[Builders leave, dead game] Actually, it's about community, feedbacks and balance

that’s absolutely clear, but why not to just intend SR to be 1 on 1 encounters?
i agree with Alkamos, deep SR can be fun when you’re playing it like dark souls. but that wasn’t the way it was designed. why not to follow the trend that’ve been installed in community?
like, making small arena less small, so you don’t have to be dancing around 2x5 meters area, to not unintentionally agro additional boss.
UPD: i’ve just remembered about chtonic arena which impossible to fight 1 on 1 even with agroabuse.

Because the community asked for something new? And it’s clearly found its audience. Obviously it’s not to everybody’s liking, but nothing ever is.

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I don’t. Yeah I walk inches to be close one boss I choosed to be first without any camera movement if they stay in their positions at the beginning. Then I start that side first but even then two or more of them can strike at the same time. Mostly the farest one stays in his positions and left for the last. If one of them jump right from the beginning, I say what the hell and plan something else while dealing the first comers.
And I don’t see myself or the unexploited situation about morality. It’s basically allows you to overperform than you should be. Because, well the game itself is RNG. You may have to deal boss combination at the same time which is also rng and whether your build can survive of that is tested by these rng’s. But when you exploit such feature, it allows you to become less defensive while building; since you trust yourself to deal with them 1v1. And it’s not even piloting. Piloting means using buffs skills etc with perfect timing, keeping aware of your cooldowns and knowing when to use your active skills/buffs/procs. And ofc knowing all the enemies’ dangerous sides and being able to avoid or overcome them.

And I also like to add this; some people like me can’t play Crucible competetively because we have no good computers to be in fully control of the character while all the sh*t is happening. I play particles and lightning low, most of the time I don’t see what is exactly happening and use my autopiloting(like seeing the null from an arcane enemy, I just can’t avoid them among packs because I don’t really see it coming), in every wave I start with low fps and when things become really crowded my game crashes time to time. Though I mostly fixed the crashing issue, it’s still not comfortable for me to play crucible which I really liked the concept with my first character.
In SR things are more stable than crucible so I mostly play SR. And since there are no buffs and banners in SR, it forces you to make a more balanced build to survive in high shards. So I don’t believe is that SR is more rng oriented than Crucible, it all just the same.
And crucible allows you to have some low stats which can be compensated with buffs and banners. Yeah changing mutators in every 10 wave is kinda annoying but I already suggested that making more SR boss rooms and not making any of them occur in a row makes things even and also make SR more competitive.

well, it’s not really different from camera abuse, hence SR bosses were intended to be fought simultaneously.

not sure about that, i haven’t found any stat that is not really needed in CR, but is completely mandatory in SR75-76.

if we are talking about glasscannons, then guess what, some of them are more than capable of clearing SR75-76, you need to be somewhat experienced in SR though, but it’s certainly possible.

that’s a good point, i forgot how poorly optimised CR is.

Please do not flick the switch that disables camera rotation. Some of us actually use it to enjoy experiencing the MC atmosphere by being able to look at environments from different angles, and gameplay in general i find is improved.

I dont know maybe im alone, but i rotate the camera constantly to get a better view of the battlefield, not to exploit, although it conveniently has that benefit.

This is a feature that, when I switch to other ARPGs, doesnt exist. It is something that sets Grim Dawn above the competition. Thats my opinion. Dont know if anyone else agrees or what, but there is no one speaking up about this factor of camera rotation and id be kicking myself if i said nothing, and camera rotation was removed from the game as a result of this discussion.

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Yeah but it’s not a certain science, it is still based on luck or rng. There is no certainty of pulling only one and mostly two of them sees you at the same time. For ex; if there is Slatsharr in the room I tend to move away from it while pulling because if more than one strikes I don’t want to deal it’s fumble with a melee build. But guess what if the other side bosses are Grava and Valdaran, I would prefer Slatsharr and X againts them since while avoiding null and probably teleported by Val, I will have to deal with 4 of them. It more a strategy than exploitation, and it doesn’t always works so I see it as rng.

DA? OA? You can depending on which the build lacks you choose your banner. A build in SR 75+ need other defensive mechanisms to survive with 2700 DA but with banners you can compensate atleast one so while building; you don’t need to sacrifice damage for stats. I agree that most of the buffs are really necessary to deal all wave at the same time but extra resistances also allows you to not sacrificing something else to reasonably overcap some resist of yours. I’m aware that any good pilot can do high SR with a glasscannon build but that glasscannon can survive more than it should be because of those buffs and banners so in Crucible it’s less challenging to playing with it than playing with it in SR. So Crucible players have the luxury of ignoring some stats while building.
I admire most of you guys piloting, it’s about focusing, reflexes and game knowledge and there are instances that these skills aren’t enough with such build. That’s is the difference between using camera abuse and not using it. So it basically allows your build to overperform. And without it, most of the fast Crucible runner glasscannons can’t do consistent SR. And with players with bad piloting, these build should be frustrating because they can’t perform as you do even with exact same setup.
But I’m aware SR and Crucible are different concepts and should have different aspects to function properly as their purpose allows. I don’t want to compare builds as SR build or CR build either so every player should adjust their build accordingly what they want from the game. You guys like crucible but it’s not everything.

It’s the necessity of the game to reach some secret/hidden things so I don’t think you should worry about that.

i have actually meant completing it w/o camera abuse.

