ComboMod Testversion

this NPC’s do NOT have a chance to corrupt your items, ONLY Shattering NPC’s can do that ;D and yes, you have to grind more for items now, that is how it is :smiley: find one setitem and go transmuting is not that hard :smiley: and there are plenty lootexplosions with the chance of getting what you want, so that IS pretty much more fine then simply getting exactly what you want JUST by having the according currency right from the start, that felt really a bit like cheating i must admit ;D

then u should remove crazy mike too.

sure i will :smiley: as i mentionend a few times and as it also has been written down already in the pdf, our beloved friend good old Crazy Mike will vanish from the hotbar on version 1.0 LATEST :smiley: he will stay in as a consumable for testing only though but will not be easy to get for a “normal” playthrough experience, that is absolutly clear :wink:

Howdy :slight_smile:

Small hotfixing update incoming:

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0.7d
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  • CHANGE: Veteran Balance → enemy liferegeneration modifier increased by 25%;
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  • FIX: added all leftover needed enemies (hopefully xD) for getting min/max level to 1/250, according mapnuggets and some of those enemies still had their basegame mastertables on their equipment slots…! (which only contain Blood Shards and maybe here was still a reason for crashes, for example the “Rift-Claimed Adherents” etc. still had this linked… furthermore this also added some more Hero Archetype Generators to the game, 12 from the “faction enemies” and 51 from the “waveevents”, which was also a cause of not getting an according Generator sometimes in the open world ;D
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  • CHANGE + FIX: Random01+02 MASTERTABLES → drastically lowered chance for getting gearitems out of global loot which normally need to be crafted + REMOVED all UNIQUE (enemy)drops from this global loottables to let them stay unique as intended!
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  • CHANGE + NEW: Oneshotchests → added mapnugget, added “Exotic Summon Stone II” to all chests as “perPartyMemberDropItemName” for all difficulty levels, added a new exclusive moneygenerator to all Oneshotchests to give an additional ONETIME ironbits boost, small fx + new soundeffect added;
  • CHANGE: increased loot from Treasure Troves;
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  • CHANGE + FIX: small adjustments to all Novice Gems again because experience was still not that good and fx looked a bit over the top for most of them, looks way better now i think;
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  • FIX: REMOVED offhand “Eye of Dominion” from Exchange as it also rolls its own affixes on crafting;
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  • CHANGE + NEW: REadded Omega Level CRAFTPROOFS back in, BUT this time they are ONLY available at Omega Level Milestones 20, 40, 60, 80 and 100 → will grant Craftproofs (blueprints) for getting instant Omega Level 20, 40, 60, 80 and 95! in this way you still will be able to obtain the Level 100 Reward and have at least something left to do on your alt characters and not get the feeling of getting lvl 100 TOTALLY free, at least i hope so :smiley: → this is TOTALLY optional, keep in mind that IF you increase your Omega Level you will get an increase in ONB spawnrate AND you will miss the Omega Orbs from the levels you have skipped! this is not an issue as by default you can grab an infinite amount of them by simple keep doing the endless quest, at Omega Level 100 the reward is even increased so this MIGHT be a good option for people who like it FASTER! :slight_smile: → recipes to test this out are available at Crazy Mike as usual;
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  • UNSOLVED: Devotionshrineloot → SR shrine drops Exotic Gearitems at characterlevel 4, Burial Hill does NOT, why? → i THINK this has to be modified in the mapeditor somehow which i will NOT do at this point so this is a GFN, not a biggi, just as information! Found no other reason for this, if anyone knows this reason, please tell me ;D
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will be up in a few moments.

Have a nice sunday!

EDIT1: forgot to mention that the additional FONT has been removed from the archive as it has some conflicts with the latest basegame update regarding to “äöü’s” :frowning:

3 Likes

small update incoming, check it out if you like :slight_smile:

