[Caster] [1.1.4.0] AAR Spellbinder Neon Light Celestial God Slayer (g4) (c+) (sr+) (vid)

oh yeah, i’ve been meaning to update some stuffs here, i just got a juicy conduit with a pierce resistance bonus lying around unused by my other toon, will update the build, maybe next week…

Thank you for the reminder… :slight_smile:

updated the build with an alternative set up if you happen to roll a Pierce Resistance from conduit Grimtools.

updated the default set up skill distributions based on @ya1’s suggestions

uploaded SR 75-76 run with a rather difficult boss room ( boss gang bangs ) video

Guys i tweaked this build abit with the new vit -> aether MI to create pure Aether (and some pierce) Twin fang instead of giant’s blood. Anyone willing to test to see if this or the non twin fang version give more damage output? The double rare is just for maximum potential but i think as long as it covers res and has + aether it’d work.

https://www.grimtools.com/calc/lNk8nX42 with twinfang and MI.

Fleshwarped Tome has been nerfed badly after this, and Codex was buffed, so Tome isn’t worth the trouble. The belt isn’t worth it either. Violent Decay converts Devastation’s fire. With crazy good affixes they might give more dmg but Codex is currently BiS. It’s hard to measure the exact damage because much of AAR’s power is through high crits. At some point oa and crit dmg is worth more than flat dmg to AAR.

Twin Fangs itself is great on AAR. But not worth itemizing for.

Any vitality to aether damage conversion gear wont benefit AAR damage if you’re using a full clairvoyant set.

The belt and the off hand here will be helpful only to twin fangs, i tried it before, the DPS suffered a lot, im not going to do it again.

Also, set the build up to be able to face tank and to be able to recover if thing got dangerous, ( you can check out my SR 75-76 boss run for reference of what im saying )

Scratch that. Fleshwarped still seems to provide maximum damage.

Fleshwarped is less smooth to play though, because the awkward arcane bomb thing. And if you are skill disrupted when mirror and mark is down you are just dead. Here the offhand provide abit of safety at least i think.

Either works great though. Just different tastes. At least good to know fleshwarped is still viable.

Has the build been hit by nerfs? did recent patch remove any survivability?

I’m relatively new, so smack me down if I’m wrong but you get life leech from the devotions because of the amulet including weapon damage? I was under the understanding that only the shard and one amulet (which I forget) can leech from AAR.

You can get it with WD too, but to get 4% ADCTH with 24% WD, one needs 16% global ADCTH.

Yeah, this is an issue. But after you learn where to expect it disrupt res is little more than just QoL. Crab mobs turn really bothersome but not really deadly (unless they sneakily move in from beyond the screen while you’re engaged with a nemesis). Grava is always deadly.

Codex is definitely BiS, though. Fleshwarped is a way to max damage, and it’s only good because you can assign good stats to it such as more oa. Naked Fleshwarped has almost 95 aether to AAR more (plus some converted vitality from Clairvoyant weapon through the conduit’s wpn dmg) and little else. Codex has -15% rr and -80 da shred, 19% more crit dmg, assorted stats from +1 to necro, skill cost redux, disrupt res, cast speed, etc.

What’s great about Fleshwarped is that it empowers Bat quite a lot. And you can do quite well with as little as 16% adcth.

Full Clairvoyaint and arcanist in general has seen nothing but buffs lately. Safe to say this is one of the best builds in the game, currently.

Its not just the crabs, those humanoid tentacle poison monster thingy and that red shrouded monster also cast a ground AoE that disrupts skills. They will kill you if you didnt notice them among the swarm of mobs in higher SR, very annoying. Grava’s fumble may not be a problem if you’re fighting him one on one but it gets really messy if he is running after you with the rest of the boss in SR.

The build received nothing but buffs from the last few patches, so unless someone post a game breaking, out of this world cruicible clear time, it is safe to say that we are not expecting any major nerf in the near future.

The name of the amulet is (mythical) essence of grimdawn. The amulet and shard ADCTH is not weapon damage, so wont benefit from any global ADCTH.

What conduit does is convert 24% of AAR damage to weapon damage, which will let you life leech to any ADTCH devotion nodes and components.

That’s not a problem. Arcane Bomb got 25% base chance. It procs really well on Aether Corruption. And thanks to 5 meter radius it doesn’t really matter who in procs under exactly. In fact, the world crucible record on a binder - classic Agrivix - had Arcane Bomb on Aether Corruption (Calidor Tempest was on Imp or Fiend iirc).

The problem is the range of Aether Corruption in SR. You can cast Devastation and shoot AAR at a far away mob but you gotta wait till they get close before you can cast Aether Corruption. It’s really a bother with ranged bosses who won’t come closer (and you can’t approach or you’ll aggro the others).

Now that you’ve mentioned it, I play mostly on SR and rarely on Crucible ( too stressful for me ), I can see how I equated that as an issue.

Yup, that poison scorpion and Slathzaar Aehtergaze, that doesnt want to go uplclose and personal is a really pain.

There also is a hero “Julius Cronley, the Mindbender”, he possess one-time disprupt with kinda long duration, quite dangerous.

I’ve been doing this build without so far fine through most of elite with a pulsing shard, but I’m going to have to tweek the devotions until I can get the amulet then I’m assuming.

So. I can use either the shard or the mythical essence of grim dawn until i get the recipe for the conduit and be able to leech. Just drop other leech devotions/gear?

Obviusly. Especially combined. After all, to get 10% ADCTH for AAR with 24% WD, one would need 40% global ADCTH, which is fairly unrealistic to get.

yes, you actually get more life leech from essence and shard compared to conduit since their ADCTH is based from AAR’s full damage.

Just be careful with big hits or getting swarmed, as you wont be able to recover as quickly.

Also, you may have to change the gear components to compensate for the lost resistance roll from conduit.

ADCTH from conduit is also based from AAR’s full damage.