First of all I would like to denote significant difference between AAR — FoI — DE
FoI have WD on skill
DE have ADctH on skill
AAR have nothing of this
Also we have Conduits for each skill that give us 24% WD, and of course most of all it needs AAR because without WD you can’t get life steal
In the last patches (I think it was great idea) some items was updated by modificators for AAR: Hexflame and Mark of Ulzuin
Now we can made builds based on Full Fire AAR
But we couldn’t make the same for Lighting and Cold because items for this damage types replace our Conduit with 24% Weapon Damage to Albrecht's Aether Ray
This items are Aetherbolt Pendant, Mythical Stormseer Sapphire and Conduit 100% Aether Damage converted to Cold Damage to Albrecht's Aether Ray - 100% Fire Damage converted to Cold Damage to Albrecht's Aether Ray
Is it possible to replace modificators for AAR Lighting and Cold damage to other items like we have for Fire Damage?
Conduit of Arcane whispers Unique prefix
Aether and fire damage to cold conversion on AAR.
As mentioned, you can get life steal from pulsing shard so there is really no problem as I see it, you “just” need to get an appropriate pulsing shard for your damage type(s)
No that is not the reason you make builds “without no greens”, because then it would be an “achievement” to make a build that is “greenless” - you guys do this because of some stupid tradition that started around AoM when people started using several double rare affix MI’s and crafts on their posted builds. The “no green” crusade was a reaction to that.
Some Greens are BiS, even with “crap” affixes. And the reason is because many MI’s offers skill modifiers that can not be found on Legendaries.
If you really wanna play greenless elemental AAR, then a more reasonable proposal instead of changing the already existing and used amulets, would be to add life steal modifier to a medal. But then it would conflict with Ulzuins medal.
I mean I can think of a ton of builds that are “impossible” without green MI skill modifier.
Why does everything have to be the same? I think it’s good that this game provides a variety of builds that require different lvls of dedication to make them work.
Just use the green offhand. Any prefix with “of celerity” is good enough for lightning AAR. And that is arguably easier to farm than some legendaries.
Cold AAR needs some tweaking though. It needs a fitting main hand and maybe full conversion to cold on the amulet instead of the cold/lightning split that we have right now.
About amulet slot being preoccupied is true, not just AAR, but very often is the case. There are multiple skill modifiers, conduits, set items, SR set, +skills, conversion. AAR in specifically needs some unload to different slots.
About no greens crusade, don’t get it. Yes it’s easier for players to replicate a build, but very often green MI contains very important skill mod or skill points, that are impossible to be found elsewhere. Like playing Cold Blademaster and not taking Kuba pants?
So, pulsing off hand is good here. Fire and lightning are easier to build, cold needs more skill points support!
I believe that additional RR on codex that already got a rr to aether and chaos are bit too much
But maybe adding a some elemental bonuses on some offhands that are “overshadowed” their more popular “fellows” could be a thing