I disagree. It’s not a function of phys res. And I’d like to think that the builds I’ve posted are very evident of that.
Casters tend to do well because they have unparalleled AoE clear, meaning that they can do away with mobs which would otherwise CC-lock a build the moment they spawn.
This concept is again mirrored in top tier ranged builds like valdun and dagallon.
And this is where melee builds just fail miserably. For simplicity’s sake, I will ignore EoR and 2H blade arc as these are melee builds WITH aoe.
Case and point - https://www.grimtools.com/calc/O2G46d6V <— @ya1: This cabalist
^This build still can get rekt in (3+1) if I try to use acid purge. But the moment I stop focusing on the seal granted skill, and focus solely on bone harvest, it becomes fine.
Likewise, this is also true for my tainted flames FoI deceiver with 33% phys res.
I think the mod to DA could use a slight tap with the nerf hammer if you ask me. Either decrease the lightning damage on it by 100%, or remove the +1s duration modifier.
This I agree. As I’ve always said, the problem lies with CC. It honestly just takes 3 runs in 170 with each of the build archetypes to understand what I mean
Because I honestly doubt that players who are dissing bat/ghoul meta have done so.
Yes and no. I think what makes MH so damn good is the combination of conversion and vigor.
Try playing MH without these 2 things, and your damage reduction will count for
Because it’s not like you can’t get DR from the necro class, and it’s a mastery which is struggling.
The only other way around this problem IS to stack crazy amounts of adcth, but this can only be done with vit builds or PB builds. Hence why dark one’s and PB specs sit comfortably in the “top tier” list.
Lol. it’s perpetual and passive. It’s the strongest. Period.
@ya1: Mate, look at that pyran death in that video. No amount of phys res, damage reduction, or damage absorption is ever going to prevent that. There’s something seriously wrong with the stackable debuffs + CCs in the ultra late game.
In the same breath, I can also understand if Z wishes not to balance the game around a small handful of min/maxers