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0.7e
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  • CHANGE + NEW: Portable Inventor → Masterinventor Ermac has been REMOVED from the hotbar → can now be aquired via the Inventor Quest (“sq_dismantling.qst”) as questreward on all difficulty levels and via the Devils Crossing factionvendor on Honored status; levelrequirement for this Portable NPC is now playerlevel 25! → grants the ability to summon Masterinventor Ermac, who is able to provide you access to Salvage, Dismantle and Transmute from anywhere. → BIG QoL → therefor NOT instantly from the start! Has infinite usage allowed and is soulbound!
  • CHANGE: REMOVED “sword_hendl.dbr” from the D3 Mod global loottable as this is already an Omega Endgame UNIQUE! removed from all needed places!
  • FIX: various optimizations to Portable NPC’s; internally the Spirit Guide and the Illusionist from the HOTBAR are now NPC14+15! increased the size of the BOXTRIGGER a bit!
  • FIX: various cleanups in databases + resources, some tag adjustments, errorfixing also provided by GDModSuite as usual :slight_smile:
  • CHANGE: Omega Level Proof 95 will now be granted at Omega Level 95 a SINGLE TIME and not on Omega Level 100 anymore as this gave out the recipe as reward EVERYTIME which was NOT intended!
  • CHANGE: new bitmap for Boss Souls from leftover unused Omega bitmaps;
  • NEW + INTEST: STARTED to create some “FISTWEAPONS”! → created 2 for testing → Energyfist Aether/Chaos, LOW ones with level 5, with added itemskill at 50% chance, shadowstrike-like skill with teleporttemplate → works pretty good, fine for now, will create at least 6 more for this TIER 1! ;D GFN as it will need alot more testing and feedback → added to RANDOM01 MT → “tdyn_d3random_epic04.dbr” (Daggers), same chance to drop as MINOR gearitems; (best to test it out via a new character i suppose or with the provided testchar to give some feedback down the road)
  • NEW + INTEST: created the Omega Wolfpack (out of the D3 wolf companion) including a heros that ALSO HAVE THE SPAWNCOMMAND TO SUMMON an ONB! ADDED to MOST BEAST POOLS all accross Cairn! added to Crazy Mike’s function “Summon Any Proxy” to test them out → just for testing with the goal of GETTING MORE ONB’s spawned in a more controlled way throughout the game everywhere beasts can spawn (for now…)… → BIG INTEST! ONLY 1 hero (Burning) for now, more variety will be added over the next updates! ONLY the hero can spawn an ONB via added scriptcommand “ONDIE” according to your Omega Level! Heros will only spawn with charlevel 45+, normal ones will always spawn; added some loot to the Wolfpack, nothing too special, mainly Fresh Meat and some additional random loot;

Will be up in a few moments.

EDIT1: the Wolfpack has a new mapnugget added :slight_smile:

Cheers.

2 Likes

Howdy :slight_smile:

A bit of an emergency update, nothing new, only fixes and cleanups…

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0.7f
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  • FIX: various cleanups in sources + resources + databases;
  • FIX: thanks goes out to KiwiSenseiTTV from the Nexus for letting me know of an issue regarding to the usage of GD Item Assistant → on parsing the mods database it was crashing due to an EMPTY TAGFILE, this has been resolved; another small conflict solved also on tags, for Grim Souls, as a “=” is VERY BAD inside a tag and can be interpreted wrong by GD IA (maybe even also by the game itself…) and could lead to issues down the road so simply renamed the according tags to NOT have a “=” inside! xD

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next big thing is a bit of an overhaul to the Endless Omega Buffs, which might get some new effects from the PoGD cosmetic auras which have already been integrated but not tested and linked, do not wonder, just wanted to push this out now as crashing is never a funny thing :smiley:

after the Omega Buffs, “only” 2 big clusters are left to do as it seems to me at a high priority → Gambling mechanic finetuning, mainly the baseitems, creating a few more for variety, toning down some of them a bit and adapting everything also to the basegame classes, which will be again a ton of work, but we will get there :smiley: after that i want to also make it possible to shatter basegame medals to a better version as this seems fair. then there is “just” finetuning and updating left for the pdf, for sure have also a bunch of more ideas but we will see as there are plenty other tiny to bigger sized projects running and coming up :slight_smile: with that all done and ripping Crazy Mike from the hotbar i guees it is time for a 1.0 version of this compilation and keeping it on track :slight_smile:

Update is loading up and will be available in a few moments.

2 Likes

Great to fix all these bugs, I saw this new feature that will be coming in V1.2 :

For the modders out there, the console will log lua errors in custom games. We are also looking into enable certain debug commands for you, such as the debug cursor for locating game coordinates.

I hope it will help track bugs !

