will have 2.5 times more damage than this Druid if not more.

1 Like

RR, devotions, more % damage, this and that and it will add up. But 2m is ok for this approach.

show me video for calla kill for 48s and i will belive you, rn only i provided some numbers

Not sure if it’s going to be 48 seconds exactly. Also Calla is a bad benchmark for measuring dps for melee builds since it fumbles melee builds. Ravager is a bit better for it, or 4x dummy kill. Found this outdated video by @banana_peel tho (I hope he forgives me for sharing link only video):

well this is pre farma neft, those days regen build could survive sunder without dodging

  • also i checked gt diffrence in OA in video and GT is 600

but i got your idea, i could reduce time to 1.5-1.7min which will make it only 50-70% diffrence than this build, which is my target

I used this build damage as refrence

No, it was still dodging sunders. Farma helped, but realistically it’s gonna be around the same timer today, maybe a bit more. Which is the evidence you asked for.

Probably from max rolls and OA potions.