On every game I start, dealing with the Forager’s lazy AI is a frustrating experience. It has got to be the building that suffers the most from poor AI. It’s hard to keep track of all scenarios, but here’s a recent example:
I’m struggling to upgrade the TC to T3 and need houses on T2 first. For that I need 2 types of food each. I have meat, so I make this forager for food variety on a great spot for greens, berries, eggs, and willow. And yet, 99% of all the greens, berries, and eggs just spoil away in his hut, because he refuses to deliver his products to the nearby root cellar where spoilage is highly reduced, and where the nearby Market will quickly deliver to the shelters.
This problem is even more frustrating with the upgrade: I set the Forager Garden to grow mushrooms in a perfect spot for mushrooms with all the woodlore upgrades: 96 mushrooms produced. And then they all sit in the hut and spoil over winter because nobody delivers them. Why bother upgrading the building then?
Unless the hut is full with 120 units of a single type of forageable, the hut’s stock is never full, and the forager never delivers anything. If the rest of his forage targets are either depleted or out of season, then the Forager goes idle and does nothing while everything spoils.
The only 1 small change the forager needs:
- if there are no forage targets left to collect from
- if basic needs are met
- if the hut is stocked with firewood/water/etc
- if he has literally nothing to do but go idle
Please make him deliver the goods before hibernating, even if the hut hasn’t reached the limit of 120 items.
The forager hut could be SUCH a valuable tool in a settlement, but when it comes to food it’s just frustratingly inconsistent both in the early game and the end game.
