ComboMod Testversion

angelic wizard, crashed there without attacking any mobs, but I have at least 10 ‘when hit’ effects. Now I have enabled grimcam again-let’s see how it goes. So far so good.
EDIT yeah couple hours of no crashin-same settings. IDK why I did crash 3 times within 10 minutes back than.

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I just new start my old bluid, looks many things changed, :slightly_smiling_face:

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strange one, yes :DD maybe something non-related to Grim Dawn itself, unsure at this point, keep testing :slight_smile:

yes and many other things will change aswell :slight_smile: happy testing and welcome back duskdeep :slight_smile:
Atm i am REworking all new affixes again and will try to make it a bit more impactfull, a bit like the affix system in PoE,… will take a bit of time, the plan is already set up, will make things more structured aswell.

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let’s see how far can I go in this version. :grinning_face_with_smiling_eyes:

not easy now. pet die fast and some boss smarter than before.

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is there a limit to how far can you go in SR? (how many shards is max?)

that’s good! still adjusting alot things, any feedback in detail is highly appreciated :slight_smile: yes, i did some adjustments to their controllers :slight_smile:

the highest shard you can reach is 210 i guess as it is scaled up to this shard, like in the basegame itself, has not been modified :slight_smile:

It must hurt to see the Enforcer component get nerfed from +25% max res to +10%.

Im HCer , first think about character survival,Im use 25% less damage component.
but now type of hero ground debuff damage still crazy, 1、frozen(buff) 2、electric(buff) 、3、burning(nerf), can imagine how fast pet die in deep SR. But none pet characters can survive well.

Frozen ground is indeed crazy. It’s because it multiplies your elemental resistance by 0.25. The fire one is strong I think because it reduces your max fire res by 25%.

you can indeed avoid “Burning” and “Electric” pretty easy, also your pets can simply be moved with the petattack skill :smiley: the “Frozen” one is still a bit too OP in my oppinion, that is true :smiley:

I think it’s that hard btw because it is not that mega clear where the radius of the effect is ending…

Frozen Archetype reduces Elemental Res by a max of 75% at max level 100, Burning Archetype does reduce only Fire Res by a max of 100% at max level 100 and in addition it reduces Max Res of Fire by 25% regardless of level. maybe i should adjust the reduction in Fire Res to 75% max aswell and maybe i should switch the Frozen Archetype reduction from Elemental Res to Cold Res accordingly, what do you think?

small thing; if you look at the items that grant combomod minipets, the Aether and Pierce have swapped graphics. Teal tint is clearly meant to be aether, while white spikes would indicate pierce

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sounds plausible :slight_smile: thank you will check this when i am back home tomorrow. have a nice evening

Those changes sound fair to me. Is it even possible to reduce cold res by a percentage?

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I reached shard 210 yay :smiley:

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Yes absolutly, will it make accordingly to the Burning Archetype in percentage i think :slight_smile: