Thank you very much for the excellent work, it is really a great mod, from here until then it will be a long time, see you soon and don’t forget about us.
Never will and most likely will come back to it, just not now as several other more important things have to be solved before i can get back into action
Thanks for all the support that reached to me while we made this journey and we all hoping to see more in the future, not only by this mod
Peace
Surprise update as i could not resist to use my freetime on fixing some things to bring it to a more “enjoyable” experience overall
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0.9f:
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- CHANGE: overall enemy levelscaling → changed equation from “…(gameDifficulty * 15)…” to “…(gameDifficulty * 3)…” which will lead to a bit lower levelscaled enemies overall, mainly important for elite+ to have a better rewarding feeling when encountering those mobs according to their loot which is now a bit less OVER THE PLAYERLEVEL as it was initially intended!
- CHANGE + NEW + FIX: D3 Mod updated to the newest version, some minor missings already found via GDModSuite Error-Resolving, nothing too critical and will be fixed for the next update!
- CHANGE + NEW: D3 → all newly added gearitems made their way to the according Shattered Blacksmith;
- CHANGE + FIX: D3 + Shattered Affix Extrarewards → added all new gearitems, furthermore all D3 TORSO SETITEMS also can be found here now with their according componentaffixes as it should be;
- CHANGE + NEW: Omega Monsterpack “Crocs” → INITIALLY i wanted to make the “Crocodile” AMBIENTMONSTER from the “Grim Internals Animals Package” provided by tqFan and tt300 to another new MONSTERPACK, but it turned out that it was missing alot of animations for that part, which i could NOT (re)create SO i took some UNUSED RoT files for the “Crocman” and turned him into an “Omega CROCMAN” with according adjustments as good i could to make it work and look semigood → this new MONSTERPACK is lurking at various BEASTspots together with our beloved and FURTHER OPTIMIZED WOLFPACK, in addition this new monsterpack is able to spawn a special boss at a lowered chance → Croczilla! Watch out for him ;D Furthermore the ZOMBIEPACK also got some optimizations accordingly; In addition all Omega Monsterpacks have been granted with various new soundeffects from the Diablo 2 soundpackage (-> “Download Diablo II Music, Cinematics and Speech - Diablo II - Diablo Legacy Forums - [read-only] Diablo Forums - Forums - DiabloFans”);
- FIX: Omega Monsterpacks → all common monsters AND the boss are now correctly able to regenerate while in fight via their Attack Buff! the HEALTHREGENERATION from this Attack Buff has been increased!
- CHANGE: Hero Archetypes → reduced the selfheal to the Archetype Hero by the initial Portal Buff by 20% overall and by another 20% for lowlevels, furthermore reduced the granted dodge/deflect from 25 to 15 percent!
- CHANGE: Devotionbosses → adjusted lootoutput (MISC LOOT) → removed basegame exclusive drops and added more comps, materials and currency items!
- CHANGE + FIX: GRIM SOULS → optimized overall spawn behaviour, added tags to the ALWAYS visible skillbuff to also DEconfuse the player on this “tiny” but global available mechanic! → INITIAL BUFF is now always up with a TAG to inform the player on this → this buff then empoweres to summon Grim Souls WHEN YOU KILL AN ENEMY all accross Cairn, at a CHANCE OF 10 PERCENT! Fixed the behaviour of the buff reverting to charge 1 at some points for no visible reason, hopefully (internally changed the scriptfunctions again) Furthermore the “GRIM SKULLS” have been REMOVED because it really got booring wayy too fast and also it is pretty overwhelming overall for the majority i think, tags adjusted accordingly!
- CHANGE: Grim Souls → Lost Souls Hero Enemies REGAINED their ARCHETYPE GENERATOR SKILLS for some more action because of the RIPPED GRIM SKULL, adjusted tags accordingly!!
- FIX: Grim Souls → Boss: “Vision of Envy” overall decreased skill offensive power to avoid one-shots from her
- CHANGE: Archetype Mercs → increased OVERALL DEFENSE of all Mercs;
- NEW: another OINTMENT has been created and added to all craftingstations and the Omega Immortals factionvendors → “Darknesspiercer Ointment” → increases PIERCE RES by 35% for 450 seconds;
- NEW: Portable NPCs → changed the usesound to a newly created soundFXpak → “book_use”!
- NEW: Summon Stone I+II → have been granted with a new soundFX to differentiate them from the other Portable NPC’s, mainly for the lootdrop!
- NEW: Crazy Mike → some minor changes in the Summon Clusters, is now also able to test the Croczilla Boss;
Is uploading right now and will be available in a while
Cheers.
welcome back, I loved the new update very good, I thought I didn’t force you to see anything here anytime soon lol, by the way I would like to make a request, MOD Diablo 3 Classes will add the new class storm of D3 immortal, I would like you to add it here too when you can.
we will see if Grimer will add this mastery aswell, not a priority at all in my opinion but time will tell how that will work out you can see there is infact more space to realize this if the mood is present
Cheers and thank you
I really liked the new item changes in the blacksmith, everything was great, I found all the items there unlocked, except the wings, could have unlocked them too.
You can unlock most wings accountwide when reaching the milestones in the Shattered Realm on Ultimate difficulty once
Got it, thanks.
This mod and other mods, and even entire modding in Grim Dawn are completely dead!
Dead! Dead I tell you! There’s definitely been no modding activity in Grim Dawn at all! The scene is dead!
At last! At least we agreed on something!
Someday we all be dead, you may join too
It’s not true, I’m always keeping an eye on projects and I’ve seen that many mods like this are getting updates, some have already received some updates this year, others are being worked on, many have been forgotten but the best ones always update, maybe after the new update that’s coming there will be a lot of news.
i’ve been playing this mod for few days now and i love every features it offers, the starting process is confusing me a bit but all in all a great change of pace.
but the problem is that when you finish the starting process and get the starter buff, everything plays normally and running mission feels like vanilla, until the starter buff runs out, left you severely underpowered against the enemies to the point you can get one hit by the boss enemy
obtaining the “starterbuff” should be treated as a “tutorial feature” not as a regular buff, just to get a feeling of the overall power that your character can achieve at mid to endgame, i would say at least and, there is also no need to get it if you do not want to take this step. it was mainly implemented in the past to get a quickstart into the Shattered Realm which features different scaling then the rest of the game and would be simply too hard on that level without rescaling everything on that side to make it viable at characterlevel 2 without that buff. without the buff i would say at characterlevel 15ish it should be possible for most classes to do it the “normal way”.
cheers.
ohh so that’s why the moment the buff goes off my character feel so underpowered
as i said, the mod is a full on change of pace from my usual gameplay and im still figuring out the mod progression (because somehow i still got one-hitted by bosses of Burial Hill) so if there’s like a progression guide, i would love to read it
check the given LORENOTE from the first questreward you got from the Emissary oneshots maybe can happen if there are ONB’s involved, an update is in work right now for this, i hope to get it ready this weekend a progression “guide” can be found in the given pdf, if you haven’t checked that.
Cheers.
looking forward to the update, currently starting new and trying my best not to suck at this mod
UPDATE : yeah there is a problem with balance on the mod, doing normal main quest and forced to fight against Vision of Tyrael at level 9 when he can cast what looks like a level 40 skill is pretty much unbalanced. 3 hits with no chance to dodge and heal
not really forced you can always skip Grim Soul Vision Bosses, but oneshotting should not appear i will check for those values thanks
no problem, so i can skip that boss then? allrighty