2 Likes

yes, pretty amazing and looking forward to it aswell <3

1 Like

Howdy :slight_smile:

Small update incoming, UNFORTUNATLY i must say this will be a last major update for now as my motivation and passion to further keep this compilation up is pretty low at the moment due to alot of other projects which i want to prioritize. There is for sure a chance that i come back to this, but i think not in the near future, i hope you understand this. IF anyone with enough passion really wants to give it a try and continue this project, do not be afraid to ask so i can give some instructions and the needed sources + injections.

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0.8a
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  • CHANGE + FIX: D3 Mod by Grimer updated to the newest version;
  • CHANGE + FIX + NEW: optimizing and style adjustments for the Omega Endless Buffs → new fx for all Mastery Buffs except for Retaliation Buffs, adjusted most of the OP statvalues, Utility Buffs now also have a debuff to counter their big benefits;
  • FIX: Reset of Omega Endless Buffs had a small issue on Offensive + Defensive + Retaliation Buff 5-10, was not resetting correctly due to my sloppy work there :smiley:
  • CHANGE + FIX: Omega Nemesis Boss spawnsettings further optimized and SLIGHTLY increased chance to spawn an ONB from a boss;
  • CHANGE + NEW: Omega Wolfpack → added more heros and optimized spawnpool → Tarasyx Icicle ~ Frozen, Grulmaas ~ Electrified and Or’kiach ~ Supporter; furthermore adjusted some of their statvalues and skills for better balancing;
  • NEW + CHANGE: Fistweapons T1 cleaned up and done SO FAR → Aetherfist, Chaosfist, Coldfist, Firefist, Lightningfist, Vitalityfist and Acidfist → adjusted stat and skillvalues again for better balancing and added them to loot as usual;
  • NEW: created a testpotion for fx auras, granted from Crazy Mike, changed menuentry → Give me the OP TESTING GEAR OF MADNESS please…(includes FX testingpotions!) → OP Testinggear has to be reaquired due to internal location change;
  • FIX: small bugfixes and cleanups in various databases and sources, nothing special;

Have a good time and keep the hunt up! :slight_smile:

3 Likes

Howdy :slight_smile:

As there are several issues regarding the added Omega Wolfpack, some Portable NPCs and Innate Skills, i can not leave it like that and an update will arrive after the weekend, so my guess xD so to say, DO NOT WORRY ;D

1 Like

Howdy :slight_smile:

An update is loading up and will be ready to check out in a few moments, thanks for the overall feedback and so NO this is NOT dead but the pace might be a bit slower then usual from now on… xD

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0.8b
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  • CHANGE + FIX: Omega Wolfpack → adjusted spawnpool settings → reduced amount of common wolf spawns and raised their initial spawnlevel to playerlevel 35 to not get overwhelmed at the gamestartphase, partially unkillable and deadly as the Grim Reaper himself haha; furthermore therefor decreased their overall offensive- and defensivepower and the buff from the common wolves is now a scaled skill; thanks to Alone82 from the Nexus for letting me know!
  • CHANGE + FIX: Innate Skill “Meditative Rest” has been REMOVED as this seemes to cause issues in multiplayer and it was really not that needed at all and more a semifunny addition → thanks to Crosuss from the Nexus for letting me know!
  • CHANGE: Innate Skills → have been MOVED internally so they have to be REBOUND to the hotbar if needed for reasons :wink:
  • CHANGE + NEW: Basegame Shattering Blacksmith NPC → ALL basegame medals (except for Badge of Perseverance) beside the Badge of Mastery can now finally be upgraded to a SHATTERED VERSION with RINGAFFIXES → already obtained Omega Reward Medals with DEVOTIONAFFIXES can here be “reShattered” to a version with RINGAFFIXES → maybe other affixes will be added here or some new will be created, unsure at this point, any suggestion will be welcome :slight_smile:
  • NEW: Fistweapons → slight overall adjustments and can now be upgraded to a more powerful SHATTERED VERSION with RINGAFFIXES at the Basegame Shattering Blacksmith for a “lowered” price; (-> unfortunatly the tag for the classification of weapontypes is hardcoded so it has to stay a “dagger” for now…, it is a value in the “game.dll” which i am not able to edit (let alone add something to it xD) at this point as i simply do not get how i can do that xD… already tried to do it with various decompiling tools and even loaded up Visual Studio, without any real progress…xD)
  • CHANGE + FIX: minor small bugfixes to various databases and internal structuresetup;

Could not resist… xD

Happy hunting!

