Bleeding Rancor Trickster w/o Blades, CR 5:10 + Some Сomparison between other weapon combos[g3][sr+][c+][vid]

That’s some crazy world class quality runs you’re doing there, Shoot. Congrats. Just a little bit of advice: get Grim Internals. Especially on DoTs. By seeing all heroes+ health at all times you will see exactly when you should move on to the next mob. Also, you don’t have to waste hours on rolling Crucible of Death every run.

IMO Bloodsong vs. Butcher is more like rng. If you get many human nemeses then Butcher is faster. 85% racial. And there’s also quite a bit of extra dmg from Berserker devotion.

Woah, all this bloodrager trickster is really amazing. Didn’t expect that a pure DoT damage can be this massive.

For Crucible?
More Flat Bleeding, more %-Bleeding, Racial Damage and another DoT-Source with Devour. So, Yes, should be.

For Racial Damage combined with high %-Damage (3.300 to 3.700) have a look at 3:25 and 4:39.

What about a stashed Wendigo Claw? Anybody tested that? Bloodthirsty/Heartpiercing of Cruelty/Slaughter?

The Racial Damage would be nice but you got already a lot of from Direwolf Crest and Huntress.

Had one (not stashed but okay) in AoM, but changed back to Bloodsong/Gorefeast.

3 posts were split to a new topic: Does retaliation work on ranged mobs?

Added next tests:

5:00Bloodsong +Bone
5:10Rancor
5:12Bloodsong+Gorefeast
5:25Bloodsong+Scion

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I don’t know , but i can’t run client on x64-version.

@mad_lee i test bloodsongs somewhat later.Though i think , total results with bloodsongs would be slighty worse than with sword+axe combo
@ya1 ok, i made tests with claw(s) too

Also made tests with sword+sword and axe+axe:

5:31Bloodsong+Bloodsong
5:32Gorefeast+Butcher = Butcher+Butcher

So, better use now sword+axe combo,due to access berserker devo

and you base that out of a 1 second faster run?

22 seconds. Bloodsong with Butcher.

what are the statistical variation of the times for each set-up btw?

And as you were saying to me in Discord, Bloodsong + Butcher without Ghoul survives better than double Bloodsong with Ghoul?

Just best run-time for average 5-7 attempts for each set-up to make general mark for each weapon(from “trash” to “god”)

In general, yes. Ghoul works only 5/30=16,7% and with seriously nerfs with swords i don’t have enough overall damage to clear dangerous waves(like 170), while axe always heals you almost 2 times in second like 8-9 points investmented in totem(but without activation and don’t limit your movement)

5:04Claw+Claw
5:21Bloodsong+Claw
5:59Bloodsong+Brutallax

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So what is your recommendation as the safest build here? Bloodsong + Butcher or Rancor with some good rolls? Ty for the in depth investigation :slight_smile:

2nd question, what would be a good pair of MI pants ? For what should i look out? Any skill bonus or better more def and res ?

I have a MI pair of Pants with bonus to blootpack of the wendigo totem. Does the totem make the gameplay somewhat safer ? Are the two points invest worth it for survivability?

Thanks! Hard to say, but i think rancor should be slighty more survivable due to access much more physical res(12(from sword)+8(savagery)+4(kraken))
2. Barbaros pants are bis in this build , but if you don’t have this pants , any good rolled kuba should be good too.
3. Totem is not worth , at least for trickster, due to concept as flexible assasin.(heavily restricts your movement and also buff only works after 1 seconds after activation) Though you can use it, if you like.

sry updated and edited my question while you answered it :slight_smile:

ty for the answers edit :slight_smile:

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New RECORD in our kitchen):

4:58Butcher+Scion

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phew… getting close… call me when you you’ve done 4:44
:stuck_out_tongue_closed_eyes:

seriously though, I see very conservative augments there. with your obvious skill you can easily drop those ravager eyes. have you tried cronley rings to absolutely totally max it?

He could try to play really reckless.

Remove one or both Ravager´s Eyes for Oleron´s Blood (e. g.) And try Stormcaller´s Pact instead of Primal Bond. +108 % Crit Damage, +153 % with Circle of Slaughter.