Because not everyone uses GDStash? Not everyone wants to have the ability to give themselves any item they want when they want.
We are not talking about legendaries being more powerful than common items though.
We are talking about items that outperform others by such a large margin that you will essentially be gimping yourself by choosing not to go for them, in some cases even in builds and masteries not intended for said items.
Where is the fun in that?
Ofcourse, you don’t need to nerf such items per se. But the alternative would be to buff everything else. And if that ends up making everything way too easy, then you will have to buff all the enemies and so on…
But the devs are well aware of gdstash and even encourage its usage among players. If that’s so, I still don’t understand why would they go that extra mile to even create the transmute feature with that option effectively ingame already.
They encourage the use of modding for people that want to tailor the game to how they want it whether that means infinite stash space, giving themselves items whenever they want, making the game harder, life bars above enemies etc… I’ll repeat again - not everyone wants to use GD Stash, that’s why we’re getting the transmuter.
Allagast set.
You guys kinda fucked that one, but in the end Spellbinder got fucked maybe even harder, so we don’t really care about fucking up Allagast. I mean, sure, many people got angry etc, but in the end it WAS ACTUALLY NOT such a big deal - we could temporarily re-build those builds or just wait till FG, which was said will fix Allagast.
Sorry for being a dick and pointing that one out. 
I’ll just copy this to refer to the green text you made in my quote. I actually knew this set will be OP right after I read those changes. 33 free RR and massive damage was enough to prove that for me. But still, the majority would not even think it was OP, but rather very useful, this is why I agree with your green text. 
LMFAO!!! Super bosses were NEVER, I repeat NEVER a part of the main campaign. Super bosses ARE and WILL BE totally optional, an ADDITIONAL CONTENT for people who love risks and challenges.
Sorry, but the Devs gave us everything they used to make GD, and stated that THEY WANT US TO MOD THE GAME AND SHOW WHAT WE CAN DO (not literally how I wrote it, but it is fairly close to what they said). So, they are effectively happy about every mod and addition we, players, made for the game. Be it GD Stash, GDTH, anything, even if the program/mod gives us items or makes our characters overpowered - they’re happy we’re modding the game and have fun HOWEVER we want to have fun. Player A wants to have 100% in all their resistances? They’ll mod it, make videos of that mod, Crate team will be happy they’ve modded the game and did something cool on its own way. Doesn’t matter if we’re cheating, all they care about that we have fun and support their work, we report bugs, mod the game, we do everything they want us to do. Literally.
Whoa there tiger!
First of all, it really wasn’t the best idea to go public with your delusions that you’re the ultimate authority on how games are to be played.
Second, you can tell N&O is op just by looking at the stats. You don’t need “crucible stashers” to prove it.
Third, you don’t need GDStash to gear up, really. A weekend farming crucible gets you most purples in the game. (On the margin, from the builds I linked for your convenience - is that what’s gotten you all so fiery? - only one uses a GDStashed item)
Fourth, it’s not really true that “crucible stashers” dictate what devs do and don’t do. I don’t know what dictates what devs do. I’m not one of them. Neither are you.
@USER_NAME_01 Well about super bosses, I wouldn’t say that’s the matter of opinion. I personally only recognize 2 game modes in GD, which are the main campaign game mode and crucible.
If something is not found in crucible, then it’s the part of main campaign mode. There’s no way around that and if we are talking about “optional”, well all side-quests are optional, does that mean any of them is as hard as killing super bosses? Nope.
I my definition super bosses are definitely a part of the main campaign, if not there should be a third game mode where you can just kill superbosses.
As I see it the only exception to this rule could probably be shattered realm because it will somehow be a completely separate game mode, which will still take place inside of a main campaign somehow.
Any Crate member will tell you Super Bosses are for people who want more than only the main campaign. Super Bosses are literally the most optional content the game has, they’re even more optional than side quests. Heck, I’d even say this game has no side quests, because some side quests are even more important than the main quest because of additional stat points and skill points.
Well I wouldn’t say I’m the only one with a certain opinion, there was at least 2 people in this thread with similar opinions, the problem is a lot of people here don’t have the courage to state certain things and stand for them later.
