ComboMod Testversion

Greeting :slight_smile: An update will be online in a few moments:

0.2j:

  • CHANGE + NEW: Diablo 3 Classes UPDATED to Patch 4.1 - Update 2;
  • CHANGE: Wrath of the Beast Tincture gives your pets the ability to taunt enemies now → decreased from 100 seconds at 100% chance (LOL) to 6-12 seconds at 75% chance; → this was one of my very first changes nearly 2 years ago ;D
  • CHANGE: all epic gearitems with level req. <=49 are set to level req. 5, except faction items and “upgraded” items → these items are reverted to vanilla levelreq BUT will return as soon as the next PORTABLE NPC is ready to go → then they will become new “Minor” epic items; → IF you had equiped one of these low level req 5 epic items, you might encounter it red in your inventory, please do not wonder, this is absolutly normal, simply swap it out for something else;
  • CHANGE + NEW: no more XP from loreobjects → this will not change, ever :smiley: → instead of simply giving an amount of experience points, ALL lorenotes now grant a buff when picking it up → this buff grants up to 3 charges with 600 seconds chargeduration that will grant up to 150% XP; most LORECHESTS will grant this buff too when opened;
  • CHANGE: Grim Souls → increased pickupradius for the summoned buffitem, according to the new summoned buffitem that is granted by picking up lorenotes;
  • CHANGE: increased droprate for Grim Souls accross all difficulties, (re)added to various chestloottables;
  • CHANGE: Hero Archetype Defender: increased radius of both auras +2, decreased manadrain, pets will now attack this target primary → should be much easier to kill for petbuilds now;
  • CHANGE: Hero Archetypes: killable archetype monsters can now be attacked much easier by pets;
  • CHANGE: Immortal Mercenary #9 (Nivondala - Pet Tamer) → offensive stat: convert duration and chance decreased;
  • CHANGE + NEW: Immortal Mercenaries: ALL 9 T3 Mercs are now AVAILABLE (at the GDX2 factionvendors on revered status as usual) → check the provided PDF for further details on this;

HAPPY TESTING :slight_smile:

2 Likes

sorry , to interrupted your growth progress.
but after your newbie buff is expired I think the difficulty curve is very high for me.
I’m playing as a barbarian and on level 24, maybe I should farm until I got second class and the game will be balance? or maybe I missed something because I can’t craft anything on TESTNPC at all, I can only gamble. Normal mobs are hitting me 2 hit with ground area damage and I respawn.

ps. sorry for my bad english :frowning:

hello. the TESTNPC has nothing to craft for you, as the name says, it is ONLY for testing purposes, don’t bother with it if you just want to play the game. The difficulty is pretty much higher then in vanilla basegame, as this is the intention of the mod, but as you maybe not have noticed, there are several things that will make your life much easier. Turn off Grimmest, this is only intended for grinding for specific items, use factionvendor buff potions, use your Immortal Merc, grab the Portable NPC: D3 Crafter → this will provide the opportunity to gamble on various gearitems for your D3 class, if you have Blood Shards, which are given out everywhere. It’s sure harder, but doable also for sure, at least when not going GDM! :slight_smile: about BALANCE → this is an ongoing process, please check the version number of the mod itself, things are about to change, and me personally is still learning :slight_smile: so be patient, test out the mod, or come back when it is more balanced. the next UPDATE will come soon, takes longer then i thought this time, but i guess that will bring some fresh air into EVERYTHING :smiley: Wish you the best, have a good time, peace.

Howdy :slight_smile: An update will be out for testing SOON, a little preview on this:

gambling01
A new portable NPC has joined the army :smiley: guess what is coming for you → the big GAMBLE! → KADALOR FALD enters the game and only wants your gathered Blood Shards for a sweet gamble in Cairn on ALL vanilla items and in addition new TIERED rare items have been created…both crafting NPC’s are now totally equal on the Gambling mechanics and equally categorized into accessories, armor, caster + melee + range weapons! all in one, all for the GAMBLE! be curious what this will bring… :slight_smile: furthermore i DELETED various loot to make this mechanic even more attractive AND to free up the screen just a tiny bit… did not touch any enemyspecific loot, do not be afraid at all about that, this will make it even more viable and unique in the end.
As you maybe noticed, the craftingbonus of the Portable NPC crafters and Ashdim HIMSELF in the Conclave was a bit out of boundaries, so here we go again, now they are all equal → gambling02jpg
Not “much” left to do, just need to reconfigure the preadjusted affixes from D3 for the vanilla classes. Everything else seems to work as expected so far. Just took me over 1 million Blood Shards and endless cans of coffee to figure out this gambling mechanic xD 1-3 days and the update will hit the hosters :slight_smile:
Have a nice evening!

