very nice, even made use of the Headhunter Leatherbelt, amazing! 
and even melee :))))
did you experience any crashes at all?
Yea I crashed twice when interacting with the aether clusters in SR. Right when I started attacking them.
that’s semigood i think xD will check for reasons on this archetype, maybe some issue with the newly added Aetherial Shadowclone… we will see
but think getting to shard 210 with only 2 crahses on that one Archetype seems to be in a good route.
fixed this issue, was pretty simply to change the given frostnovaskill to a debuff skill like on the Arcanist, further balance changes took place, also looks better in style
now fire and cold are pretty similar in terms of debuff, still a bit strong but we will see 
changed this, yes it was fitting a bit better vice versa
i “implemented” these symbols primary as a unique placeholder, i think this is not final and can change at any time in the future when i find something better or someone wants to take this “challange” 
tested this Archetype at least 25 times, a few times spawned in SR, without any crash, so yeah i could not reproduce this unfortunatly, but its on my observationlist now 
progress on the affixes goes good, finished 1h melee + ranged, 2h melee + ranged and today the accessories. leftovers are armor, offhand and shields, for that part
furthermore all tiered “base” gearitems for this mechanic will and have been adjusted to get some really good and diverse newly affixed D3 gearitems out of it, yes you will be able to get affixes for EVERY D3 skill now, according to the gearitemtype, alot of work has been done and will need to be done
so i guess i am aiming for an update not earlier then at the end of next week
when this D3 side of the gambling-mechanic is finished and i am satisfied with it, i will take all of it to the basegame side for sure.
Cheers.
The Tyrael set bonuses are so extra lol I love it.
It seems like the set bonuses on Tyrael and Omega only take the highest set bonus and ignore all the lower set bonuses. So each level in the set bonus list acts as a cumulative bonus of every level below it, plus its own bonuses. I wonder if that’s intentional?
yes i wanted those setboni to be a bit different and unique back then when i was setting them up 
edit1: good that you mentionend this, it could be noted via a small tag to make it clear 
I test DoM and Grimarillion D3 boss compare with yours , all have some differents. but Grimarillion boss give more sense of oppression.
yes normal, i have adjusted all bosses a while back when i was checking them, also they have completly different scaling, absolulty not finished at all, but i have no time for it atm as i am still working on the new D3 gambling affixes and items, pretty much ALOT more then i initially thought it will be xD nearly done to make an update this weekend to check this out. will come back to bosses in a while for sure but have also a new rl job atm that i have to be focused on so everything will take a bit longer then usual
hope you understand it. also i think there will be some more adjustments to the D3 Bosses especially by Grimer and Asylum which i might check out before tuning them more again in the near future 
Peace
Bosses purify need including character skill, that will more balance I think.
so basically they are still too weak? what is mostly the cause? skill, behaviour, offensive or defensive? will note that and check for it again when the time is right for it 
Howdy ![]()
Some impactful update will be released in a few moments to give you something to test out ![]()
0.6c
- CHANGE + NEW + FIX: D3 Gambling → completly reworked in terms of basegearitems and affixes → now the gamblingmechanic (D3 ONLY atm!) will give out new “Exotic” gearitems with a new scalingsystem on a per-gearitem basis, the variation of these new gearitems will start at the base and NOT on the affixes they can roll, so the variation and the support for various builds should be alot better → new basegearitems have scaled stats and can be granted in 6 tierlevels as usual; in addition all these new “Exotic” gearitems have a chance to roll completly new affixes for every single D3 skill to get a bit better support on this throughout the whole game, also specialized affixes can be granted (i.e. no skills and only stats for boosting a single element) → skillaffixes inhabit only ONE single skill of any D3 class and have also fixed stats depending on the gambling cluster (i.e. 1hmelee or 1hranged → yes this has been seperated finally!); alltogether there are 246 new skillaffixes and 20 specialized classless affixes for every gamblingcluster available, tiered from T1-T6 as usual; balancing and adjusting all this took alot more time then i initially thought, and is NOT final at this point, it is a good base after the first phase of adjustments
→ at least the gearaccessories/medals have been balanced and adjusted with a second phase. there WILL be some OP items, but let’s see how this will work out in the end
- CHANGE + FIX: Combomod Minipets → swapped the icon on minipet01 (aether) with minipet08 (pierce) to fit better to the global color scheme, thanks to LadyofPain from the official forums for this suggestion!
