No that is not the reason you make builds “without no greens”, because then it would be an “achievement” to make a build that is “greenless” - you guys do this because of some stupid tradition that started around AoM when people started using several double rare affix MI’s and crafts on their posted builds. The “no green” crusade was a reaction to that.
Some Greens are BiS, even with “crap” affixes. And the reason is because many MI’s offers skill modifiers that can not be found on Legendaries.
If you really wanna play greenless elemental AAR, then a more reasonable proposal instead of changing the already existing and used amulets, would be to add life steal modifier to a medal. But then it would conflict with Ulzuins medal.
I mean I can think of a ton of builds that are “impossible” without green MI skill modifier.
About amulet slot being preoccupied is true, not just AAR, but very often is the case. There are multiple skill modifiers, conduits, set items, SR set, +skills, conversion. AAR in specifically needs some unload to different slots.
About no greens crusade, don’t get it. Yes it’s easier for players to replicate a build, but very often green MI contains very important skill mod or skill points, that are impossible to be found elsewhere. Like playing Cold Blademaster and not taking Kuba pants?
So, pulsing off hand is good here. Fire and lightning are easier to build, cold needs more skill points support!
I believe that additional RR on codex that already got a rr to aether and chaos are bit too much
But maybe adding a some elemental bonuses on some offhands that are “overshadowed” their more popular “fellows” could be a thing