Okay. From what I could gather, from prior to the update on the firmware. The files were placed differently, so were the script readings.
For example. Some of the files for graphics were hidden inside a file that was unable to be seen without actually ripping everything down to data figures. These hidden files for the most part, keep most of the game’s new firmware from being compatible with older firmware mods like TQ and others.
Because of this, those hidden files are causing all of these crashes and freezes, because some of the hidden files’ data readings have differing values to the mod files being added in, which is causing most of the errors everyone is having.
Example: The special effects, that someone pointed out. The hidden files are fighting these special mod effects, because the mod is trying to pull from what the original effects files used as a base to make. Because of this, those special mod effects are down right forcing the game to crash in script reading and script activation at intervals.
Same thing is applying to the mod mobs, since the original files had certain aspects to those special effects and mobs in game. Due to the files being placed differently and the firmware’s means of activation of scripts and reading them are completely different. The game is crashing all because of these differences.
So, mods and firmware are not just the main issue. It’s also the hidden files location, readings, script activation, mods incompatibility with the new firmware, and a few other issues being the problem.
I an in depth combing every little data file to see what the ground problem is beyond these pointed out. Some of the hidden files get corrupted when you open them. So be aware of that. Seems like some encryptions on the hidden files causes the data to become useless.
EDIT: The encrypted files have some data for the DLC… There will be a newly added area and looks like there are some changes to a few classes and may be a new add on for a new class in the future.