2 Likes

As promised, an update will be available in a few :slight_smile:

0.2k:

  • NEW: added a Portable NPC07 (summons Kadalor Fald, the Vanilla Blacksmith) to Ashdim in The Conclave of the Three, which can be crafted for 1 Shattering Essence and 5000 iron, is consumable and has INFINITE usage → to aquire this new Portable NPC you will need to go for at least a tiny round into the SR to obtain the currency Shattering Essence, which is needed to craft this Portable NPC → this also applies to the D3 Blacksmith Haedrig Eamon and Ashdim’s Minion;
  • CHANGE: all 3 Portable NPC Blacksmiths are now equal on → infinite usage allowed, max stack size 1, itemlevel + levelreq 5, also the blueprint has been adjusted to be levelreq 5; ALL Portable NPC Blacksmiths now share the same completionbonus, this bonus is ALSO applied to Ashdim HIMSELF in the Conclave!
  • CHANGE: adjusted the D3 Gambling mechanic to be equal with the existing basegame Randomcrafting mechanic → gamble on all D3 gearitems, splitted into accessories, armor, caster weapons/offhands, melee weapons/offhands and ranged weapons → have a CHANCE to obtain a rare/epic/legendary or setitem for Blood Shards and iron;
  • NEW: the same GAMBLING MECHANIC as it is for D3 is now available for ALL vanilla gearitems aswell, granted by Kadalor Fald, the new Portable NPC07; both Gambling mechanics are absolutly equal in terms of the mechanic, only exceptions are the granted items and the affixes have D3/Vanilla class skills (A LOT of open space here to bring in new affixes and adjust the given ones!) → the previous seen Epic Vanilla MINOR items have returned with furthermore balanced stats for their lowlevel 5! → you can grab all these items via the Gambling mechanic and even as loot in the world!
  • CHANGE + NEW: new gambled RARE items will be granted in six tierlevels with the following level requirements if you reached the according breakpoint → T1: level 5, T2: level 15, T3: level 30, T4: level 50, T5: level 65, T6: level 80+; → available items per tier are ALL common items from the base game, means you can get a Preserver Hat with lvl 5 and according affixes and so on :smiley:
  • CHANGE: all available currency is getting a restructure under the hood, starting with Blood Shards → ATTENTION: you will encounter the “problem” that you can not aquire anything with the “old” Blood Shards → simply delete them, unsure why they will not vanish at this point;
  • CHANGE: adjusted various “chestloottables” (this means also heroloot & bossloot spoils) → DELETED various generic gearloot and added various new Gambling gearloot to make both new Gambling mechanics more impactful and to free up the screen a “bit” → more will be deleted in the future, safely without removing monsterspecific gearloot as for example MI’s;
  • CHANGE: added new function to Crazy Mike to simply give 9999 Blood Shards for testing out the Gambling mechanics;

Please let me know what you think, this might be just the beginning :slight_smile: HAPPY GAMBLING!

2 Likes
  • CHANGE: adjusted various “chestloottables” (this means also heroloot & bossloot spoils) → DELETED various generic gearloot and added various new Gambling gearloot to make both new Gambling mechanics more impactful and to free up the screen a “bit” → more will be deleted in the future, safely without removing monsterspecific gearloot as for example MI’s;

→ this part has to be overhauled as i just noticed the dropped epic and legendary items and for sure some of the basegames rares are out of levelranges, sorry for this :smiley: the tiered lvl 5, 15, 30 etc. are still dropping as expected, will be changed in the next update.

