2H melee is in dire need of a granted WPS (this one little trick will give your game 100 more builds...)

Wasn’t there a bug that makes all AA crits count as Upheaval for devos? So you are basically getting another free on crit procer just 1-pointing Upheaval. Was it fixed?

no it’s the other way around
non wps non crits still count as upheaval hits Upheaval devo proccing test results
wps crits or cadence discharge crits wont count as upheaval for devo proccing

So the only latest 2H melee change got axed in the end, the playstyle is still in FoA waiting room, i suppose.

Maybe someone can share a recent powerful 2H melee build i missed?

The Fleshwarped Core Reaping Strike mod produced one of the worst builds i’ve played this patch (courtesy of @nofika4u but he did nothing wrong).

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sry, what 2h melee change got reverted? i must be blind/missing it in medea’s breakdown :thinking:

I terribly wanted to make an apostate with that mace but w/o any extra wps and with bero strikes as AA (and bonermoner being bonermonger and blocking important slots) I don’t feel like trying it at all. also maybe RS is not really what this weapon needs.

There was some Feral Hunger mod for Death’s Reach in the patch notes but it was nullified by a sneak attack of repositioned Loxmere.

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I was looking forward to the skill mod, building around Death’s Reach and Gargoyle Visage sounds fun. I can’t test the PT for GOG reasons, but perhaps attack speed and the energy cost reductions could make conjurer at least tolerable to play.

On the off chance this discussion is still open, i played two more 2H melee builds with the best 2H AA - Savagery, they are aether Ritualist with one of the best sets in the game and vitality Ritualist made from lee’s very strong build with Oblivion.

Tank is decent but the dmg is so much lower than any aether Ritualist it’s very sad.

Compared to Oblivion version, drop in tank and no dmg gain. Compared to a chaos dmg filler, i repeat.

2H AA melee is in a horrible state, as reported at the start of the test patch, and is still unplayable outside of very few builds. Not even an extra WPS would save it, and whatever there is saved for FoA release will not be enough 100%. It needs smth very drastic.

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we still smh got no 2h wps which is kinda… puzzling to begin with.
maybe components should give double stat values for 2handers, or 2h should have increased chances for wps. idk.

EDIT: out of all whalekeeper iterations, 2h aether ritualist is the weakest one indeed.

ez solution for aether ritualist low wps chance is to just go upheaval instead :sweat_smile:

most likely you won’t be getting enough OA

not sure if we call this “enough” for actual good upheaval, but it’s what i went with Ritualist, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator - but i did so mostly for fun not because i’m trying to claim it’s a good build.
Joke was more the “just do upheaval”, since as a skill it’s been ragged for a while (even with enough OA i think?) :sweat_smile:, and suggested being changed for being unreliable and inferior to regular wps while wps being less build/stat demanding

Maybe raising the base damage of all 2H weapons is a solution… And two components should be a thing for them.

Z has adamantly rejected the notion of the latter several times :woozy_face:

That is not logical. Should have been in the game from the earliest versions…

And also why is attack speed calculated differently for 2H weapons? You need far more of it than for 1H weapons. Should just be a simple addition of attack speed…

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I vote for both! :sunglasses:

Have the Blacksmith be able to swap the 1h weapon components for 2h versions and the problem would be solved. That way you could have increased WD% or more flat damage for the WPS or increased activation chance separate from the 1h versions (and you can buff the other bonuses themselves!).

That would make balancing them around in the end easier as well…

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After playing the most stacked Upheaval build - Blazerush Elementalist - i’m not touching the skill with a 10 feet stick. Horrible waste of time.

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This is what I’ve been thinking. It’s also kinda meh that every single 2h build has to go Kraken. Not that I don’t love Kraken, but it limits build paths a bit especially when you want to go Deep Purple. Maybe Kraken could get some OA, adcth or even cc resistance? :stuck_out_tongue: Or even regen!

I also struggle to cap movespeed in several of my 2h shaman builds because the mastery has no innate movespeed. It’s a problem with my veilkeeper druid for example.

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Can you please explain what you mean by bullet amount manipulations, and how it’s different between DW and 2H ranged? This is new to me.

I always viewed Upheaval as a one-pointer…