Howdy An update is loading up to test out, more fixes, new adjustments to D3 Bosses and finally all cool Blade Vortex skills are integrated as new Exiled Skillgems for the Lost Treasure Mod, check it out in a few
→ 0.5h:
- CHANGE: updated gameversion to 1.1.9.7;
- CHANGE + FIX: removed various doubled and irrelevant files, fixed various minor linking errors;
- CHANGE + FIX: various bosses correctly readjusted in terms of loot (i.e. Infestation Fieldspawners, waveevents etc.) → simply forgot this last time on closing gaps…
- NEW + CHANGE: full integration of “Blade Vortex : 6 different skill Effects - Faster than PoE” → goes to “Lost Treasures Mod” as new components → 5 new components → 5x new “Blade Vortex” Exiled Skillgem → Hot, Toxic, Electrocuting, Physical and Aetherial → can be looted from Treasure Guardians now aswell;
- CHANGE: Lost Treasures lootset02 → petskill changed → Cold Blade Vortex changed to Physical Blade Vortex;
- CHANGE + NEW + FIX: D3 Bosses overhauled again → new scaling of all skills, should now correctly scale up to charlevel 100, also revamped some of their skills in terms of performance and behaviour, needs more feedback on this, what is too strong - what is too weak here…! new controller and bios settings to make them more challenging again, hopefully cleaned up the whole D3 boss mechanic to get a better overview internally, also a bit of preparation to maybe add more bosses here, maybe even can bring ONB’s in here with some adjustments lateron, when finally fine and satisfied with their balancing
- CHANGE: D3 Legendary Gem “Bane of the Stricken” → added weapon + retaliation damage reduced from 50% to 20%;
- CHANGE: Headhunter Leatherbelt → chance to proc the starterbuff increased to 100%, added basestatvalues for armor, OA and DA;
- CHANGE: Hero Archetype “Burning” → decreased burn duration and decreased its overall offensive value → simply was a bit too hot… xD;
- CHANGE + NEW + FIX: Devotionshrines → proxies: all shrines have a new setup with increased delay and adjusted packsizes; pools: all configurations and scaling adjusted and on one level now, NO SCRIPT OR QUEST RELATED BOSSES HERE anymore! created new folder for devotionbosses → atm only copy/paste from the basegame but can also create completly new here, just remember to REMOVE scriptcommands, questvalues and deathpoolspawns and set to boss classification → “records/creatures/enemies/boss&quest/devotion/”; minor issues with the delay on shrines here, still trying to figure out why some shrines can have a delay and some can’t have a delay furthermore removed the “grimmest spawncommand” completly from devotionshrines for now, to ensure this is not a reason for crashes, as i encountered another crash near a devotionshrine, and i could not reproduce it in any way and i was not hovering over any item at all… just to be sure on this…!
- CHANGE: monstertotem proxies → setup accordingly to the devotionshrineproxies! also changed pools → champion chance goes from 100 to 85 and “ignoreGameBalance” is now set to FALSE!
- CHANGE: Shattered Realm rulesets → decreased timers a bit for all difficulty levels;
Cheers.