Hello, I’d like to add a few of my thoughts from an outside of the forum player perspective:
Imagine balance the game around Crucible, when there is also SR, Super Bosses, and also Hardcore mode Crucible, SR and Super Bosses.
99% of the community that plays the game doesn’t care about Crucible speedruns. Maybe only like few % of the playerbase do I guess.
Imagine nerfing builds with hard to obtain 5-6 double rare items in it(example). You shouldn’t be able to ever do that in the first place, because farming for such a build would take a lifetime from you, and it’s pretty obvious it should be as powerful as the assumed (according to game itself only) “time investment” into it, unless fun and meme. Only reason why people can do those is because they stash it. Most players that play the game don’t stash.
Imagine thinking a build is “godlike” because it CAN do sub 4:30 Crucible. It’s not. How long did it took to reach the score though?
Personally from my experience, and also from a beginner player point of view I’d rather appreciate a build that can do naked extra spawns Crucible with a 100% win ratio in an acceptable amount of minutes on hardcore mode, than a build that just “can” reach below 4:30(does not mean it does that every time) - and a video that documents so as well. I find this way more impressing.
The currently taken approach for that feels meaningless and empty from a non-speedrunner perspective. What a build can do, doesn’t equals what it does everytime.
I think the devs approach for this game is that everything should be able to do anything(in terms of content - not time invested), where the content is rewarding, and if it can’t, then the potions, blessings, towers, shrines and such are here to support it. Waystone of the Dead is not part of the rewarding content, neither is Crate of Entertainment boss as example. These exist only to test the players abilities and creativity.
Any build beats Crucible if uses potions. Obviously I can use potions, because they exist in the game, and that’s what they are meant for after all, and farming mats to craft them is also part of the game.
Builds that do more than intended are being nerfed, because they would drive the game boring and not challenging enough at some point, making players drop it though making them feel burned out when playing anything else that would be a lot weaker compared to the mentioned, and nerfing a build is a lot easier than upgrading the entirety of the content in the game to adjust to it, and might also collide with the developer idea of the game design.
Besides that, all the rest of the builds would then need to be buffed to keep up with that one, and this approach is pretty unreasonable? Mainly, because it takes way too much effort and time invested for nothing? Before the rest of the builds would be adjusted, the players would already drop the game in that time anyways, because of the one build being much more superior than the rest.
Builds that you guys are playing and posting about on the forums might only feel superior for you in that regard, but in reality they are not, because once again, “can” and “continiously does” are two different things, and besides, they are severely cut away from the game reality, and even further cut away from hardcore mode reality. And as a short reminder: the game is one, but game modes are two. Keep that in mind.
Thank you for the time invested in reading my poem, to whoever did so. Cheers,