2 Likes

An update will be available in a while, could’t resist to bring in MORE Blood Shards xD

→ 0.2l:

  • CHANGE: chestloottables → readjusted, deleted Gambling gearloot, added Blood Shards in exchange for them; added ONLY RARE Gambling gearloot as drop to rackchests and rationchests, splittet into armor, weapons and accessories;
  • CHANGE: SR lootchests → DELETED various generic gearloot (common + rare) and added various new Gambling gearloot, also added more Blood Shards;
  • CHANGE: devotionloot → DELETED various generic gearloot (common + rare) and added Blood Shards;
  • CHANGE: totemloot → DELETED various generic gearloot (common + rare) and added Blood Shards;
  • CHANGE: DELETED various generic gearloot (common + rare) from all sources (mastertables) and added Blood Shards;
    (-> leftover and untouched for now are the affixtables that i added to gearaccessories+gearhead+geartorso+weapons, this will maybe the cause that you will still encounter gearitems with levelreq way higher then your character is, but just as drop, never from the Gambling mechanic; i guess that will be ripped out again soon aswell, so will MAYBE epics + legendary gearitems… what do you think? even more gambling? :D)
    → one more addition to make your life much easier when testing out the Gambling mechanics, use this tool: AutoClicker Download – kostenlos – CHIP (set it up for right mouseclick with a speed of 25ms as example) → will make selling stuff MUCH faster and easier, especially when your inventory is full to the max!)

HAPPY GAMBLING!

1 Like

I like the idea of gambling more. It is fun to farm a currency to gamble and get better loot. However, I think iron bit cost for it is quite high and it is limiting factor for me at least. What do you think?

Yes i think i will go into the “more gambling” direction :slight_smile: about iron → SR rewardchests and pinatas have the irondrops increased, just go a few rounds SR, then you will get more then enough iron :slight_smile: cheers

Howdy :smiley:

An update will be available in a few moments:

→ 0.2m:

  • FIX: issue with D3 Crusader Skill: Blessed Hammer → MISSED SOME PFX FILES HERE!!!
  • FIX: added Will’O’Wisp consumableitem back to loot → simply forgot to put back in xD
  • FIX: position of tab one for characterstats was a bit inaccurate → itemtext of items in inventory was not showing up when directly under this tab;
  • FIX + CHANGE + NEW: Portable NPC02 → fixed the loot for Harry, has both D3 and Vanilla Gambling gearitems for sale → ONLY tiered rares! this Portable NPC has a big CHANGE → removed from Ashdim, NOT craftable anymore, ONLY lootable from rackchests + rationchests + rottenstumps + all breakable loot → is now called “Omega Immortals Summon Stone I” (new bitmap, mesh and TAGS), the NPC himself has his origin changed to Omega Immortals faction and you can get discount prices when doing the Omega Quests and ranking up your reputation;
  • CHANGE: slightly decreased drops of Blood Shards;
  • CHANGE: Blood Shards + Portable NPC02 → changed mesh;
  • CHANGE: adjusted prices for basegame randomcrafting to 15-30 Blood Shards at all available basegame blacksmiths;
  • CHANGE: removed previously added gamblingaffixes on enemyspecific rare lootitems → conflicted with levelranges and levelrequirements;
  • CHANGE: added ALL enemyspecific rare lootitems and adjusted itemlevel + levelreq by -35% (rounded off) → this will fix the issue these items are WAY too high in levelreq → seems to work pretty good, tell me please if any issues come up down the road;
  • CHANGE + NEW: new mastertables for ALL epic + legendary items have been created: epic gearitems added to bossloot + nemesisloot + oneshotchests (all difficulties), legendary gearitems added to bossloot + nemesisloot + oneshotchests (elite + ultimate ONLY);
  • CHANGE: devotionloot + monstertotemloot + SRloot → switched basegame mastertables for epic + legendary gearitems with newly created mastertables for ALL available gearitems to bring in D3 items here aswell;
  • CHANGE: added NEEDED merchanttables to avoid the selling of Blood Shards for zero ironcost :smiley: → also adjusted these merchants to be variable on head- and chestgear, means not every merchants sells caster/light/heavy, you need to find the correct merchant for your needs, if you do :smiley:
  • CHANGE: updated ComboModLorenote and loadingscreentips;

Happy GAMBLING :wink:

2 Likes

Ok was trying again. One comment the earth golem merc aura could use a tune down. Its way too bright. One of the buffs off shards the blood red one could use a little tune down as well. Also perhaps make it smaller like the fire buff. Though its not as bright as the golems but combined with others it becomes too much. Also if u have pets the buffs combines takes up alot of screen, size wise as well as too much visual.

