A while ago there was a discussion about swift/unstoppable (shackles) and crowd control skills, which apparently lead to this:
For the record i remember Z saying that CC mut’s will be adjusted because they have too dramatic affect on certain archetypes performance, but i cant find it anywhere so it might be that them voices finally got me
And here i am to report that it didnt do jackshit.
Upon playing mageslayer there are two scenarious:
- No shackles or +Swift mut - All nemesis except Moosi are freezable, most heroes are freezable. The ones that are immune to freeze - yetis, trees, chton cultists, some crabs heroes, some frozen and unstoppable heroes. Swift mut doesnt do anything besides granting mobs +ms which is very nice on every build. Mobs that are immune to freeze under normal circumstances remain to be so with swift mut.
- +Shackles mut. - None of the nemesis can be frozen. Most heroes and bosses (albeit the council) immune to it as well. Basically your Olexra doesnt do anything.
There are 5 mutators slots in crucible and there are 27 muts in the pool. That means that there are 5/27 * 2 = 0.37
probability of getting unstoppable in whole 150-170 run (unless i screwed up the math). And as you can see from the above, there’s no point in trying to run with shackles because olexra is just not working.
it can me compared to having 33% chance of loosing your weapon(s) while playing a melee build. It doesnt bring anything to the table other than a need to restart the run, whether that being CR or SR.