Balancing Meme

Because there’s an assload of Vitality gear in the game already.

It isn’t. In no universe is a buff to an underperforming node on an underperforming skill line a bad thing.

ES is affected by global conversion (AP included), but not conversion from Skill Modifiers.

Can anyone in this thread honestly state that if these skills (like Storm Box) were nerfed that they (you, writing a reply to this) wouldn’t be deserving of a whine corner of their own? Seems somewhat hypocritical.

I, for one, am quite happy that for the first time in my five years with GD, AAR and Mortars aren’t shit-tier (Mortar has come close a few times though). I admit that there were aspects of AAR I thought could be healthily nerfed (ADCTH) that were not, but I am not unhappy that the overall performance of these skills remains as it had been, and I say that as someone who literally can’t stand to play either playstyle anyways.


In regards to Morgoneth/“why are we getting more Vit gear when X is underperforming/underrepresented?” Sure, I agree that Vitality is the most well-supported damage type in the game and has been since before AoM. Sure, I agree that getting yet another Vitality set and two off-set pieces that seem very similar to the set is a little bit confusing. Sure, I would have loved for Morgoneth to be Lightning or Chaos themed. But it isn’t, and the entire dungeon and lore and worldbuilding has been set around this fairly thematic Vitality-based creature, so it’s only fitting that we get such a set, and I think it’d be unreasonable to suggest that all of this be redesigned in favor of something else.