Greeting Immortal Spider :smiley: Thx for advise Violesta, will put that on my list to check, nothing gamebreaking at least :wink: an UPDATE will be ready tomorrow so i guess, the last version still was not dropping enemy specific items to my liking, requirements were still too high and just had no effect on me, but adjusting them now again to have D3 skills + modifiers to bring more balance and options to the table, all rare green items that can drop are now req-free for lowlevel characters and will only get their levelreq from affixes on higher levels, all vanilla affixes are still untouched for these items, i think i will not touch them as i have the modown “small” bunch of affixes for both gambling mechanics still to adjust and expand :slight_smile: a lot of pillars already :slight_smile: stay tuned for the next update, the loot WILL be alot better. Cheers

Howdy :slight_smile: An update is about to roll out that will bring you a better base for the gambling mechanic and even more mobmadness :smiley: Happy testing!

→ 0.2n:

  • CHANGE: adjusted enemy levels accross all difficulty levels;
  • CHANGE: increased packsizes of all placed enemypools by 100%; → this is for testing purposes, take this into consideration when turning on GDM!
  • CHANGE: dropped gearitems - according to enemyspecific loot - will be in your levelrange now for the MOST part → these items have adjusted stats, added skills and skillmodifiers mainly for the new D3 classes (DONE this for all gearitems EXCEPT weapons ATM → these will follow in the next update); it CAN happen that these items require you to be 2-3 characterlevels higher, but that is fine for now i guess; these items will drop with NO levelrequirement on LOWLEVEL and will get a levelrequirement on higher itemlevels;
  • CHANGE: further REMOVAL of basegame loot (epic + legendary gearitems) and increase in Blood Shard drops → there is still SOME generic loot left that CAN drop, this might likely come from the enemy databases itself via added basegame miscloot/equipement loottables → this will be removed aswell in one of the next updates;
  • CHANGE: adjusted the DROP of epic + legendary gearitems for ALL locations: SR lootchests, bosses, nemesis bosses, devotionshrines, monstertotems and oneshotchests → was not dropping in character levelrange, should be fixed now aswell and should be able to drop epic + legendary gearitems at these locations with a range of -50 up to + 1 to characterlevel;
  • CHANGE: Harry Orlsen - The Rare Mastermerchant (Portable NPC02): this merchant scales with characterlevel now → means you can buy TIER 1 gear (level 5) up to characterlevel 14, then you are able to buy TIER 2 gear (level 15) at characterlevel 15 up to characterlevel 29 and so on;
  • FIX: Shattered Realm → updated the list for “blacklisted heroes”, was not up to date after last restructuring of hero archetypes so i missed the new archetype spaws, which gave extremly fast way too much progress via their dropped Celestial Essences :smiley:
  • CHANGE: Shattered Realm → progressAmount gained from looted buffitems has been deacreased;
  • MINOR: Crazy Mike has a few more testfunctions available;
2 Likes

Hi there.

Though this mod looks great in the beginning, it becomes either boring or frustrating. Boring because if you don`t want to use xp-buffs it takes forever to make some progress. Frustrating because with xp-buffs you outlevel the gear too fast and with the mobs scaling with the player they outlevel the gear too. Even with maxed resistances you get killed a lot already in normal diifficulty. Level 65+ mobs still drop lvl 5 gear if they drop gear at all. 99% of loot are blood shards which are used to gamble gear with. That gambling takes 20k iron bits also but iron bits drop very rarely and mostly in small amounts.
The shadowclones are way too strong and respawn too fast. The excalibur totems are too bright.

I appreciate the work you put into this mod. But sometimes it feels like it is too much of everything and the challenge turns into frustration and all that is killed is the fun.

Hi there too :smiley:

first of all, DO you have updated to the newest version? the point you mention about the loot is in the work, as the whole mod is, as you might noticed, this is still version 0.2 :smiley: do not worry, things will change → the upcoming patch also does focus this issue with the loot as the previous, gear IS dropping, but ONLY enemy specific, which is adjusted with D3 skills and skillmodifiers, only weapons was missing in the last patch, which was tested on various levels and this is working as intended; you will get Epic + Legendary gearitems ONLY at specific points beside the Gambling mechanic, like Monstertotems, SR lootchest, Bosses etc;

About Blood Shards dropping too much, yes you are right, already toned down in next update, about the ironcost → 20k is NOTHING, you SHOULD do Shattered Realm, the reward on iron is increased from the rewardchests, also look out for “pinatas”, they have their irondrop increased aswell all accross Cairn;

About the Shadowclones → you are maybe right, i was encountering it a few times aswell where they simply slapped me out of the screen xD → will be adjusted;

About the Excalibur TOO bright, MAYBE, try to fight BESIDE the swordbubble, so you can even easily kill the Defender Archetype, nothing major here, we will find a sweet spot :smiley:

Thank you for the testing you have obviously done and be patient for further updates :slight_smile:

Happy weekend!

