Chris Wilson, of Grinding Gear Games (Path of Exile) fame, recently interviewed Arthur Bruno (Medierra) on his Youtube channel.
Thought you might enjoy some insights:
Chris Wilson, of Grinding Gear Games (Path of Exile) fame, recently interviewed Arthur Bruno (Medierra) on his Youtube channel.
Thought you might enjoy some insights:
“The game is not meant to keep you occupied for the rest of your life.” Whoa, shots fired at some liveservice-for-life business models predicated on buying angel/demon wings and TikTok dances until the grave.
This is great!
Will be a must watch for next stream for sure!
Arthur is in a good shape, is he training at the gym? ![]()
who? /10char
Regarding the lack of gore and “impact” in TQ - the ragdoll physics helped compensate for that imo, sending monsters flying was a fun thing to see back in 2006, though it is good that GD added gore. Also I prefer GD being an offline game. Destroying thousands of monsters and finding cool loot is what it should be all about. No online enviroment needed.
As a kid, half my time was spent luring satyrs to stone bridges and hitting them with the right angle.
Are you an Owl? Or do you want to get out? ![]()
Grim Diesel.
Rogue fitness sells gym equipment so maybe he has a home gym to be able to work out at home. In the same fashion he works at home for Crate.
After destroying our bodies for years to ship Grim Dawn, we’re all trying to undo some of the damage through various means these days. ![]()

I thought it was a toss-up between the weight plate company, the software company that made Strife and some Quake expansion packs, or 1980’s UNIX and Commodore genre-creating classic. ![]()
Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. It is listed in the 4th Berkeley Software Distribution UNIX programmer's manual of November 1980, as one of 28 games included (along with Zork, Colossal Cave Adventure, Hunt the Wumpus and Mike Urban's Aardvark).[excessive detail?] It was later included in the Berkeley S In...
I was smiling like a silly hippie all the way through the interview. I think most of the stuff medierra talked about was already known to the hardcore Crate fans through forum posts and other little tidbits here and there, but to hear it all condensed into one and a half hours was so satisfying ![]()
maybe he has a home gym to be able to work out at home
When all the weed pulling isn’t enough excercise ![]()
got 'em.
Are you an Owl? Or do you want to get out?
just a silly owl being silly for no particular reason. ![]()
Making a great aRPG costs you your hair, it is what it is.
Good interview with two goats of the genre. A lot of meat in it, lovely stuff.
Damn, that’ll be an hour and a half well spent.
I have always played GD with gore disabled. To me, ragdoll is so much better than gore.
I guess I don’t care much about gibs flying around, lol. Even the classic Unreal Tournament I played and still play with gore disabled.
I prefer to have both, gore is cool to me. Always on.
I have questions. Many questions regarding the historical context of Grim Dawn 2. Could we fans give our opinions on some aspects of the game’s design, like gameplay, among other things?