And I’d say that’s largely because of so-called “gate keepers” such as yourself. If there’s majority with a certain opinion in a certain place then it’s very clear that opinion will win against minority. However that doesn’t neccessarily reflect the opinion of an entire playerbase this game has. You gotta take into account the large number of people who play this game but are not a part of this forum (yet). It’s just that you cruciblers are the strongest faction on the forum currently.
That only proves that the current meta of an almighty gdstash is very prevalent on this forum and it’s extremely hard to go against the grain because there’s just a huge number of “veterans” and so-called “forum authorities” defending it.
I definitely understand that, that’s why I said move along and let’s finish this discussion. I definitely don’t stand a slightest chance in getting any of my arguments recognized correctly, so I therefore have no option but to yield before stronger crucible masters.
To quote Ulgrim: “I yield my friend I yield.”
Seems like the crucible masters victory is final at this point.
Just one more thing: I was very wall aware of the possible huge outcry I will achieve and a major “hurtage” of feelings that my opinions will probably cause on this forum. I just wanted to still test it to see if I was correct, well I definitely was on this one. It was kinda similar to you testing 5 or 10 builds in crucible every day constantly 
Edit 2: I can guarantee you tho that there are new players coming into this game right now, which are not yet registered on this forum and didn’t came to contact with this community yet.
I just played with 2 players a couple days ago who were complaining about “cheating” in grim dawn and how incredible easy it is to do so. Basically they shared the exact same opinion as myself. Even though I’ve never played PoE they confirmed that cheating is basically way harder there because of seasons, leaderboards and some other stuff (don’t remember excatly, not really crucial here).
Well perhaps when they finally register on that forum and get fully indoctrinated, perhaps they’ll change their views. Or they’ll just move along to a different game instead, who knows.
It would be a shame though, because contrary to popular belief, I still love this game and want it to have the largest playerbase it can possibly have.
The only significant difference between you and me is that I believe this could better be achieved by limiting cheating, while you think completely otherwise.
@AlienEmoji, I will say one thing. I am with you on the matter of superbosses atleast. Optional or not, they are part of the main campaign imo. Sure they might not have stellar drops or in the case of Moggy, even repeatable, but they are tied into the lore and the story. So I say they count.
Still, considering these things are supposed to be gods/demi-gods, the fact that they are challenging is also good.
I even heard stories about people playing HC in co-op with other players and those other players were just dying and coming back regularily.
What’s the point of even playing HC of course and all, but look certain people just don’t like to play with such players.
If we cannot limit cheating in sp, there should at least be a certain way to know if you’re playing with a gd crafter/revived chars users in co-op.
Yea I know gd is mostly sp and all of the old arguments, but a lot of people (including me) enjoy co-op in this game.
Let’s just give you a simple comparison, for you endgame is completing gladiator crucible, for me “endgame” has been playing HC in co-op for quite some time, as I’m pretty burned out of playing solo at this point tbh.
This is the thing that’s bringing me the most enjoyment currently. However that feeling gets spoiled a bit when I figure out that everybody that I play with could potentially be using GDstashed gear, revived characters and so on.
And it’s not just me, I’ve heard the exact same arguments from a couple of people I was playing with.
I still remember playing with a friend a while ago, well that friend started playing with some russians and eventually he got back to our player session extremely happy and proud that he got all those non-legit gear that those russians gave to him.
There was no possible way for me knowing if the gear was “legit” or not. And that is a big problem for a lot of players, in co-op it is almost impossible to avoid that sometimes. So that’s why I’m saying to “cheat” or not to cheat is not always just a personal decision in GD. Especially when playing co-op, and even with all its flaws co-op is still an important part of this game, se there’s no denying that.
To come back from death in Harcore has nothing to do with mods.
Deactivate Cloud Saving, keep a copy of your save file somewhere safe…put it back in when you die. Are you saying only Cloud Saving should be possible?
Why is that a problem? What difference does it make ingame? If someone gave away their hard earned gear to you for free, is it more “legit” than having GD Stashed it yourself? Because in both cases, you end up getting something for free without doing anything to “earn” it.
So, should trading be also removed from the game?
First your argument was that overpowered items are fine because without using something like GDStash, they were hard to get. Now you are arguing that people shouldn’t be allowed to play the game in certain ways because it goes against your personal philosophy?
