Acedian Aldric is WAY overtuned

Simplest solution is probably just a door for the arena, indeed. I mean, you will encounter sudden deaths in higher difficulties if your character isn’t prepared, but it is true that it’s much later into the game.

Another potential solution would be to remove the pack of mobs near the arena to avoid linked aggro, but it kinda is bad for immersion, since I think these enemies are supposed to be the Pit’s audience.

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not one of these threads again… Zantai you better not nerf these two… if any the game needs more “overtuned” bosses! let the new players suffer, it will be their fault for playing this game. Should have kept playing diablo 3 insted

and who cares if they’d drop the game., once they reached the arena… Crate would have already spent their purchase money and no refund option can save them … :smiling_imp:

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Just run new bosses with different characters. Have to say they offer different challenges for different archtypes. But both aren’t that hard in ultimate.

Just leveling in normal with solo Nightblade (will become Saboteur) and my first arena take around level 25 was Boris+ @rektbyprotoss tag team. Have to say, it was easier then I expected, cause I take them down quickly facetanking. Aldric was little more difficult but wasn’t threatening at all. And I didn’t have much resistances at this point and health was low.

I think you can put them behind a door or a warning sign for new players but bosses shouldn’t be nerfed, they are fine.

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I actually like those bosses. Was wrecking everything and totally not dying with my pyromancer simply dumped all points into Sigil Of Consumption (3 of those stacked in same place deal moderately-good damage while giving some nice heal) and… died 13 times from some guy throwing stunjacks all the time :smiley:

Was forced to respec my build into something sensible - killed it without problems(with only thermite mines if you wonder, but grenado probably would do better). It is like killing Salazar but bit tankier and stunning.

If you like me in past worrying too much about not dying once in game then this may be for you:

  1. it probably will happen anyway as game tends to be very easy between those moments where you could be killed
  2. you probably will want to experiment with you build instead of sticking with something that just works, that is the point of game. This boss is just great reminder for it. And experiment can go wrong, otherwise why experiment if you already have the answer.
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The proposed door, or a door sign should say “Elitist jerks ahead. Enter at your own peril.”

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https://clips.twitch.tv/DarlingSullenScorpionWoofer

Yeah, yeah, it’s on Elite and not normal. Still funny though. :scorv:

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Acedian Aldric is EZPZ in endgame.
Though I was never able to kill him with a fresh character in normal. Always died.
So, there´s a way to beat him in this situation anyway? By gear swap and respeccing I assume? Dude, I never had to do this when levelling a character all to the end.
My opinion would be: If Aldric really is only killable by new characters via respeccing and gear swap (correct me if I´m wrong), then he indeed is way overtuned.

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Killed him on two fresh chars so far. Once on normal where I was able to facetank him+boris np and once on veteran, had to kite him a little but nowhere as scary as on elite. On ultimate with a decent endgame setup he’s pretty easy again. Need to try to kill him on elite again soon.

Makes me think TWICE before accepting the “Kill Boris” bounty at Devil’s Crossing!

I don’t want to get stuck with an uncompletable bounty due the fact that the selected character is unable to beat either of the two new pit champions as approaching Boris brings one of them in as well.

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I used to always kill Boris on every run because he’s usually only 2-3 levels over my own by the time I reach him and he’s a nice little bit of experience for leveling.
But now I’ve taken to just ignoring the two of them all together now, because to kill Boris I also have to deal with Acedian, who is just absolutely not worth the time it takes to kill him.

Acedian is on an entirely different level, he’s so powerful that I thought him spawning there was a bug.
Insane burst damage with huge stuns one after another and a debuff that continues to damage you as long as he’s in range, which is always if you’re trying to fight him because he’s a melee boss.

myhr2 near the top of this thread said “they’re designed to kill characters”, which is ironic because Acedian is so powerful that no one bothers to fight him, which means he won’t kill any characters beyond first-time or over-confident players.
“Champion of the Pit” seems like an understatement to me.

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I guess it highly depends on the build you are playing, some can facetank both Acedian and Boris without taking a dent while others might only survive by kiting around them and avoid getting hit at all.
I always enter the pit on every difficulty but I have yet to die by the hands of Acedian (or Rekt for that matter). To be fair, I’m always using well rolled gear from my stash for leveling.

I can see how players without a ton of gear and experience might have difficulties beating them and get frustrated. But I think Acedian should not be toned down too much if at all, tbh I think the game would benefit from even more challenging non-superboss enemies like Acedian, as long as they are optional (eg. Morgoneth, Mad Queen. Eff you, Father Kymon!). Imo getting rekt should not discourage you but encourage you to work on your build and piloting skills.

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Only one complaint - they should be called Masters of the Pit, not that weakling Boris :expressionless:.

I agreed, I sort of like having optional mini-bosses that rip you to shreds.

After fightning both Loxmere and Aldric on elite and ultimate on a SSF purifier, I think that Aldric is actually way harder than Loxmere on elite and ultimate difficulty.

Aldric > Loxmere > Rekt

That said all three bosses are optional.

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I met this guy for the first time on Normal, and I agree he’s somewhat too much for an early game boss.

At the time you’re fighting him, the player can only have a chance, if they are either very lucky with gear rolls, or are using gear from previous characters, but even so, it doesn’t makes any sense for someone to hoard low level gear, just to survive a single enemy.

My suggestion is to add them as Bounty Hunter targets for DC instead. That way, you don’t need to actually meet Acedian or the other guy, unless you decide to accept the bounty, and new players won’t feel like they might have ended hitting a progression wall.

Starting a new SSF game on veteran and the two champions of the pit, Aldric and Rekt are crazy hard for an encounter that’s on the main path.

Most builds haven’t come together in terms of mitigating skills or gearing by the 20s and definitely won’t have much in the way of stun/slow resist. It’s a neat fight but makes absolutely zero sense that its placed on the main path.

Currently playing a PRM spellbinder with a focus on survivability. Think I could probably dps through their healing if I totally respecced as a single target glass cannon and was very dodgy but it would be brutal.

Nerf or gate it behind a mini-quest (fight club, anyone?) or place em somewhere else.

I love the optional challenge areas and more bosses is cool - but they are always gated, hidden or there is a warning sign that the player is headed into a challenging area. Crate have (up to now) done a great job at signposting what is optional challenge content.

Speaking more practically, it’s weird that the player has to avoid a part of the main map until later, and take one of the detours to get to Cronley. Should be the other way around IMO.

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I just got rekked by aldric on a SSF char :smiley: same as with loxmere, no warning given. Merciless for HC players otherwise you just learn and move on :slight_smile:

Perhaps the pit should be locked? And what about loxmere? Howto warn about him?

Met Aldric on normal with a SSF blademaster. It’s my fourth character, but the first melee one and first time I try these masteries. Was aware that they are there but didn’t prepare for them - had 0 stun resist and ~ 20 lightning resist. Also was experimenting with skills so made a mistake and instead of normal attack attacked him with 1-pointed blade arc, dealing less damage all the fight.
Died twice, reducing him to maybe 30% of his hp at the same time, for the third attempt I noticed that I actually have a lightning resist potion in my inventory - drank it - and defeated him without trouble - even while hitting him with blade arc :slight_smile: Maybe lost half of my hp in the process this time.

So he doesn’t seem too overpowered to me even for a newer player with little experience. Though maybe blademaster is not the worst possible match for him, that I don’t know yet.
My previous character was a ranged shieldbraker and was able to defeat him without taking any damage - just by kiting.

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Both are easily avoided. As said, you can go through Hanneffy’s Mine or just keep well away from the pit. And Loxmere only spawns in that one small area of Plains of Strife.

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