Haha, well, I appreciate the desire for a massive RPG and maybe one day we’ll do such a thing. However, having one success and then dumping all that profit into one big new project that requires all their resources is exactly how game companies go out of business.
A town builder is something I’ve personally wanted to do for a long time and it seemed like a good risk since it isn’t too expensive to develop and I am confident we’ll at least break-even, if not make a good profit. Since it doesn’t have a huge amount of content or art compared to an ARPG, it allowed us to keep half the team on Forgotten Gods and now those people are split between GD updates and new projects.
An RTS and / or bigger-scope RPG is something we might consider in the future if these current projects do well enough.