Charm of Water in Priestess does not work; it says it’s a buff, but it’s set as an attack skill which does nothing.
And in Necromancer tree, Bone Graft does not increase skeleton stats at all; supposed to increase their damage, health, energy, etc, but there is no change.
One other thing I noticed is within the Cenobite tree; the skill Chosen One is supposed to reduce level requirements for items by a flat amount, but hovering over items with a level requirements says “Level # Required (-#% - Chosen One)”. So, it’s reducing it by a percentage rather than a flat amount, as indicated by the skill. This could, of course, just be a typo on the skill itself and is supposed to be a percentage, but either way the skill description or effect would have to be altered just a tad.
Speaking of Cenobite, Shield Bash (the first skill which replaces default attack) has an invalid description and makes DPS look way less than it actually is. This is probably because DPS follows the description of the skill and counts every 4th hit as the “Shield bash” instead of every 2nd.
Still speaking of Cenobite, I cannot tell if the skill Encourage, the enhanced node connected to Sword And Shield, is working or not; it says there’s a 100% chance to use Boost Morale when Sword and Shield procs, but there’s no buff icon showing above the health bar to indicate it is working. I see enemies take the stated damage, but I don’t believe the buff is actually being received.
Masteries window seems broken, your screenshot indicated we shouldn’t be seeing the “extra” mastery slots anymore, and the buttons are larger than they show. In this screenshot my mouse was over Void Caller and you can see it highlighted, but Dream is also highlighted and what is being shown in the center. If I click, Dream ends up being the one that is picked. Because of this wonkiness it’s actually possible to pick the same mastery twice, though this does nothing but waste your second mastery slot forever unless you’ve put in no skill points at all.
I can confirm the max level reached bug with new characters, xp bar shows as maxed and thus can’t get any xp to level more.
Love that Frost Knight and Druid are now in proper working order! Unfortunately, I can also confirm here that Void Caller and Demon Hunter do not seem to be. If you do manage to select them through the currently screwy selection window, they have no skills shown at all and tag not found errors for the names once selected. You can put points into their mastery bar, but the bar doesn’t show up if you do.
Fangshi shows Coronus once selected, and Cenobite shows Fangshi once selected. In addition, Coronus mastery is listed in the middle of the cftx masteries (pretty obvious when you see the one purple name in a bunch of yellows) and Cenobite seems to be located where Coronus should be (the one yellow name surrounded by purple names).
Engineer mastery is completely busted now instead of just 3 of the combo end skills. All the skill boxes/circles are empty with a red X including the mastery bar button, so no skill points can be spent in it even if you were to guess on what the skill were. In fact, you can’t even undo the selection of the mastery now.
So there seems to be some issue getting my good working copy to the players. Here’s a sort of break down:
My local working (everything looks great and test plays) gets synced into another copy of everything we’ll call local/git. This copy then gets synced into my fork at git.com/Kath. From there I do a pull request and push it to Davood’s copy (the master). He merges it. Then syncs it to his local/git, then syncs again to his local working. From there he works his magic to package it up. Then sends the package to nexus (which reportedly has its own flaws), then downloaded by the player.
So any where in this process things could get borked. Davood and I will get this worked out and into your hands.