[Feedback] Tainted Power AAR's transmutor should be reworked

Warlock makes 7 minutes without extra spawn in the original version with Rah’zin’s belt. I would also like to mention the very minimal protection that careless piloting will not forgive mistakes - it’s not aether or lightning AAR that just pressed a button and everyone died. The build is quite difficult to manage due to the large number of buttons that need to be pressed in time and for many this is a significant problem - you need to get used to it for a long time to show a stable runs in Crucible.

That’s my 7:04 run with Rah’zin’s belt not extra spawn.

And another run with Bloodlord Sash (conversion which just simply does not work on the AAR because transmute in priority) with extra spawn. I don’t know how much he will be without the extra spawn - I didn’t do the run without the extra with Bloodlord Sash :grin:

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Back to the topic…

I think the real question is: is chaos weak or is chaos working as intended, and all the rest is out of line?

I think that these root causes are game balances that are biased towards RR as a prerequisite for comfortable farming in end games.

Chaos AAR on MH is probably the best chaos build by far. And others are 7-8+ minute builds.
So, the problem is global :thinking:

It’s always been global. But chaos has steadily gotten stronger over the years so there’s that.

e.g. Crate incorporated my suggestion of adding chaos RR to combustion ring.

I just have to ask. Is the fact that Warlocks and Mage hunters have ridiculous staying power irrelevant?

Yes, it’s grown stronger, for now chaos even has a proper melee set (tnx Z).
But it’s still ridiculous how a build with 60k flat damage can do only ~8 mins crucible or can’t do it at all.
The problems (or at least a part of them) seem to me being both poor aoe and lack of RR.

Still doesn’t help warlock even out it’s score with mage hunter. It falls behind on almost all levels of play.

Not at all. However, and I can’t speak for the others, I’m personally comparing AAR to AAR.

@afanasenkov26: I dunno about you, but my darkblaze pyro was hitting low 7min clears just fine.

What I think would help chaos tremendously is if crate simply moved the AoE modifier on WoP’s second node to death sentence.

I don’t think it’d be a huge buff, but it certainly would make QoL :+1:

Don’t think it’s a miracle cuz you have aoe shotguns from Brimstone :slight_smile:
I’m talking more about builds like Rah’Zin WH that can’t afford much AoE to itself.

I mean…This isn’t the season for DW melee + chaos’ inherent shortcomings = 8min.

Makes sense to me.

Fix the problems faced by DW melee, and rah’zin will likewise improve.

Pretty sure it was after my suggestion tho :kissing_heart:

It’s not “ridiculous” by any means. Ritual Circle from the set is inconsistent (it’s also very small). And Chaos AAR is not even close in terms of staying power to Lightning AAR MH or PRM MH. I had to use Mark of Unlife instead of Ulzuin’s medal to make build consistent.

before buffs it was doing less damage and i would literally not care how many nemeses i had around me and what their deal was.

Feedback on the set was basically: shit damage but immortal.

Now it does around 6:30-40 for an experienced player and has the same durability. It’s a pretty tough sell to want more.

Also on lighting AAR, that’s just pure OP. No need to compare. Ofc you have staying power when you delete things from 30 km away and get the lifesteal out of that too,

EDit: Bare in mind also, that there was no Revenant love when I tested it.

It does that only on MH tho, Warlock is good 1 minute behind in hands of casual players.

I would argue here, Fluff. I don’t know when you tested it and what patch last feedback on it was in, but I suspect it was before 1.1.4.0. It’s not an immortal build by any means. ADTCH from Essence of the Grim Dawn is barely enough, actually, it’s the same ADTCH you get from 24% weapon damage Conduit when you have about 16% global adtch (that’s what you usually have after Revenant, Bat, Restless Remains, etc.). Build is tanky, but if you mess up the piano you can die on nemesis waves.

Quality of life of Chaos builds is hands down the lowest in all of Grim Dawn. Devotion activation is just fucking awful, I wrote about it in my guide.

The warlock part is true. I suggested some RR mods that wouldn’t conflict with others to help warlock. Instead SoC was buffed.

As for proc activation…rpetty much any build that has to spam WiP with only death sentence maxed is annoying.

AS for my feedback, it was on may 17th, right before patch 1.1.3.0 Crucible changes were in 3.0.

Now i can’t remember if patch 3.0 was already in testing and the black flame chages were added afterwards. IT could be the latter since my feedback anticipated patch going live and hoping for the changes to be added

And these were the changes. It was on FoI and AAR as well. Had no idea Voidsoul was in the works back then

  • Black Scorch Covenant Set: increased Health bonus to 1000. Added 80 Chaos damage modifier for Sigil of Consumption and moved the Fire dealt as Chaos modifier to the off-hand.
  • Mythical Blade of the Black Flame: increased % Fire dealt as Chaos to 45%. Increased Chaos damage modifiers for Albrecht’s Aether Ray and Flames of Ignaffar to 80. Added 100% of Fire dealt as Chaos modifier for Albrecht’s Aether Ray
  • Mythical Orb of the Black Flame: increased % Attack damage Converted to Health modifier for Sigil of Consumption to 10%, added 100% of Fire dealt as Chaos modifier for Sigil of Consumption and moved its Chaos damage modifier to the set bonus

AS you can see no RR :smiley:

Range isnt OP thing about it, and it doesnt really rely upon it that much… Damage outside of Aura o Censure AoE isnt that great anyways. And it doesnt even have a dedicated set! If there is something OP about it, it’s AAR itself.

Well, as you know, Crucible was much more tame back then. After 1.1.4.0 it’s pretty brutal for underoptimized non-cookie-cutter specs.

Word of Pain is the worst skill to use. I hate it. Everyone hates it. Maybe I will write feedback on it. But it’s not just Word of Pain. Revenant and Abomination can be activated by same three skills on MH: AAR, Horn of Gandarr and Stormbox. Dying God is the same + Word of Pain. And you have devotions like Eldritch Fire and Bat on top of all that. It’s just messy.

I personally dislike SoC focus on Black Flame set. Chanelling skill doesn’t need another spell - it just disrupts it and reduces total damage output.

Following the fact that it got pierce through and % lifesteal modes without WD (thus making FOI completely irrelevant), yes I agree.

But lightning AAR deletes mobs well outside the 8M Radius of Censure. Not bosses, but mobs, giving it crazy clearing potential

I never used it or talked about it in my feedback. Focus was purely on damage output

We do have storm box that os frally good. WiP is good on chars that are dedicated to it. Perhaps spanks suggestion is good

How is this a QoL thing? QoL is stuff like refreshing buffs, moving faster, etc. Not adding extra damage.

This would be a buff.