Camera Abuse, Aggro Abuse

Sure, but IMO the timer is rarely a factor? I’ve never experienced issues with it, not have I heard people complaining about it.

So I could be wrong here.

EDIT: Again - I just want to add that I have no opinion about what should be done about SR/aggro abuse.

I’m the OP of this thread only because medea decided to split it off from DMT’s “venomblade” thread :rofl:

That’s usually not an option for law abiding citizens :stuck_out_tongue: Most people will try again in hopes to make it to the loot room. Unless they died from yet another impossible boss combo, then it’s quit&restart for sure.

There is, for the law abiding citizens at least :stuck_out_tongue_winking_eye: You get less loot if you die, and even less if the timer runs out.

Probably not a factor at all if you’re not a law abiding citizen :crazy_face:

Makes perfect sense to me and I totally agree. Either all the way or nothing.

Not harder per se. But less reliant on Blessing and Banners. Thought I can see it losing some of its identity if we go down that road.

I wanted it to be harder, I would have said something like: Add Ravager to 160 Callagadra to wave 170 :stuck_out_tongue:

It depends. The deeper you get the harder the fights are and they last longer. So the timer is relevant in deeper shards imho.

Edit:
@Maya
Just kidding. I proposed something like that a few patches ago.

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I’ve actually tested this. The decrease in loot isn’t significant…is it?

This is vastly different from Cr.

:stuck_out_tongue:

I admit that GDstash does color my perspective, but I fail to see the relevance here. All my build posts are written with the legit player in mind (hence my stubborn refusal to test my specs with buffs/banners).

My logic is that if I can beat naked Cr with a spec, then the average player should have no issues completing it buffed/bannered.

The same goes for SR 75.

There is no decrease in loot if you die in SR.

If the timer runs out, you lose out on 2 chests. Not exactly much and definitely nowhere near the difference in Crucible.

Exactly this.

@volek - which is why I think SR is cheesy.

You can not give a shit about the timer, build the most offensive spec and blaze through shards, pausing only to making a few adjustments here and there whenever some combo hinders your rampage.

Furthermore, in Cr, you need to concern yourself with upkeeping tributes - yet another resource the SR pilot is exempt from managing.

EDIT: Worth mentioning too that we are of course not taking our HC players into consideration.

2nd EDIT: Last, and certainly not least, with aggro abuse, CC-res becomes completely unnecessary. It’s not as though bosses with powerful CC’s (e.g. Benny) are capable of one-hit-KO’s (e.g. alek’s meteor).

The exception here being grava’thul. But again, you can always fight him last with aggro abuse.

On the topic of that, our chinese brethren seem to be picking up our slack. From what I can see (based on their pet builds atleast), their SR specs are heavily focused on defense with little to no care for the timer (or Crucible for that matter) and tailored well towards HC.

Yes. but the chinese community have always loved their immortality, and the standards they use to measure the viability of the build have always been based on practicality - i.e. efficient loot farming.

I.e. be able to farm SR without the timer going out.

Not to disparage their theorycrafters, because I’ve seen some VERY creative builds out there, but it is easier to TC up a spec capable of meeting the aforementioned criteria than it is to TC a spec capable of a sub-6 clear.

“tailored well towards HC” :stuck_out_tongue:

I don´t think you give them enough credit here. :wink:

The list @ABCbarbecue posted are builds for SR 75/76 and deeper. 75/76 is their “SR-”-Tag, the minimum they should achieve. And they are not using the Camera-Trick, because a build should perform better than only 1v1. for them.

Oh, I don’t mean to trivialize their TC’ing abilities at all. I’ve watched the youtube videos as well, and was VERY impressed.

They have very creative builds which truly excel at what they are designed to do.

In my opinion, it’s a lot harder however to make a build capable of clearing sub-6 consistently because of the DPS requirements imposed on the player.

If 70% an arbitrary value of your resources (augments, devotions, etc.) is dedicated to offense, you need to be extremely creative with your defences.

Can´t say. I think it´s minimum as hard to get a 80+ SR build with enough damage and proper defenses to survive there regularly.

Without camera abuse? You might very well be right.

I’m undoubtedly biased, and have not much experience in SR, so I shall remain silent

Speaking solely about pets, it is easier to consistently Clear SR 80 (under the time limit, but not HC) than achieve Sub 6 in Crucible from my experience.

That is however with Aggro abuse, but without Camera abuse. Also I suck at piloting my builds in Crucible…

If you end up pulling all the mobs however, consistency in SR becomes a nightmare past 80 (85 is the personal cut-off point for me)

Oh I was under the impression that chest quality decreases when you die. My bad.

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@volek Law abiding citizens, celebrate! :stuck_out_tongue:

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But are they using aggro abuse?

iirc, yes. they are. but I think that’s fair tbh.

learning the aggro range of each enemy seems like a legit strategy to me.

Kinda like assassin’s creed

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Judging by the movies, the cool guys never follow the law. So Hail Mamba!

On topic, SR alone attracts many players to the game and they love it. If it’s core it’s changed it will not be fair to them. At same time I see Camera abuse as bug, not intended feature.

Cruci vs SR: Crucible is extra content DLC, also you have pentalty for dying and buffs/banners have greater effect than shrines in SR. If I stared playing GD for loot, will still go with Crucible. Plus building for it requires much more balancing and thinking, while SR is straightforward, lot more defensive oriented for sure.