1 Like

Howdy :slight_smile:

A tiny addition will be added to the next update, which will be available at the end of the week i think, that could bring some fresh air to coop gaming :slight_smile: Had this in my mind for a long time and will add this as a WIP, which maybe can be extended down the road. Ever wanted a real trinity to play in coop with tank, healer and supporter? well now you can xD i know you already can setup your builds to act like they have these roles but we will see where this will lead us :slight_smile:

To choose your role you simply start the game as usual and grab your rewards from the Emissary, which includes a new consumableitem, which can summon a Classrole Specialist NPC from the aether ;D (-> for imported characters this is available at the Devils Crossing factionvendor on friendly status!) THIS IS A ONETIME CHOICE AND CAN NOT BE UNDONE!

This NPC will give you the opportunity to choose ONE of three roles for your character, choose between tank, healer or supporter:

By choosing a role you will be granted with an according consumableitem with a toggable skill to activate/deactivate your desired role. So this should, at least at this point, not conflict with singleplayer sessions as you might see in their skillvalue listings that it should be pretty much useless for that. The main purpose of this is to give some more depth to coop sessions, i bet this can open up alot more possibilities, for the people who like it :slight_smile: Absolutly optional at this point and easy to avoid. If people like to play with it, i would love to hear some feedback as usual :slight_smile:

Furthermore, tiny addition to endgame hunters → after reaching Omega Level 100, there will be a TINY chance to get AP Potions as reward, for those who seriously deserve it :slight_smile:

omega_reward_potionattribute

After the next update there shall be only 1-2 more updates to complete everything (on a “so far” state xD) until i can start to TRY merging with the amazing Community League Season 5 content, which seriously will NOT be an easy part to deal with ;D

Anyways, have a good time and HAPPY HUNTING!

2 Likes

Howdy :slight_smile:

As promised, an update is coming today :slight_smile: Upload is running and it should be available in a few moments.

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0.8c
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  • BIG CHANGE: Crazy Mike has been REMOVED from the hotbar and can now ONLY be obtained via the known consolecommand → ONLY for testers from now on! the usable item to spawn him is NOT soulbound and can be transfered via the Shared Stash → added some to the “Additional Archive” along with the provided save/stashfiles already to make tester’s life easier;
  • CHANGE: Crazy Mike → moved TESTING EQUIPMENT (necklace, belt and FXtestPotion) internally so it HAS to be reaquired from him;
  • NEW + CHANGE: created a new questreward consumableitem, granted at the start as reward from The Emissary (or at the Devils Crossing factionvendor on friendly status for IMPORTCHARACTERS) → on use it will spawn a new NPC that will let you choose a ROLE SPECIALIZATION for the class you are playing → TANK, HEALER or SUPPORTER can be chosen as a ONETIME choice → mainly intended for coop sessions to give a little bit more depth to it, if people like to have that :slight_smile: → needs finetuning and TESTING so this is more a WIP for now! → CHOOSE YOUR DESTINY ;D → after choosing a role from the NPC you will be granted with another consumableitem that has the buff for the specialization you have just chosen → specialization buffitems have infinite usage and are soulbound as expected → specialization buffs have autocasts added for their respective CLASSROLE, further details will be noted lateron, best with pics straight! NEEDS ALOT OF TESTING and further integration at some points, maybe also there is an increase in difficulty needed for the 2-4 player count, we will see :slight_smile:
  • CHANGE: Grim Souls → HPdrain reduced from 3 to 2, constitutiondrain reduced from 12 to 9;
  • NEW + CHANGE: Endless Omega Level Quest, reward for Omega Level 100 and beyond → added an AP Potion (that grants +1 AP on use) at a very LOW chance as additional rare questreward → this REintegrated consumable is SOULBOUND and has a max stack size of 1;
  • CHANGE: basegame class Occultist, skill “Bloody Pox”: added skillSpecialAnimation, targetingMode has been set to “Point” + added D3 Blood Nova fx → grants a bit more dynamic to this, in my opinion, a bit too clonky skillbehaviour;
  • CHANGE: D3 class Demonhunter, skill “Ballistics”: reverted the ability to dual wield ALL weapons to the original modstate that allows to dual wield ONLY ranged weapons;
  • CHANGE: D3 class Monk, skill “Wave of Light”: forces character to go into castrange now;
  • FIX: Novice Gems → removed added specialanimation because it caused issues with 2h guns;
  • CHANGE + FIX: Fistweapons → REMOVED the skillaugment on the Fistweapon itself and created a LOOTSET → “Fists of Terror” → ANY 2 Fistweapons are needed for the setbonus to become active → grants increased totaldamage, increased DA and allSkills +1! furthermore it grants an active SHADOWSTRIKE-like skill without the issue of random teleports via a skillaugment with an added autocastcontroller, works and looks better i think…; furthermore added the lootset to the basegame “Setitem Transmutation”;
  • CHANGE: Portable Shattering Blacksmith I → INCREASED chance of CORRUPTION for lowlevel Fistweapons, also DECREASED chance of getting two affixes, simply too strong for their level, furthermore INCREASED levelreq for all fistweapons from 5 to 15!!
  • CHANGE: renamed the basegame belt “Headhunter’s Trophy” to “Skull Trophy” to make the Omega Headhunter Leatherbelt more unique;
  • CHANGE + FIX: D3 lootset “Vyr’s Amazing Arcana” → removed the skillaugment according to the newest D3 Mod version, boots have NOT removed from the lootset! TODO: the skill for Archoncharges could work and be added lateron maybe, should be the same mechanic as for Grim Souls or the Bookworm Buff, need to check that in detail;
  • CHANGE + NEW: D3 Gambling Exotic Rares → adjusted accessory affixes → added totalDamageModifier and scaled all statvalues for their affixlevel;
  • CHANGE + FIX: various cleanups in databases, tags and the pdf-file;

