first time back since the 1.2 update, and trying out DoM now.
I went with Anchorite, but can’t figure out how to disable one of the stances… I can’t seem to assign it to the bar to use, it is just “on”, which would be nice except for the fact that it gives -80% move speed while on…
crap…
So is there anything that can be done about those skills then to make them usable in the new 1.2? I would love to have the rest of that line later, but no way can i play at -80% movement…
had never modded the game back in the day, but saw the 1.2 update notes pop-up on steam and then their post sharing mods so went down the rabbit hole.
So yea, pretty surprised that with the 1.2 and then actively signal boosting this mod (amongst a few others) that it would bork some classes (not sure if there are others like this one)
it may come as a surprise to you, but I do not know every skill in the mod, so unless someone points out an issue, it will not be addressed. You were the first…
I have Dawn of Masteries. It includes X-Mod Hoarder. Which makes the inventory too big.
I want to use X-Mod Original from the grim ui site. But it uses its own “custom game.”
How can I replace the Hoarder mod contents with the Original mod contents so I can use a smaller one inventory within the Dawn of Masteries custom game?
it’s identical to the D3 mod version, I am not seeing anything wrong with it, other than the spiders not actually having an investment in the skill, but that is true for the D3 mod as well