Try to disable/untick Auto Item Tooltips
Worked fine <3 thx a lot
Will this mod ever be updated again? I cant do it myself tbh, not enought knowledge but maybe somebody else <3
Howdy ![]()
I think, unfortunatly, this will not gonna happen in the near future. A bit sad for sure i know but as the recent build of Grim Dawn has several issues regarding my original plan which i had with this mod compilation, i am completly out of mood to continue on that path i have chosen before. Also some design desicions i simply can not understand and as it is now i really have to wait for the next DLC content to make a final decision for myself IF i continue maybe on another route, but for sure will take a very big bunch of workloads to make that happen.
I have not completly removed all that from my mind, it is just stuck and i have not even the mood to play this beloved game atm, as there are aswell some other tiny and big projects running.
Donât give up the hope on this
And as said before, if you or anyone else has the heart and the courage to start something into that direction, i can provide some advices and needed sourcefiles ![]()
Cheers.
Hes put in his opening that this works best on 1.98 version of game. If you guys havent noticed more then one modder is waiting till the hotfixes stop till they update their mods. Its alot of work for them.
I hope you dont get too discouraged Ash. Might want to put at the top of your description that this requires 1.98 version so it dont get missed. Maybe even give instructions on how to get old version on steam.
If you really want to play a mod thats out of date go to beta branch of GD on steam & dl the old version. Zantal has promised that it will always be there.
Howdy ![]()
As i had some spare time recently, i made an intense testrun on both the new patch content and the last version of the mod itself. Most things really caught my attention, for good, and with an eye on the upcoming expansion, clearly alot of things come to my mind to give myself a bit of new courage to get back into the flow to update the mod in the next weeks (month�XD). This will be, as already seen, not an easy task for me, and i think alot of changes have to be done, as most things are COMPLETLY BROKEN now in this state of the mod
â this might take quite a bit of time, as i do clearly NOT have that much as i had before, and i already noticed that i am a bit out of my own flow with modding itself (only 4 month ago LOL :D), which adds up to a slower pace in first place aswell xD
I will not promise anything but i WILL and HAVE definitly restart working on it, so i guess some people might be very happy ![]()
In addition, some things really need a clarification â Day/Night Cycle Slider incoming? , a really big thing, at least for me, i really do hope that gets a solution
I guess that should be doableâŚ
Dont give up the hope ![]()
Cheers.
Howdy ![]()
Update process is in the works, already alot of stuff has been done and cleaned but alot more to come as i see this, SOOO much stuff going on, but the base is back to where it was, i guess ![]()
Even some new and long planned additions will be included in the next update, unsure when that day is xD i guess it will take alot more time, at least 1-2 weeks to jungle though all that stuff that has to be checked, compared and cleaned up, but already got back my mood for it and had alot of fun! ![]()
here is a quick demo on what will await you regarding the changed hud by the last official big update â https://youtu.be/xgMHV0Ewd0c â YES, you see it right, you will loose 2 hotslots on the mainbar! ;D After a long process of finding an answer IF we really do need 10*2 + LMB + RMB + now 2 potionbuttons + evadebutton,⌠sure, options are good but that is too much for me and the majority of ppl, especially for those who like to grab their gamepad and chill out with all of your skills bindable to the pad itself, so here we go â you will see that you can now bind them all to your gamepad even with a swap to hotbar 2, only thing is you will not see the hotbarswapbutton on the gamepad hud, which seems to be hardcoded and cant be accessed, at least i tried it without any success
this change will be fundamental and maybe it is not for everyone, but give it a try and you will see it will fit perfectly ![]()
Cheers.
EDIT1: the ui is not final, i guess i will change the dark golden triangle in between the mainbar and the outer globes to a better suiting silver metal like triangle to get a better symbiosis between both parts ![]()
Thank you for this, going to really enjoy the update
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Howdy ![]()
An update is rdy for checking out in a few moments! As i really do not have that megamuch time recently i will NOT produce patchnotes atm and will focus more on cleaning the pdf as that mountain is already pretty heavy ;D if you take a look into it you will see on what i am working atm, that makes my life a bit easier these days and might change again in the future when everything is in line again! still alot of things to do but got the compilation to a good working state again so here we go ![]()
About the hud â i have reverted to the standard amount of buttons simply because to NOT ruin anyoneâs experience just because of that, it just got rearranged which is also pretty fine now to me and i can still use the 8 button style, just clear the last both from hotkeys and use them as a âclickbuttonâ only xD
â
not 100% final, but good for now
Get ready for action again, any feedback appreciated as usual!
Cheers and happy hunting.
EDIT1: while working with the hud files, i noticed that it IS possible to give animated tex files to the hudbar aswell which looks pretty amazing! if anyone has a great fitting animated tex file which i could use for this hud, please let me know ![]()
Howdy ![]()
An update is rolling out in a few. More bugfixes, more updates to 1.2. D3Mod NOT updated atm, also an update for Shattering Affixes has not been applied, external mods will be updated when everything from 1.2 is in line. Further updates to the modhud have been done aswell ![]()
Small issue, maybe basegame bug: while trying to adjust the size of the inworld monster bar symbols (ârecords/ui/inworld/worldactordescription.dbrâ â âactor_icon_boss.dbrâ) i noticed that it was not possible at all and checked with the basegame and there it wasnât changing via the options checkbox turned off and on, at all aswell xD. Further testings also ended without any result and it seems to be hardlocked to what it is right now
Can someone confirm this?