Mm, no. DA is one of the least important stat for SR, it actually matters a bit more in CR, cause there’re a lot of damage sources and a lot of DA shreds. It’s not entierly useless, melee tend to need it more than casters do, but it’s necessity is greatly exaggerated on forums.
As for OA - i’d been playing with ~2600 OA on my acid dervish, and it was fine for beating SR90 and CR.

Completing and consistent farming aren’t the same thing but okay, some build surely can do that with good piloting.

Nope, it depends on the build. Not every build has high life, damage absorption, good damage reduction or high OA shred. After SR 75 nemesis’ can crit you if you have lower DA than 2800 even without DA shred.

That’s an exceptional build with lot’s of aspects along with high DoT. That builds only lacks some CC resists and OA and Ascension provides them for the time being. I probably can’t accomplish those with that so part of the success is your piloting. Not every class combo do that, especially with melee build.

Anyway, no need to hijack the thread. My point was camera abuse and Crucible buffs/banners allows builders to be more aggressive, and without the exploitation SR requires more balanced builds in general, just that.

Hey, ya1, I respect your opinion on competitiveness, it’s amazing what you and other speedrunners did to push GD to its limits, and I fully understand that you’ve done all you want to do in this game.

But there are examples of games with an incredible longevity that are not based on competitiveness. In fact, the game that comes immediatly to mind is none other than Titan Quest, which is still alive, even if we don’t take the most recent DLCs into account. I’d also mention Diablo II, but I suspect people would start making arguments about the competitiveness of seasons, which I find a little doubious. Not that it doesn’t play a role, but I’m pretty sure it’s only part of what makes Diablo 2 still played nowaday. And that’s just looking at Diablo-like, there are other games that stand to this day (Civ 5 for example).

So yeah, is competitiveness in GD reaching its limits? Probably. Will it detract the half-casual/half-hardcore crowd (that never pushed past SR50 but still has half a dozen character concepts to finish) to enjoy the game for a dozen of years to come? If Titan Quest is anything to goes by, it won’t.

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In terms of communication and implementing player’s feedback, GD team is better than the majority of dev teams i dealt with.

I quit because endgame is a bit shallow and stale and requires too much time put in testing and optimizing for too little actual enjoyment from the gameplay. It’s a single player game with no ladders or rankings after all, endgame isn’t the main focus, so no complaints here.

I had a good 1year run and I look forward to possible new Crate’s aRPG. Even though the competition will be stiff with Diablo 4 and PoE 2 comming out, i think Crate has gears and experience to do smth unque yet again.

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Im still waiting to see the link for that high SR DEE spam clearer guide you said you found.

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Maybe I shouldn’t have said high. Probably more mid. Will have to ask Nery, even if I think he doesn’t like the game mode :

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Awesome, thank you!

Oh come on! I have low power PC from 2012 and it never crossed my mind to complain like that. Lower your settings and game on. Or go write your own game engine. In fact competitive gamers used to play on lowest settings back in the day. What the hell happened?

I don’t know, why should it be standardized ? This is not a racing game or strategy game or what have you.
I have no problem with there being RNG and it affecting your times. Does that mean you cannot really have an objectively best Crucible rusher due to these variations ? Absolutely, but outside a dozen or so people I don’t think anyone cares.

Mixing it up keeps you on your toes more and maybe focus on a more versatile build, not sure how that is worse.

Finally, I would consider a game that outside of 100 speed runners no one still plays a lot more dead than one that no one speed runs but 1000 people play regularly…

This is not a competitive game and trying to make it one probably makes it worse off overall. If because of that it is not for you, then leaving was the right decision.

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How can I make it lower than this? And if you ask about shaders, I don’t know but game performs better with medium than low weirdly.

And it’s not complaining. It’s just not fun when you’re in a challenging concept like Crucible, testing the build you can’t play smoothly and the results are purely up to that smooth piloting. SR is better and no time challenge among the builders, so I play SR more than Crucible.

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the two do not have to be mutually exclusive :wink:

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I am almost 100% sure that if you announced a 3rd expansion but took a long time to become “proud” of what you created this community would definitely wait and spend the $ to have another piece of a fantastic game.

I don’t see having “more items” as a hard Rule for expansions. With no real time limit as Crate sets there own deadlines, you could put time into other systems that invoke change.

Any argument that it affects and makes balancing issues is also a “meh” issue to me as skills and items are still getting pass overs even if it is just a shift in numbers. I’m the only person in my group that sees no problem with just numbers changes and yet understand the rest wanting more dynamic changes.

I mean look at the number of MIs were added outside of expacs? That’s like an expansion already to which I am so appreciative of.

I don’t want camera moving taken away from everyone but if the hard, fast rule Crate is keeping us to allow camera manipulation in boss SR rooms, just make it spawn one at a time already if that is the accepted norm.

IMO, you can keep the punishing, unbalanced SR 60+ and still give players a little more sense of control of the stacked RNG. I for one would push my HC characters higher in SR regardless of loot if I didn’t have to esc exit impossible rooms.

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I was wondering if someone was going to point this little fact out. TQ’s community was still alive and kicking LONG after Iron Lore folded. There is something to be said for a game being moddable. While the community likely won’t be massive, it’s still there and I fully expect GD to play out in roughly the same fashion after Crate puts it down.

You don’t need to be a competitive (or online) game to retain a following. A good game with mod tools is enough.

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What about Mods? Wont there still be a bunch of people modding in the community?

On that note, is it possible to mod Crucible? Could there be a mod created to establish timers and what not?