Things I would’ve added in Farthest Frontier:
- Minimap (probably after some upgrade? Like city center lvl2)
- Logistics control (choose for workers where they will deliver their crafted resources; manipulating cabmen routes) (Also could be added in some building upgrade)
- Hunters/Soldiers (maybe other jobs too?) obtain XP (which later affects their effectiveness in some way)
- Creating moats and bridges (probably would be difficult for devs, but it’s also a good feature)
- Adding replayability, adding some more activities on the map (like some “final task” in late game, after completing which u gain some exp or some “skill points” for permanent global upgrades (like it’s made in “Against the Storm” for example)
- Add more upgrades to buildings:
• +1 worker place for rat catchers
• +1 worker place for compost pits
• +2 worker places for wagon carriers, 1.25x faster - Add a button for the barracks to return soldiers back inside (So I don’t need to search a rally point flag I’ve put)
- Make buttons to repair building (for walls and towers) and bury the deceased (by force, not only automatically as it’s implemented now)
- Make it possible to select many blueberry bushes