Could u leave the mob increase on the metal dude please. I do not want more mobs.
And on buffs etc. being too bright I agree completely. They are just too much & u cant see whats going on. Alot of times u dont just have one buff or ae going off, its a whole bunch of them. Its the combo of lights & ae effects thats way too much. I wish the option for turning off particle effects worked better & removed alot of this. I would love an option to turn that stuff down to bare minimum.

Thanks for the reply.

Here is a screenshot so as you can see when the excalibur rings are overlaping there´s nothing much to see. Especially in this situation, where the excaliburs are around the corner I had to walk into the light to trigger the enemies. And I only knew there were mobs after hitting them once so the health bar got visible. On an open field it is not that much of a problem, but in narrow spaces it is like a permanent flash grenade.

Also I was looking for the pinatas…nonetheless from Whigmire to Burrwich Outskirts I was only able to get like 8k iron bits. The char in that screenshot I started with shattered realms, but that was version j, I think or earlier. Came out from the shattered realms at lvl 68 (and I stayed there as you can see). Due to the lack of xp there is not much progress happening. I was close to lvl 69 but ran into some shadowclones and after 5 tries and about 50k xp lost i just quit the game. Maybe think about the cooldown of xp-potions.

And yes, of course I play the newest version. :smiley:

I´m testing since version 02g, so for four weeks. And for sure I looking forward for what´s to come :smiley:

Edit: btw. I´m using aether ray in the screenshot as you may notice on the right side of the ring.

Hi Violesta :slight_smile:
Absolutly understandable and already in the work → already fixed this “too much visual thingi” for “Stonyco - Physical Immortal Merc” for the upcoming update that will be available - i guess - tomorrow in the late evening, as i have not that mega much time today unfortunatly. I will take this into consideration as a standard thingi now, as i noticed this quite often too and don’t won’t do get overwhelmed as well, i really see this now with increased packsizes, especially on the Minor Excalibur mechanic aswell, no worries, will be adjusted :slight_smile:
About the more mobs, i just increased the packsizes in last update, i really love this but for sure, this was mainly for testing purposes and will have to check IF grimmest will be enough, not tested this that much, will be done over time.
Thank you for testing out this modcompilation and have a nice weekend!

You’re welcome Daniel :slight_smile:

Thank you very much, this screenshot shows it pretty good, and for sure I must admit this is really too much, especially when it overlaps, myself saw this now also quite often after increasing the packsizes and running a few more SR shards for testing purposes :slight_smile: → this “distracting” behaviour will be adjusted in one of the next updates, already started to adjust this “too much visual thingi” for an Immortal Merc, this was just the beginning, really not expected that this will go so heavy on the eyes :smiley: Stay tuned for this, also the Shadowclones will get an overhaul as they simply are too strong and not even give any loot :smiley:

About the irondrops, MAYBE these will get an increase overall now, as i think the gambling mechanic would benefit from this, not too much, also needs a sweetspot, and yes pinatas are very rare :slight_smile:

Blood Shards are already toned down as lootdrop and further optimizations for loot in general have been done, just need to finish the RARE enemy specific lootdrops, leftovers are melee2h, shields and sword1h, the next update shall be ready tomorrow in the late evening :slight_smile:

Have a nice weekend and thank you for testing out this modcompilation!

A quick preview on the upcoming change for the Minor Excalibur → adjusted the animationfile to be more suitable for the given lightning offensive stat, more unique and different to the original D3 Boss-Skill and for sure less stressy on the eye :smiley: also adjusted the mechanic to be less annoying, still challenging but not that mega overwhelming :slight_smile:

Stonyco has his overwhelming visualeffect changed to be more suitable :slight_smile:

This is the loot from 1 Fort Ikon Armory run → as you can see, there is just one single item not at my characterlevel → this item has already been upgraded with D3 skills and mods as you can see, just 2 level above the character, absolutly fine in my opinion, what do YOU think?

Cheers :slight_smile:

1 Like