Cheers ![]()
EDIT1: faction and waveevent spawns, according ânewâ archetypes have been updated already before 1.2 even, was not in need⌠xDD
Howdy ![]()
Updating progress is going pretty fine, even had time to adjust that tiny mechanic a bit more, which i added at last before the break â the Class Roles, which are now called Class Role Buffs â the NPC has been moved from a portable version to a fixed place and is replacing the Illusionist in Devils Crossing from now on, as we have that NPC available from the hotbar, and that will never change i think (for months now), so best option
Furthermore that NPC is now member of the Omega Immortal faction and can even revert your chosen Class Role Buff at anytime, IF you got the needed currency
Statvalues and additional skilleffects are not finished but for next update for sure, targeted around the 27th i guess.
Furthermore i found out that you can now easily CHEAT the Omega Endless Buffs, so you can also cheat this mechanic for the Class Roles ATM, villain for this mess is our new âfriendâ, the no-res-cost-oh-shoot-dont-let-me-die-skill âdodgeâ which can be used to avoid the âforcetrapâ that should normally prevent an abuse of those mechanics xD well, found something to change this for good, should work pretty much even better mechanically, that will be implemented aswell for the next update.
Another thing that might be a bit cheaty, even since a while i guess, is the Innate Skill âSprintâ, which can be abused in that way that it will be casted EVEN if your energy has run out because of that skill xD the initial energycost of it was simply too low and could therefor casted with 1 point energy left and was not attracted by the decrease of its percentage at all xD will be fixed in the next update aswell ![]()
quick checkin for the new NPC chilling at the campfire:
Cheers.
Howdy ![]()
An update has arrived, so you can test it out ![]()
Some highlights in this version:
- MORE FIXES, so so many
not finished with everything but weâre getting there. - HUD: the health and energy potions have been renamed and got a new bitmap â they are now called âGemstone of Restorationâ and âGemstone of Vitalizationâ and their values have been adjusted, simply feels better to me then having infinite potions

- HUD: new mapsymbol for the riftgates to suit it more to the portaleffect;
- REWORK of Class Role Buffs â visit the new Omega NPC in Devils Crossing, you wonât miss him

- food adjustments and optimizations, there was something really wonky with the Delicious Meal, fixed now.
- Minor Gearitems now have a levelrequirement and itemlevel of 1 except for the Minor Legendary gearitems which still maintain their level 5;
- ALL basegame faction gearitems now have a decreased itemlevel and levelrequirement â -40%;
- FIX for abuse of the Omega Endless Buff mechanic;
- FIX for abuse of the Innate Skill: Sprint;
- REMOVED âGrimLootâ lootbeams by kakikakeks â was not looking good together and the basegame one is slightly more to my liking;
- FULL database cleanup for a way faster buildtime;
Happy hunting! ![]()
EDIT1: already seen that, unfortunatly, the Headhunter Leathbelt is NOT working mechanically anymore. The consumable for the âMinor Headhunterâ, the elixir, that is still working, whysoever xD will be investigated for the next update ![]()
Hello, old friend, can you remove these three talents skills from the shortcut bar? Or arrange backwards.
Howdy ![]()
Sry i canât do that, that would remove options for some players, and i think that is fine as it is ![]()
EDIT1: this is the newest version=? if so, i would for sure swap the âoldâ potion icons for the ânewâ gemstone icons ![]()
EDIT2: ah it is the version prior to the newest :))
Iâm just asking if you know the method, not asking you to modify your Mod.
I cannot find the associated data .dbr in the database.
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ah alright ![]()
i give that a maybe, not tested that
in the âhud_mastertable.dbrâ there are 2 values for those potions, i guess if then there would be the startpoint to try that
unsure, just woke up, would need a test ![]()
an EMERGENCY UPDATE will be uploaded later this day! just noticed that the part about the FULL DATABASE CLEANUP was not working as i imagined xD it seemed to work but checking further in detail, showed me a full destruction of alot database filestructures which were leading to abnormal and absurd errors xD has been reverted already from backup but NO that was not the cause of the Headhunter Leatherbelt not working anymore
unfortunatly, not checked further in detail on that, because this had to be done first ;D i was also checking for another regular expression with chatGPT and oh wonder i found some which worked, cleaned up as i wanted and did not crush the structure this time ;D update will be here later that day as i have to leave the house in a few moments and cant finish up yet ![]()
Howdy ![]()
An update has been uploaded and can get into test ;D
Highlights in this update:
- Headhunter Leatherbelt working again! <3 some optimizing has been done to both the Leatherbelt and the also Weak Elixir;
- FULL DATABASE cleanups failed hard xD therefor reverted and redone in a slower pace with the help of chat gpt
â not finished; - removed old potion-loottables from Exotic Summon Stone vendors and added some Dynamite;
- ALL Immortal Mercs feature an uptime of 60 seconds and a cooldown of 180 seconds from now on;
- decreased effect of the ComboMod Wisp lightaura;
Cheers.
Howdy ![]()
More optimizations to the Headhunter mechanics have been done and it looks a bit better now i think ;D yes it was still a âbitâ too OP and the mechanic was draining the gameperformance a bit too much, also the character got stuck on giant size, aswell as his pets did, which was not intended. that all has been fixed and will be added with the next update in a few days. Quick preview on that: https://youtu.be/lmvbYf_NZsM
Cheers.
Havenât played Grim Dawn since before any of the expansions trying a mod for the first time as well when I load into the Game modded it skips the beginning cutscene and my character has no gear I am unable to even hit anything. Am I doing something wrong