I won’t say anything offtopic in this thread anymore. I probably deserved a ban multiple times by now, not because bad behaviour or anything but because of a huge offtopic that I produced.
I’m against that, so let’s go back to the main topic.
Perhaps a dedicated thread or something in the future, I’m out for now.
Let’s go back to talking about N&O nerf guys.
And I sincerely apologize for the offtopic.
Not for my views however, I continue to stand behind that.
Thats an excellent response here and i think it’d settle the debate, for now at least. Looking forward to some good changes.
I get it you have your opinions but 1) they sounded more like verdicts on the right and wrong way to play arpgs, 2) they are based on a very wrong assumption that meta on GD Forum is based on cheating. On the contrary, most builds posted here avoid greens like fire so that they are accessible legit. What’s more, most builders post crucible results with a banner and 3 blessings (not 4) because this is the most optimal way to farm crucible without cheating on tributes.
Besides, afaik there is no faction of Cruciblers. Everybody posts, plays, reads and replies to whatever they feel like. The reason why many posted builds have vids of crucible gameplay is because it is currently the most rounded measure of a build’s overall strength and also the most efficient way to build one’s inventory without cheating.
As for your opinion that cheating kills the game for many players, I generally agree. I just don’t agree with that meta=crucible=gdstash equation and that it has anything to do with N&O nerfs.
Hey look, stupid_fscking_argument_01 has devolved into personal attacks and hyperbole. You never see stuff like that on the interwebz!
If the devs want to nerf an item because its power is beyond their intention, fine, that’s their prerogative. But don’t use “it trivializes the main campaign” as some kind of evidence. Really? A couple lvl 94 items somehow trivialize the game? It’s not like you have to beat all 3 difficulties AND invest some extra time to actually be able to wield these items anyhow, but yet, they trivialize it…#ChickenEgg #CartHorse
Besides, main campaign is so easy these days, just not being a mouth-breather trivializes it.
And so what if they trivialize Nemesis fights? I don’t see the streamers using OP builds to blast through crucible complaining about it being trivialized, so why should someone having an easier time farming Moose for the 9000th time give a shit if it’s a little easier or not? Besides, if they don’t like it, they will play something else…#WhatAConcept
I think you’re trying to insult me? I mean, the underscores and the number tell me that it’s about me, but I don’t see myself attacking anyone personally.
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They are, and they are purely optional and intended for the cutting edge audience.
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I’m not sure how you read that I advocate for or against anything with what I said.
I advocate that this is a primarily singleplayer game and people should play it how they want to, because it’s supposed to be enjoyable; this is why we allow modding and the existence of things such as GDStash.
There is a merit to players who use GDStash though as they discover gear combinations that offer us an opportunity to bring edge cases closer to the desired range.
You are concerning yourself with balance at the absolute cutting edge of the game, where such changes have little to no impact on the average player. When the average Crucible build clears in 7-10 minutes and are immensely powerful in the campaign, what does that say about builds that are even faster?
We don’t take nerfs lightly, but sometimes they are absolutely warranted.
From my observations, Allagast’s performance in v1.0.7.1 is about on par if not still slightly ahead of v1.0.6.0 entirely due to other buffs it and its skills received.
So not really true. 
However, I’m sure Allagast users will be pleased to be even stronger soon.
I’m not sure what you’re getting at exactly here. Even in my earlier post I said that the changes would still allow the items in question to “trivialize” the campaign, but perhaps just a little less.
This.
I rarely look at other peoples builds, and if i do it’s often only to get some inspiration for devotion setup. Building my own character is what i enjoy the most. To me, trying to rebuild someone elses build is quite similar to GDstashing items. It removes a core element of the game.
If you want to read top-tier build write-ups, fine but don’t complain about it when the author used GDstash just to be able to write it down in the first place. Just ignore them and play the game like you want to. I do that and I surely have a lot of fun.
As others have already pointed out, N&O (yep going back to topic for once) seems really OP just from looking at the stats. GDstashers had nothing to do with the nerf, but even it they had, I would not mind. I’m actually glad that some people go wild with GDstash and find inconsistencies. If it helps Crate with balancing, more power to them.