I had a few comments on the Rimtongue Armor. Among my 12 builds, it’s the only one i’m not satisfied with. The damages are there, however, the character is made of paper and is way too fragile for a comfortable 70/71 run in the SR (my personal test to see if a build is successful or not).
-
My personal build, a rather defensive one - and a work in progress- (with Obelisk & Solemn Watcher) :
https://www.grimtools.com/calc/eZP1lvlN -
A precedent suggestion in the feedback forum (i have the same conclusions as him) :
Some ideas to improve Rimetongue set
https://www.grimtools.com/calc/q2mjzxmV -
A well known build with this armor (but with 3 greens) :
[1.1.7.0] The Antlion - Rimetongue Blade Trapper, Cold Caster Infiltrator
https://www.grimtools.com/calc/qNYoaL7V
What should be done :
- More Physical Resist. The builds have generally between 7/11% Physical Resistance. It would not hurt to have a nice +5 to 8% PhysRes on the armor. Inquisitor Seal won’t save you with big hitters and outside of it, you’re done.
- More Life. All characters are in the 10-12K category. Any malus or ennemy that reduce your % health can really wreck your run. At least +500 health would be great (+1k health would be perfect).
- More Stun Resistance. Just replace the 24/36% Freeze Res on the helmet by a 24/36% Stun Res.
What could be great :
- A 3-5% Life Steal somewhere. The combo Low PhysRes/Low Health/Not so great Life Steal really kills it.
- Changes on the Blade Trap Skill. A 12% Reduced Entrapment Res at 12 points, and a 20% Reduced Entrapment Res at 22/12 would go a long way to make the skill somewhat useful against some bosses.
The build is really fun, exploit 2 skills (blade Trap & Horn of Gandarr) that are (were?) a bit unloved, but unfortunately needs too much greens to my taste.