I’ve been slowly testing melees that have been buffed or nerfed in the current test patch. I was doing Ravager of Flesh kills to have some idea about build’s pure single target damage (and also tank to some degree) and running SR to see how build fares with different Souls distribution.
Deathmarked Dervish
1.3 changes: massive buffs, like set proc becoming automatic and flat buffs to wps
Grimtools
Ravager 33 seconds kill
SR 30-31 4:33 run
Very solid melee that still suffers from all of the typical single target monster melee problems despite recent (welcome) buffs. It’s single target focused and even if procs make aoe feel a bit better than on Pierce for example it can still feel muddy in terms of clear, especially with new Souls balance in SR. Tank feels all right. Also for some reason it’s hard to find enough OA/hp/sometimes cc-res on it no matter what devotion map you choose.
Suggestions
Feels like unless endgame becomes more friendly to melees like this one in general there are only couple of ways you can go about this one so it becomes competitive:
- Making AQC multitarget
- Increasing Lethal Assault duration to 30-60 seconds (relevant for any build using ABB just for LA buff or Bone
- Throwing a bit of hp and stun res on the set
Belgothian Blademaster
1.3 changes: lost 6-9% crit damage (depending if you have Harpy or not)
Grimtools
Ravager 41s kill
SR 30-31 5:02 run
Overall when done right somewhat solid. Really hard to play in SR/Crucible without Markovian Stratagem medal, aoe is very minimal. Still can get swarmed sometimes. Crit damage nerfs hurt a little. Resistants like Kaisan can be really annoying on it. Single target damage still feels a bit underwhelming relative to the stats and min-maxing.
Suggestions
I feel like set giving MA arc and targets as a set bonus would work well together with this medal. And this medal having % Pierce damage would help a lot. Another cool thing would be making Execution multitarget on this set. Otherwise it’s hard to compete with hybrid builds and with casters with strong single target damage. Oh and hp is really hard to come by on this kind of build.
Mad Queen Claw Acid Melee Dervish
1.3 changes: Transmuter on RF now converts Fire to Acid too
Grimtools
Ravager 40s kill
SR 30-31 4:59 run
Put this niche melee together to test Acid RF changes. Solid build for the lack of support it has, multiple procs help with aoe, single target damage sometimes slows down a lot (because of resistants or because of the damage type, hard to say). Slathzaar slows down a run a lot (as you can see on the video)
Suggestions
I think it would be cool if Mad Queen Claw gave skill bonus to Belgothian Shears - wps it directly boosts with a mod, because there are no +Belgo Shears bonuses anywhere on Acid gear. Also would be lovely to see any bonuses to Oathkeeper on it.
Of course pressing ABB every 8 seconds is no fun at all.
Warborn Blademaster
1.3 changes: Less armor on monsters, more RR on Asssassin’s Mark, more Crit to Oleron’s Rage.
Grimtools
Ravager 53s kill
SR 3:59 30-31 run
Yes, Blademaster. During our top20 testing it was pretty close to more supported Death Knight and Warlord in terms of performance despite not having any support from the set or RR on Nightblade. Reason: it can stack obscene amounts of %damage that makes Physical damage overcome monsters’ armor better which balances out lack of RR. Plus a lot of Nightblade’s perks that contribute to build’s success here.
Build feels much better than most of the “classical” Nightblade melees for farming.
Suggestions
- As any Physical auto-attacker ADctH is really hard to come by. And especially for Cadence that always had patchy inconsistent sustain. Adding some to the set or some Physical devotions would help.
- Somehow Physical builds are still punished disproportionally by Reflected damage in Main Campaign. There is a whole thread about this with some good suggestions here
Pierce Melee Dervish
1.3 changes: lost 6-9% crit damage (depending if you have Harpy or not)
Grimtools
Ravager 37s kill
SR 30-31 4:29 run
SR 30-31 5:30 run
My old project, a build that I try to improve little by little every patch. This is a version that was in our top20 testing. Single target monster, solid tank and that’s it. Included two SR videos to show how much variance it can experience. Hard to do much when most of your damage is single target.
Suggestions
- Multitarget mod to AQC to Derma Slicer
- Higher duration to LA
Cold Nex and Ortus Sabouter
1.3 changes: tiny buff to FS tooltip
Grimtools
Ravager 39 seconds kill
SR 30-31 5:12 run
Feels the same as before - damage feels good but clear somehow doesn’t despite well rounded single target and aoe damage. ABB + Mines is just not great qol plus sometimes it’s difficult to even press abb*. In SR video you can see how much debuffs it has to eat upclose and how much it slows it down. Also similiar to Deathmarked this build will cost you a small fortune: Alkamos rings plus really good greens to have enough OA and hp.
Overall the theme of melees being behind continues from the previous patch. Game is extremely unfriendly to this archetype. It’s no wonder that’s the only actual melee build in our top20 testing that made it to honorable mentions is DW Crystallum Archon with multitarget Savagery. Imo stuff like pressing Bone Harvest or ABB just for buff brings autoattackers down a lot.
I will try to test more melee builds affected by 1.3 changes as the test patch progresses and add them here.