- CHANGE + FIX: Hero Archetype “Burning” → reduction to fire resistance set to a max of 75%;
- CHANGE + NEW + FIX: Hero Archetype “Frozen” → no more elemental resistance reduction, therefor the frostnova has become a debuffskill that only reduces cold resistance accordingly to the “Burning” Archetype (max. 75%); the frostnova casted on death ONLY will reduce the damageoutput of the player now for a few seconds now additionally; the “Land of the Dead” skill can move with the archetype now and is not only an initial skill anymore, it also reduces activly the runspeed of the player;
- CHANGE: Omega and Lost Treasure itemsets have a new tag now to indicate they are Unique Lootsets with a setbonus that will NOT stack up;
- CHANGE + NEW: D3 Class - Witchdoctor → “Spirit Barrage” → added specialanimation “Siphon”;
- ISSUE REVERTED: grimmest script → only starterbags removed as intended, no more entries for spawns removed as this “change” will somehow break the script completly;
- INFO: the provided PDF is pretty much outdated at some spots, alot of things have to be cleaned up and rearranged, take this into consideration when checking through it
will be done overtime, for me really the hardest work to do
just a bit of cleanup to do, then it will be packed up. Curious on how this will work out in the end!
Alot of work for someone with a bit less time the last few weeks, but we will get there ![]()
EDIT1: unfortunatly you WILL loose the previous gambled D3 medal, if you had one, do not worry, this is due to a rename of the basegearitems… this will happen to all other basegearitems aswell over the next few updates
but hey, i guess there are more then enough Blood Shards to gamble it again ![]()

The affixes on the exotic gear items are absolutely bonkers insane. I see 200%+ resists on some armor, 242% attack speed on a 1H sword, 300 OA+DA on some armor, +3 all class skills on medals, massive weapon damage on weapons, etc.
Also the linked 2H axe has the attack speed of a 1H weapon.
definitly, as described above, some items really got a “bit” OP on output, for medals i think +3 to one single class on a T6 medal is absolulty fine. Those stats like 242% atk speed, yes truly ment it TOO good xD take the medals as an example for the stats, i think those should fit, also the +3
Cheers.
EDIT1: and yes, the basedamage of that 2h axe is a bit too high for sure, seen that already, also on 1h weapons, the rest is pretty much what i was aiming for, really an option for endgame i think ;D and it does not even have a prefix
maybe a bit tune down the alldamage statvalue, also for other weapons i think ![]()
EDIT2: do not worry, 1h weapons will not go that high on skillaugments ;D
The issue with the axe in the image is the speed, not damage. It has the speed of a slow 1H weapon.
good morning ![]()
oh yes now i see it too, will check for it, maybe the added attackspeedmodifier also applies to the basespeed?
EDIT1: must be like that as the baseattackspeed has not changed, only added an attackspeedmod to the 2h axes as their fixed stats, this seems to be applied to their baseattackspeedvalue aswell
not a biggi, just did not know and will tune down this fixed stat a bit for sure
nonetheless, if an affix has attackspeedmodifier on it, it should increase the given basespeed aswell i think, but i have to check that exclusive after morning breakfast and my hangover a bit laydown ![]()
Howdy ![]()
Do not wonder, the D3 gambling necklaces have basegame classaugments on it, this is because i had the idea to mix both gamblings into one with a new exclusive NPC down the road, BUT i made the decision to let it stay seperated now because in the end this will be too much for a single NPC i think, foremost in aquiring the needed gearitem for your class
So this will be changed in the next update, internally it already happened
Now i am adjusting the SUFFIXnames to get better unique names on output for those gearitems, be curious
Aiming for an update this weekend again, also REbalanced alot of statvalues again, some were definitly BONKERS, as initially thought ![]()
Have a nice day hunters ![]()
EDIT1: fixed an issue with epic noname gear dropping → this was caused by the new Corrupted Archetype pet, which had no excluded stylegearitem
(THX to brakbama from the Nexus for letting me know!)
small update incoming ![]()
0.6d:
- FIX: Heroarchetype Corrupted → solved NONAME gearitem dropping → thanks to brakbama from the Nexus for letting me know about this!
- FIX + NEW: Gambling, D3 base gearitems → medals updated to NOT have vanilla classaugments anymore, furthermore rebalanced MOST of the new Exotic gearitems (all but weapons have been rebalanced for now!) → you might loose the medal, which has to be gambled again
In addition, all SUFFIXES for this mechanic have been renamed to give a better variation on their outputnames. - FIX: reduced scaling of attributes from all Gambling NPCs, mainly offensive stats toned down by approx 30%, was simply a bit too OP as the Gambling mechanic is available right from the start at characterlevel 5 and above;
- FIX: D3 class Necromancer → READDED “records/skills/playerclassd305/serration.dbr” to the skilltree because it is working mechanically as a modifier for “Bone Spikes” aswell and has to be TWICE therefor in the skilltree, simply did not know this
Will be ready in a few minutes. Have a nice weekend!