As you all might know that there is alot of stuff going on for Grim Dawn in version 1.2, i think the best option is to wait a bit further with more integrations, especially with the gigantic masterpiece of the league season 5, as i am a bit afraid IF something will break anything in this compilation and will not overload it even more to NOT can solve the maybe coming issues then ;D Best option is i guess to optimize the already given stuff a bit more and wait for this update and see what will happen :slight_smile: I am optimistic but not sure, so i hope you understand this :slight_smile: There is also still so much possible stuff to optimize, adjust and extend already that i think that shall be not an issue at all xD

Have a good time hunters!

EDIT1: quick look on gameplay with the Fistweapons equipped → https://www.youtube.com/watch?v=b97cOTvzyQg

2 Likes

Do you have plans to include additional classes from Grim Quest, zenith and so on? That’s the one thing holding me back from playing the mod, I’m too used to having all the classes in grimarillion

No, not planned.

Howdy :slight_smile:

Unfortunatly i must say that i have not worked a single bit on this compilation for about 20 days now as my mood and/or my time did not allow it, so i have to say i will stop the “development” for now and i think maybe there is a chance that i continue at some point, maybe with GDX3 included and bugs solved ;D but also not sure about it. so, if anyone wants to have shared the source-files for this, simply let me know :slight_smile:

It was a pleasure to bring it to this stage, thanks to all who shared their inputs with me, it was a great time!

Have a good time hunters! <3

2 Likes

Can someone share the console command for crazy mike?

i think this should do it:

game.spawn “records/combomod/portable_npcs/npc05/npc05_usableitem.dbr”

Cheers.

1 Like

Thx for the command, helped a lot :slight_smile: but another thing, my game is crashing like hell, mostly ig because of to much stuff on the screen. I mean, all the trigger effects, mob attackes etc. Anything what i can do, or what do im doing wrong here? Any help maybe?

Can’t tell you really, have not experienced many crashes while modding and testing alot, while fixing most of those that appeared while doing so,… maybe it is something specific, needs alot of testing, can also be os related stuff, many possibilities can be the cause. If it is reproducable it is most likely that it can be fixed for good, but i am not working on this atm. First steps would be to analyze the overall os performance, updating drivers and the usual stuff, then verify the gamefiles, delete old mods that can influence your game (like rainbowfiler) and check again if crashes still persist. If so, try to reproduce it, make a video of it and post it so it can get an investigation at some point in time.

Cheers.