a full database rebuild, a “quick” upload and, as promised, an update will arrive today in approx 1 hour i think it will be available for testings
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0.9e:
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VARIOUS:
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CHANGE: UI → the right side of the inventory has a new CLOSEBUTTON which was taken globally for most window closeactions to get rid of the unnecessary closebuttons of vendors, blacksmiths, inventors and caravaners → the ILLUSIONIST may stay with the basegame closbutton that is no problem while having that big window anyways
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CHANGE: the “tags_combomod_classes.txt” got revamped for all new classes and their combinations, some names have been adjusted, some classes now have their equivalent female pendant available;
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CHANGE + FIX: “records/level art/riftgates/riftgate_personal.dbr” → cleaned up + removed sound1+2 + changed bumpTexture + changed Physics variables;
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CHANGE + NEW + FIX → vendor/factionvendor + inventor + blacksmith + caravaner → UI elements rearranged and adjusted to fit better into the mod theme overall;
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FIX: nametags for T2 Combomod Minipets!
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CHANGE: further database cleanups and a few leftover rearrangements → components mod internal like gems + skillrunes → MOST items from here MUST be reaquired ONE LAST TIME, SORRY → simply needed a better structure on those aswell!
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CHANGE: gems now have an unique tagfile for better overview of inmod gemstones from both D2 + D3 → “tags_combomod_gems.txt”!
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CHANGE: gemstones → now has a 5th tier and all names have been equalized, also their levels/tierlevels have been equalized!
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NEW: Crazy Mike → has a D2 section now for further additions down the road → not that much in yet
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CHANGE + FIX: skillclasses → added the “extra resistance mechanic” to all new classes;
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CHANGE: factionvendors globally → removed from ALL factionvendors → Tonic of Reshaping + Tonic of Clarity + ALL XP potions + removed SIMPLE TORCH from DC FRIENDLY → ALL of these items now can be crafted at Ashdim in the Conclave, also added them to the FORGEMASTER DEFAULT CRAFTINGLIST to be available at ALL blacksmiths globally! HAIRSTYLES have MOVED to the ROVERS factionvendors, including the hairstyle from Grimer for the Blood Knight <3 WEAPONSTYLES are still available and exclusive from DC ONLY! ARMORSTYLES are now available from GDX2 FACTIONVENDORS (The Enclave of the Three) ONLY, including the 2 gearitems from Grimer for the Blood Knight cosmetic <3 → the Blood Knight COSMETIC ITEMSET has vanished and a tag therefor has been added to all 3 cosmetic gearitems, which can be combined with anything else and do not need a lootset to bind them to it in my opinion furthermore a small ISSUE encountered while setting this up, also a bit of a reason to do it tbh → FACTIONVENDORS seems to be LIMITED in their vendorwindow Y-SIZE by its grid as i could not raise the overall amount of items that can be shown in that gridwindow, maybe tried the wrong values here, try harder next time
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CHANGE: Fresh Meat → changed MSH to an appropriate one (-> simply a gib-msh with some size adjustment)
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MODNOTE: buildtime reduced to 1-2 sec again after D2 Mod integration with NP++ as usual, down from over 60 seconds each time by simply removing the zeros again
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D2: -
NEW: the D2 Classes Mod by DenisMashutikov (->“[Mod] D2 Classes aka Noble Paladin”) has been integrated with a few changes by myself as usual; → further optimizations, synergies and additions will follow as usual over the next few month, also curious about the next official update on that;
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CHANGE + NEW + FIX: D2 → textures for the Horadric Cube Blacksmith Device have been assimilated from ROT for optimal visuals <3
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CHANGE + NEW → the Horadric Cube has been transformed into a new PORTABLE NPC → Gambling Blacksmith III → can be crafted for the usual amount of currencyitems according to Gambling Blacksmith I+II;
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FIX: D2 → grabbed missing tex files for MSH files of D2 items from ROT <3
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FIX: D2 → blueprints → added amount of iron to the COSTEQUATION to avoid a big chunk of errorcalls;
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NEW: D2 → ALL loottables for EPIC + LEGENDARY GEAR have been injected into the RANDOM01+02 MASTERTABLES to bring them to global loot accordingly!
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CHANGE: D2 → Gems → can now be used with gearhead + gearshoulders + geartorso ONLY and have their names changed to not get confused with D3 gems ;D → Amethyst is now called Fluorite; Diamond is now called Moissanite; Emerald is now called Tourmaline; Ruby is now called Red Spinel; Sapphire is now called Tanzanite; Topaz is now called Citrine; stats UNTOUCHED FOR NOW for the most part;
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CHANGE: D2 → skills “dragonclaw.dbr+dragonflight.dbr+dragontail.dbr+dragontalon.dbr” can now only be used with DAGGERS! unfortunatly i could not make it viable for UNARMED only, at this point… furthermore added some bleeding damage to “dragonclaw.dbr” and cleaned up, also cleaned up tags of these skills and changed specialanimation “AttackKick” for these to some animations that are available for 1handed;
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D3: -
CHANGE + NEW: the Blood Knight Update by Grimer for the D3 Classes Mod has been integrated, with changes by myself as usual;
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NEW: added the Sapphire from D3 Mod, adjusted + linked accordingly!
