??? didn’t Zantai post something about SR60 max-out rewards in the thread? why it’s no longer there?
Nevertheless it might not be correct.
One of our modders posted this on 2019-04-12
https://tieba.baidu.com/p/6098708702?share=9105&fr=share&see_lz=0&sfc=qqfriend&client_type=2&client_version=10.3.8.12&st=1571194841&unique=021F967CE6C3C2E099FE7944ADF8DD00&red_tag=0831736472
fyi.
– if the player used a checkpoint, then they are given the checkpoint loot on the same Tier as they started if they “cash out”.
checkpointTable[75] = { nil, dbrChestP, dbrChestP, nil, nil, dbrChestP, nil }
checkpointTable[80] = { nil, dbrChestQ, dbrChestP, nil, nil, dbrChestQ, nil }
checkpointTable[85] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }
checkpointTable[90] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }
checkpointTable[95] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }
checkpointTable[100] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }
– if the player reached the next treasure tier and opted to “cash out”, they receive the earned rewards.
rewardTable[76] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestM }
rewardTable[77] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestN }
rewardTable[78] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestO }
rewardTable[79] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[80] = { dbrChestK, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[81] = { dbrChestL, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[82] = { dbrChestM, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[83] = { dbrChestN, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[84] = { dbrChestO, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[85] = { dbrChestP, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[86] = { dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }
rewardTable[87] = { dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ }
– Dispense 8th/9th bonus chests, if player beat the clock
checkpointBonusTable[75] = { dbrChestO, nil }
checkpointBonusTable[80] = { dbrChestN, nil }
checkpointBonusTable[85] = { dbrChestP, nil }
checkpointBonusTable[90] = { dbrChestP, nil }
checkpointBonusTable[95] = { dbrChestP, nil }
checkpointBonusTable[100] = { dbrChestP, nil }
bonusTable[76] = { dbrChestO, dbrChestO }
bonusTable[77] = { dbrChestO, dbrChestO }
bonusTable[78] = { dbrChestO, dbrChestP }
bonusTable[79] = { dbrChestO, dbrChestP }
bonusTable[80] = { dbrChestO, dbrChestP }
bonusTable[81] = { dbrChestO, dbrChestQ }
bonusTable[82] = { dbrChestO, dbrChestQ }
bonusTable[83] = { dbrChestO, dbrChestQ }
bonusTable[84] = { dbrChestP, dbrChestQ }
bonusTable[85] = { dbrChestP, dbrChestQ }
bonusTable[86] = { dbrChestP, dbrChestQ }
bonusTable[87] = { dbrChestQ, dbrChestQ }
– Dispense second Special Chest, only applies to specific dungeon tiers. Contain unique rewards. Not dispensed if checkpoint is used and reward claimed at the same tier.
if rewardTier >= 60 then
special02Tier = 6
elseif rewardTier >= 45 then
special02Tier = 5
elseif rewardTier >= 30 then
special02Tier = 4
elseif rewardTier >= 20 then
special02Tier = 3
elseif rewardTier >= 10 then
special02Tier = 2
else
special02Tier = 1
end