Thanks. Note that the boots are taken for their OA and aether damage and some stun resist more than anything else. All the skill bonuses go unused on that build. The Chaos resist is superfluous. Hm
Chaos resist is actually good. Exceeding 30-40 is useful for end content.
The skill has a strange thunder, but itâs OK because it wonât be wasted.
The problem is poor defense. If you ignore% dmg, Bone shatter boots is much better.
Stun resist is great, but you can get it relatively easily with the craft bonus.
Elemental (Fire and Lightning) has more statistically superior Wyrmscale boots.
Well, now the timing is not good. It will need to be reviewed again in 1.1.5.0.
Yeah. And if you use a mirror, it will be quite tanky for 15 seconds. If you can defeat the enemy in the meantime, it is quite strong.
Personally, I would use it more often if the effect is milder and the cool time is short, but that is probably not preferred by developers.
I tried these pants once. Their proc activated literally at first hit I took in Crucible. Nah, donât need them. Arcane harmony and Tranquil are simply better.
Thatâs my idea in first place. Proc is too random and CD is long. And pants slot is very competitive, since almost every damage type have specific pants, also universal ones like Tranquil, Barbaros, Harmony and MI.
Removed really great pants from the list. The increased life, resists, added elemental resist. Itâs just a tone of quality of life for builds that arenât so afraid of physical damage. Itâs craftable too so you just need one with decent rolls and you have fantastic placeholder pants. Theyâre quite nuts in terms of sheer amount of stats you can get from them now.