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CHANGE: D3 → Legendary Gems → will not need Blood Shards anymore to be crafted, instead it will need an additional Sapphire and the amount of gems needed has been set to 1 for all Royal Gems here! (maybe this will change to Radiant Gems down the road…)
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CHANGE: D3 Legendary Gems → levelreq increased from 75 to 80 to be on par by that with T5 Gemstones!
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D3 Mod further UPDATING!! → SOME items (D3 internal AND basegame MIs!) have ALSO been granted with D2 skillaugments + skillmodifiers to bring in more diversity and synergies;
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CHANGE + NEW: SOME basegame shields (epic + legendary) now also feature the Blood Knight with some skillaugments and a few additional modifiers;
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CHANGE + NEW: D3 → players are now able to get RANDOM D3 setitems from Etram Fald in Tyrant’s Hold (Elite+) for an according cost!
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CHANGE: D3 → Echoing Shade → is now LEGENDARY GEM 14 → adjustments + cleanups + a few optimizations done as usual → now it summons more but smaller Chaotic Shadowclones which are ravaging around <3 this gemstone now ALSO can be used with 2HANDED RANGED WEAPONS! it does NOT support vitality damage anymore therefor!
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CHANGE: D3 → UPDATING → “The mod now uses a custom file for animations. If you notice any missing animation/character freezing, please report on this thread.” → NOT USED! see below!
→ MISSING specialanimations from D3 mod which have been replaced TEMPORARY IN ACCORDING SKILLS WITH ANOTHER BASEGAME/ALREADY INCLUDED REF as long as there is no increase by Crate:
SINGLE HANDED: -
LeapingSmash → TEMPORARY REPLACED WITH SPECIALANIMATION “AttackJump”!
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Ravage → TEMPORARY REPLACED WITH SPECIALANIMATION “AttackSweepChaos”!
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BloodRush → TEMPORARY REPLACED WITH SPECIALANIMATION “BlitzVitality”!
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ShadowsEdge → TEMPORARY REPLACED WITH SPECIALANIMATION “FastThrow”!
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SiphonBlood → TEMPORARY REPLACED WITH SPECIALANIMATION “Possession”!
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BloodWave → TEMPORARY REPLACED WITH SPECIALANIMATION “RaiseDead”!
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RavageCold → TEMPORARY REPLACED WITH SPECIALANIMATION “WallOfWind”! → MODIFIER ONLY HERE: “records\combomod\skills\skillmodifiers\diablo3\soulrend_modifier.dbr”!!!
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ForcewaveChaos → TEMPORARY REPLACED WITH SPECIALANIMATION “ForcewaveFire”! → MODIFIER ONLY HERE: “records\combomod\skills\skillmodifiers\diablo3\vendetta_modifier2.dbr”!!!
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WhirlingStrikeFire → TEMPORARY REPLACED WITH SPECIALANIMATION “CripplingFire”! → MODIFIER ONLY HERE: “records\combomod\skills\skillmodifiers\monsterinfrequents\vilgazor_modifier2.dbr”
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LeapingSmashFire-> TEMPORARY REPLACED WITH SPECIALANIMATION “XXX”! → COMPLETELY UNUSED, NO REF IN ANY DATABASE FOUND!
→ because all these specialanimations do NOT fit into the S-HANDED CLUSTER i have replaced them in the according SKILLS (value SpecialAnimationName) so this temporary replacement will also be applied to 2H etc because of the swapped REF for this animation! KEEP THIS IN MIND WHEN CRATE INCREASES THE AMOUNT OF THESE CLUSTERS, ALL OF THEM CAN BE REACIVATED PRETTY EASILY, to NOT replace any already given ones; -
CHANGE: D3 → “records\skills\playerclassd302\consecration.dbr” → changed specialAnimationName “Consecration” to “GroundStomp” (was the same linked animationfile just with increased speed!) AND INCREASED the speed of the “GroundStomp” animation in “anm_femalepc.dbr+anm_malepc.dbr” therefor from 1 to 1.25 in ALL animationclusters here! so the “Consecration” specialAnimationRef has been removed from the playerchar animationtable to free 1 place → therefor added “WhirlingStrike” back to SINGLE HANDED without replacing anything here! furthermore cleaned and synced both player animationfiles, including the floating ones!
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alot of things have been done, an end is not in sight, keep hunting and if you find anything missing or mismatching, simply post it here or pm
Cheers